Hi, I'm a little late to this thread and I'm kind of a newbie to this, but when I run this game on PPSSPP on my desktop, my FPS is capped at 30.0 while I'm pretty sure it is capable of reaching 50-60 fps.
Cars are now a sort of dark grey as of 0.9.5. Voices are also a bit muddy sounding.
Also, I don't think anyone noticed this, but the cards you choose from after each race/time attack are rendered so that you can see what's on the back of them before they "flip" over. This is not supposed to happen of course because you're not supposed to know until you choose one.
Quote: Also, I don't think anyone noticed this, but the cards you choose from after each race/time attack are
rendered so that you can see what's on the back of them before they "flip" over. This is not supposed to
happen of course because you're not supposed to know until you choose one.
thats nice, looks like some kind of a cheat without using CwCheat. haha
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08-05-2014, 12:43 AM (This post was last modified: 08-05-2014, 08:03 AM by vnctdj.)
Im trying to load up Initial D Street Stage on PPSSPP v0.9.6.2 with Windows 8 and every time I start it up it goes to a screen searching of mem sticks (a green box) then I get this i.imgur.com/34MgQT1.jpg
08-10-2014, 06:16 AM (This post was last modified: 08-10-2014, 06:17 AM by FrozenDevilz.)
Why the game is so flickering in my PPSSPP 0.9.9 ?
Also I noticed some bugs on the trees / environments such as this: (In the White Box)
Anyone know how to fix this?
Thanks before~
My Specs OS: Microsoft Windows XP Professional (5.1, Build 2600) System Manufacturer: TOSHIBA System Model: Satellite C640 BIOS: InsydeH20 Ver. 03.61.081.30 Processor: Intel® Pentium® CPU B950 @ 2.10GHz (2 CPUs) Memory: 1990MB RAM DirectX Ver: DirectX 9.0c Chip Type: Intel® HD Graphics Family Chip Memory: 256.0 MB Sound Output: Conexant HD Audio Output
08-18-2014, 10:45 PM (This post was last modified: 08-18-2014, 10:47 PM by tintinmayo.)
Among other things.
IMO, Disable Alpha Test shouldn't really be used on Windows (it's disabled by default, iirc) unless you have a game that specifically requires it to fix glitches. The amount of games that it breaks is not worth the tiny speedup on Windows.
08-19-2014, 11:56 AM (This post was last modified: 08-19-2014, 11:59 AM by FrozenDevilz.)
(08-18-2014, 06:14 PM)Wombat97 Wrote: Only talking from Android experience but I think unticking "disable alpha pass" fixes the weird texturing glitch in the picture above.
already disabling it, but the glitch still appears
(08-18-2014, 10:45 PM)tintinmayo Wrote: Among other things.
IMO, Disable Alpha Test shouldn't really be used on Windows (it's disabled by default, iirc) unless you have a game that specifically requires it to fix glitches. The amount of games that it breaks is not worth the tiny speedup on Windows.
But, without the Disable Alpha Test being ticked, the game run really really slow & choppy on my pc
And I've already tested it out, there seems to be no difference, only the game got slower & choppy
Is there any other options?
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08-19-2014, 06:42 PM (This post was last modified: 08-19-2014, 06:47 PM by tintinmayo.)
(08-19-2014, 11:56 AM)FrozenDevilz Wrote:
(08-18-2014, 06:14 PM)Wombat97 Wrote: Only talking from Android experience but I think unticking "disable alpha pass" fixes the weird texturing glitch in the picture above.
already disabling it, but the glitch still appears
(08-18-2014, 10:45 PM)tintinmayo Wrote: Among other things.
IMO, Disable Alpha Test shouldn't really be used on Windows (it's disabled by default, iirc) unless you have a game that specifically requires it to fix glitches. The amount of games that it breaks is not worth the tiny speedup on Windows.
But, without the Disable Alpha Test being ticked, the game run really really slow & choppy on my pc
And I've already tested it out, there seems to be no difference, only the game got slower & choppy
Is there any other options?
I'm out of ideas. If the game is still too slow on your PC even with 2 frameskips, it's possible that you're stuck between glitchy but fast and slow but accurate.
Last thing that I can recommend:
Use Buffered Rendering and 1x PSP resolution.
The rendering resolution setting doesn't work on non-buffered rendering (it automatically scales to whatever resolution you are using) so even if you set it to 1x PSP, your videocard is still going to get hammered as it's rendering at whatever resolution your desktop is set to (probably 1360 x 768 like most laptops), especially since it only has 256 mb. IIRC, PPSSPP won't even let you change the rendering resolution if you're using non-buffered rendering.
If you set your rendering mode to Buffered, you may actually get a significant speedboost from using 1x PSP rendering resolution (and might fix the glitches on Initial D: Street Stage when coupled with simulate block transfer.)
BTW, don't forget to restart PPSSPP itself after changing stuff. Some of the graphics-related settings don't work right unless you restart the game or PPSSPP itself.
(Alternatively, if you really need to use non-buffered rendering, you can rightclick PPSSPP's exe, go to the Compatibility Tab, then tick Run in 640 x 480 resolution - that way, everytime you run PPSSPP, the desktop resolution automatically switches to 640x480, which means that non-buffered rendering will also render at that lower resolution.)
08-31-2014, 02:22 AM (This post was last modified: 08-31-2014, 02:23 AM by ChavitoArg.)
I love Initial D and i love this game. But i cant make it run balanced, if buffer rendering is ON the game runs smooth also the music, but the graphics looks like 8 bit. If i disable it the graphics are perfect, but the music sounds horrible :/ any of u have a special settings on Android in order to run it good?
My device is a Nexus 7 (2012)