framebufferstomem
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07-03-2014, 12:00 AM
(This post was last modified: 07-03-2014 03:19 PM by vnctdj.)
Post: #1
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framebufferstomem
Hi, I'm new to PPSSPP and I want to play DanganRonpa, but the problem is I can't find framebufferstomem. I know I have to change it to:
FrameBufferstoMem = True But I can't find that at all. I tried looking all over to no avail. What it says in my notes are: Code: [General] Please help. Edit by vnctdj : Please use the "code" tag when you post long lists like this one. |
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07-03-2014, 12:10 AM
Post: #2
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RE: framebufferstomem
There should be no reason to edit ini files manually, since most of those options can be changed from gui, but also read framebuffers to memory is a glitchy and non recommended rendering mode that's mostly obsolete now.
DanganRonpa should be fixed already by special hack to work in normal, buffered rendering mode, you just have to use fairy new git build which you can download from here. Or you could wait for PPSSPP 0.9.9 which might be released very soon as it was already delayed quite a lot:3. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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08-24-2014, 09:02 AM
(This post was last modified: 08-24-2014 09:05 AM by Alken.)
Post: #3
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RE: framebufferstomem
Hmm I am also having a problem with it, the problem being the crosshair pointing to different items my version PPSPP 9.9.1 I tried searching but what I usually are the older versions of ppsspp. Any advice for this? Thank you
I am playing it on android and my phone is xperia SP |
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08-24-2014, 01:38 PM
Post: #4
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RE: framebufferstomem
It currently has problems with Adreno 3xx chips but we don't know why. I don't think it ever worked there, unfortunately, and I don't know why.
-[Unknown] |
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