[AdHoc] Compatibility List [STOPPED]
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07-22-2014, 11:33 AM
Post: #436
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RE: [AdHoc] Compatibility List
U are doing a lot of work for us, VERY thanks.
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07-22-2014, 02:32 PM
Post: #437
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RE: [AdHoc] Compatibility List
(07-22-2014 09:36 AM)AdamN Wrote:Pro online support, patapon 3(07-22-2014 08:48 AM)ArpiNatoR Wrote: hello guys, i have tested patapon3 with this new adamn build 1710 but it dont works anyomre, but with the previous build 1780 ( i dont know why it was called with higher numbers ) it works but when u start a level all players can use the same charather, u can see 4 palyers but all use the frist player and the game wasn't not sincronised so monsters die in diffenent period. only PSP host jpcsp join will work. |
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07-22-2014, 02:33 PM
(This post was last modified: 07-22-2014 04:53 PM by AdamN.)
Post: #438
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RE: [AdHoc] Compatibility List
Here is a new builds, not as good as older builds but i think this one better than the previous one (and soul calibur can still works if you join fast enough )
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-22-2014, 03:46 PM
(This post was last modified: 07-22-2014 03:47 PM by xCrashdayx.)
Post: #439
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RE: [AdHoc] Compatibility List
Well here we go again
Build used Need for Speed Most Wanted 5-1-0 WORKING Fifa Street 2 WORKING Soul Calibur Broken Destiny WORKING Full Metal Alchemist Brotherhood WORKING Hellboy Science of Evil WORKING Tekken 5 DR WORKING IMPORTANT: After the host created the game/lobby/room you have to join really fast (button mashing!) you have maybe a 3 second time frame to join PS: @AdamN If you have a PayPal Account i would gladly donate something to you ! Because you fixed Tekken 5 DR <3 Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me |
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07-22-2014, 04:28 PM
Post: #440
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RE: [AdHoc] Compatibility List
@AdamN The Kingdom Hearts BBS even still can not start any rounds
so close but so far T_T here the log console (that is repeated endlessly when you try to start the round) PS: Awesome progress in the others games like Metal Gear Peace walker! |
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07-22-2014, 04:49 PM
(This post was last modified: 07-22-2014 04:56 PM by AdamN.)
Post: #441
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RE: [AdHoc] Compatibility List
(07-22-2014 03:46 PM)xCrashdayx Wrote: Well here we go againYep, it will get invalid address and causing freezing/black screen if you stay in lobby too long, wait for the "fake" PSP thread implementation for a proper fix (it will makes many adhoc games to work) Actually i was able to make soul calibur stable even if staying in lobby for a long time by using a certain value for the callback cycles, but that value seems to cause issue with other games, so i decided not to use it anymore. But nice to see many games became working PS: i do have paypal but i'm doing it just for my own curiousity about multiplayer implementation on various emulators ^_^ if you wanted to donate you can donate to the official PPSSPP project for making this emulator (07-22-2014 04:28 PM)Mugetzu Wrote: @AdamN The Kingdom Hearts BBS even still can not start any rounds The log didn't shows any adhoc issue, but those error could be related to the Adhoc Matching callback issue, and i'll need to wait for the "fake" PSP thread implementation to be able to make the callback work properly My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-22-2014, 05:56 PM
(This post was last modified: 07-22-2014 10:07 PM by xCrashdayx.)
Post: #442
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RE: [AdHoc] Compatibility List
Here we go again and again and again...
Build used Armored Core Silent Line WORKING Ape Escape Academy WORKING Brothers in Armes D Day NOPE (crash) Bounty Hounds NOPE Capcom Classic Collection Reloaded NOPE (cant see connect to each other) Coded Arms WORKING (with graphic glitches) Crash of the Titans WORKING Darkstalkers Chronicles NOPE (Lost Connection) Dungeon Siege Throne of Agony WORKING Fate Unlimited Codes NOPE (Cant Connect) Guilty Ger XX Ancient Core Plus NOPE (Lost Connection) Gun Showdown WORKING Lord of Arcana YES/NO (Can join room with 50% Trick but cant start quest -> Crash) Micro Machines v4 WORKING MotorStorm Artic Edge NOPE (Freeze at Loading) Obscure Aftermath NOPE (Cant start game) Prince of Persia - Rival Swords WORKING Syphon Filter Dark Mirrors WORKING Tenchu - Time of Assassins NOPE (Cant connect) TMNT Teenage Mutant Ninja Turtles NOPE (Cant connect) Undead Knights WORKING WipeOut Pulse WORKING Worms Open Warefare 2 WORKING __________________________________________________________________ PS: I dont know why but this screen right here puts a smile on my face (85.000 Mb) Join the EVOLVE PPSSPP Ad-Hoc Multiplayer Party ! My Evolve ID: Crashday | Group ID: PPSSPP Ad-Hoc Multiplayer | If you want me to test a Game for AdHoc Multiplayer or need help with it feel free to message me |
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07-23-2014, 07:40 AM
(This post was last modified: 07-23-2014 07:59 AM by AdamN.)
Post: #443
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RE: [AdHoc] Compatibility List
Looks like i'll need to check on the crash issue on those games you've tested O.o
Does Lord of Apocalypse also crash like Lord of Arcana ? PS: i had a job interview today and the boss said he's giving me 2 weeks to learn C# and ASP.NET, if i get the job next month i probably won't have much time to work on ppsspp multiplayer anymore My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-23-2014, 10:22 AM
(This post was last modified: 07-23-2014 10:22 AM by GuenosNoLife.)
Post: #444
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RE: [AdHoc] Compatibility List
@xCrashdayx
Your two post is added / update! Thank you much for long list. PPSSPP V0.9.9 have last build Adhoc by AdanM ? Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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07-23-2014, 10:39 AM
(This post was last modified: 07-23-2014 10:41 AM by AdamN.)
Post: #445
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RE: [AdHoc] Compatibility List
(07-23-2014 10:22 AM)GuenosNoLife Wrote: @xCrashdayx not the latest one, still the same with 0.9.8 because hrydgard said my latest one will be merged after 0.9.9 released, but since i've deleted my branch it's probably not merged yet i'll upload/create the branch again after checking the crash on Lord of arcana My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-23-2014, 02:52 PM
Post: #446
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RE: [AdHoc] Compatibility List
(07-23-2014 07:40 AM)AdamN Wrote: Looks like i'll need to check on the crash issue on those games you've tested O.o Good for you, you've already done so much. Good luck, hope you get the job! |
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07-23-2014, 04:46 PM
Post: #447
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RE: [AdHoc] Compatibility List
Someone uploaded videos of PPSSPP adhoc games footage:
https://www.youtube.com/watch?v=-YlJMYHGCos https://www.youtube.com/watch?v=uHX9hwamUnY |
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07-23-2014, 04:46 PM
Post: #448
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RE: [AdHoc] Compatibility List
Hi im new on the forum not on ppsspp emulator and i need to someone test power stone 2 adhoc with me or without me.
Thanks to all people in the forum specially devolopers. send me a message if i can help on something |
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07-23-2014, 07:43 PM
(This post was last modified: 07-23-2014 11:54 PM by Heoxis.)
Post: #449
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RE: [AdHoc] Compatibility List
Miami Vice-The Game works multiplayer on new build but second player lags abnormally
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07-24-2014, 07:19 PM
(This post was last modified: 07-25-2014 01:23 AM by AdamN.)
Post: #450
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RE: [AdHoc] Compatibility List
Here is new build, not much different than the last one though
* Fixed timeout issue * Tried to make a workaround for the callback/mipscall issue, you can stay a little bit longer in lobby now (sometimes still getting invalid address though) Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip PS: Don't overwrite your savestate using this builds, use this builds only for multiplayer Use MemoryStick/SAVEDATA instead of Savestate for this builds My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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