Burnout Legends
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09-06-2014, 05:46 AM
Post: #76
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RE: Burnout Legends
Here's a small gameplay video showing the online hosting and how the game runs now with the fixed sunglare textures.
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09-06-2014, 09:42 AM
Post: #77
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RE: Burnout Legends
Wow, it is very nice. no lag!
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09-06-2014, 05:20 PM
(This post was last modified: 09-06-2014 05:48 PM by lumune.)
Post: #78
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RE: Burnout Legends
(09-06-2014 09:42 AM)hotsuma Wrote: Wow, it is very nice. no lag! It's perfectly playable now and the game is beautiful with FXAA + Texture Scaling and some Bloom Shaders added by LunaMoo. A Blur Postprocessing Shader would be awesome in this game. Wait... perhaps... if i add an enb and hook it to PPSSPP..!? Off for some testing i go Sadly though no one wants to play this game online. Still, i'm hosting it on coldbird.net in case someone wants to play. |
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09-07-2014, 10:38 PM
Post: #79
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RE: Burnout Legends
Haven't tried Burnout Legends in a while, does the EA Trax Problem persist?
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09-08-2014, 11:10 AM
Post: #80
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RE: Burnout Legends | |||
10-11-2014, 01:40 PM
Post: #81
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RE: Burnout Legends
(10-12-2013 12:14 AM)Henrik Wrote: I investigated the square here: The sun black box is also visible in latest build 0.9.9.1 i hope someday it's fixed. This is a beautiful game i dont like to play with that black little box on the sun. Btw decent game speed but a little lag here and there - i use Samsung Galaxy S3. |
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10-16-2014, 06:03 PM
(This post was last modified: 10-16-2014 11:28 PM by lumune.)
Post: #82
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RE: Burnout Legends
Here's a video of Burnout Legends Online played on coldbird.net with 200ms ping average:
The cars do strange movements in specific parts of different tracks, i did some testing on Evolve playing with a friend in a 20ms latency evironment and the issue persisted. So i guess it's not lag related, although it did improve the weird car movements a bit, the issue was still present even when we both stationed our cars near each other and both cars were "bouncing". I don't know what may be causing all this "bouncing", but high ping doesn't seem to be the cause. |
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10-16-2014, 07:49 PM
Post: #83
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RE: Burnout Legends
Great videos. The game is working fine on PC. The music glitch is gone.
Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling Ge-Force GTX 260 896mb 4GB RAM Corsair 1066mhz Windows 7 X64 ultimate |
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10-17-2014, 08:05 AM
Post: #84
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RE: Burnout Legends
Hi~ lumune. it's me. GoGuMa.
we are all korean. It was fun playing together. |
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10-17-2014, 08:37 AM
(This post was last modified: 10-17-2014 08:40 AM by DarkBolo.)
Post: #85
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RE: Burnout Legends
Can someone tell me why I have only 5-10 fps in menus, but during racing game is working great? How to fix this?
Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling Ge-Force GTX 260 896mb 4GB RAM Corsair 1066mhz Windows 7 X64 ultimate |
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10-17-2014, 08:23 PM
(This post was last modified: 10-17-2014 08:28 PM by lumune.)
Post: #86
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RE: Burnout Legends
(10-17-2014 08:05 AM)GoGuMa Wrote: Hi~ lumune. it's me. GoGuMa. Thanks for hosting the games Goguma, i guess you're using DMZ, right? It was really fun. (10-17-2014 08:37 AM)DarkBolo Wrote: Can someone tell me why I have only 5-10 fps in menus, but during racing game is working great? How to fix this? I don't know what could it be but i do know this game uses a lot of videos in the menus, your problem could be related to them. |
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10-19-2014, 07:24 PM
(This post was last modified: 10-19-2014 07:25 PM by tintinmayo.)
Post: #87
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RE: Burnout Legends
(10-17-2014 08:37 AM)DarkBolo Wrote: Can someone tell me why I have only 5-10 fps in menus, but during racing game is working great? How to fix this? It's the videos. It happens to me too if texture scaling is enabled (maybe our videocards are not up to par? Or maybe it's a bug. I'm not sure.) But the halfspeed menus and videos will go away when you disable texture scaling. Just increase the internal resolution and use postprocessing if you want visual enhancements. Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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10-19-2014, 09:02 PM
Post: #88
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RE: Burnout Legends
Texture scaling is done on the CPU. We try to avoid scaling videos because it's so expensive but sometimes the detection fails I guess.
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10-20-2014, 09:25 PM
(This post was last modified: 10-21-2014 09:02 PM by tintinmayo.)
Post: #89
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RE: Burnout Legends
(10-19-2014 09:02 PM)Henrik Wrote: Texture scaling is done on the CPU. We try to avoid scaling videos because it's so expensive but sometimes the detection fails I guess. Maybe the detection failed because there's a realtime menu being rendered on top of the FMV? Here's a video comparison: Settings: x2 internal res, hardware transform enabled, OGL buffered rendering mode (with simulate block transfer enabled), FXAA post processing, Texture scaling set to bicubic and auto http://youtu.be/03Re7HJ5DUU The intro video is struggling at half speeds but as soon as the race starts, it returns to normal 30/30. ...and then there's this video with the same settings, except texture scaling is disabled: http://youtu.be/-91gFKio3YA everything is smooth sailing at 30/30. Using 64 bit version of PPSSPP v0.9.9.1-686-gd24abb3. Specs of the PC being used is Pentium G2020 (dual core Ivy Bridge @ 2.9 ghz), 4 GB DDR3 Ram, nVidia GT 240 gDDR5 (it's fairly weak as far as gaming is concerned but should be enough for PPSSPP at the settings used above.) Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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10-28-2014, 05:41 AM
Post: #90
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RE: Burnout Legends
As of v0.9.9.1-691-ge2926da the problem I noted above (where PPSSPP upscales FMVs if there's a non-FMV being rendered on top of it, like menus) has been fixed. The intro FMVs and menu on Burnout Legends no longer slow down even with 4x internal res + 3x texture upscaling (bicubic.) on my PC.
I didn't check if this is the exact build that fixed things. But whatever changes fixed things, it is already in this one. (I only download builds that merge changes to the main trunk.) Main PC: Pentium g2020 (Ivy Bridge dual core, 2.9 ghz), Intel HD Graphics, 4 GB DDR3 Ram (3.5Gb usable), W7 64bit Secondary PC: C2D e8400 (dual core 3.0 ghz), nVidia GT 240 GDDR5, 4 GB DDR2 Ram, W7 64bit Laptop: AMD Turion X2 (dual core 1.80 ghz), ATI Xpress 1150 IGP, 2GB DDR2 SDRAM (1.7GB usable), W7 32bit |
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