[AdHoc] Compatibility List [STOPPED]
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07-16-2014, 10:50 AM
Post: #346
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RE: [AdHoc] Compatibility List
(07-16-2014 10:36 AM)AdamN Wrote: it seems my last commit is causing dissidia 012 to be broken Actually dbz run normally BTW WHO WANTS TO PLAY DBZ PRO ONLINE XD LOOKING FOR PEOPLE |
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07-16-2014, 02:20 PM
Post: #347
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RE: [AdHoc] Compatibility List
Dissdia 12 always get stuck on the connecting to lobby screen when i use AdamN build
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07-16-2014, 06:04 PM
(This post was last modified: 07-16-2014 08:00 PM by AdamN.)
Post: #348
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RE: [AdHoc] Compatibility List
Finally the callback issue have been resolved and now Dissidia 012 have a working Online Lobby and Group Battle (i'm still testing the group battle right now, and need to test it with other games also before uploading it)
Hopefully, this will also make a few more games to work properly Here is the new build (will also be commited to the adhoc_ branch) Win32 build : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 build : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-16-2014, 08:48 PM
Post: #349
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RE: [AdHoc] Compatibility List
Uhm I tried again between PC and PSP and it still desyncs after I move a bit...I'll try more tomorrow
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07-16-2014, 10:10 PM
Post: #350
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RE: [AdHoc] Compatibility List
(07-16-2014 06:04 PM)AdamN Wrote: Finally the callback issue have been resolved and now Dissidia 012 have a working Online Lobby and Group Battle (i'm still testing the group battle right now, and need to test it with other games also before uploading it)I tried the Dissidia 012 Online Lobby with this build and running ad-hoc server on my own computer, and it simply hangs. I see that I started playing the game but I never connect to the lobby. I only use PPSSPP on Windows. Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64 |
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07-16-2014, 10:38 PM
Post: #351
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RE: [AdHoc] Compatibility List
I tested this version both Dissidia 012 lobby and group battle and it works wonderfully
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07-16-2014, 11:19 PM
Post: #352
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RE: [AdHoc] Compatibility List
Anyone checked Phantasy Star Portable 2 :o
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07-17-2014, 12:03 AM
Post: #353
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RE: [AdHoc] Compatibility List
How do you use this build? I'm rather new at this. I downloaded it and when I run it it says it's missing asset files
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07-17-2014, 02:18 AM
Post: #354
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RE: [AdHoc] Compatibility List
(07-17-2014 12:03 AM)Achilleus Wrote: How do you use this build? I'm rather new at this. I downloaded it and when I run it it says it's missing asset files I simply had the newest version of PPSSPP from the buildbot orphis (google it if you don't have it) and copied everything except the .exe from there. |
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07-17-2014, 03:34 AM
Post: #355
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RE: [AdHoc] Compatibility List
I think @adamN should include the file
I want to be a crash fixer PM me if you want to me look a game |
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07-17-2014, 04:07 AM
Post: #356
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RE: [AdHoc] Compatibility List
(07-16-2014 10:38 PM)captainobvious Wrote: I tested this version both Dissidia 012 lobby and group battle and it works wonderfullyWhat settings did you use? Maybe my mistake was using this .exe file on r1610 files? I only use PPSSPP on Windows. Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64 |
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07-17-2014, 04:40 AM
Post: #357
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RE: [AdHoc] Compatibility List
(07-17-2014 03:34 AM)sum2012 Wrote: I think @adamN should include the fileMost people are at least have tried the official build of PPSSPP before knowing about my build or going to this forums, that's why i didn't include additional files because most people who already tried PPSSPP before already have those files and only need to replace the Exe @Sarisa81: Disable Fast Memory, Disable Multithreaded, Disable cheats, use normal/automatic clocks, use Buffered Rendering, set frameskip to 1 and Enable auto-frameskipping. Also make sure that AdhocServer and PPSSPP (both host and join) are not blocked by firewall (windows firewall and firewall from some antivirus) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-17-2014, 11:52 AM
(This post was last modified: 07-17-2014 11:52 AM by sum2012.)
Post: #358
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RE: [AdHoc] Compatibility List
This is @onelight build of @AdamN Android version
https://drive.google.com/file/d/0B3OaSde...sp=sharing test in METAL SLUG XX:connection error Android host: ip:192.168.0.101 mac:a5:2b:99:74:77:_d6 Windows join: ip:192.168.0.150 mac:85:93:c6:c5:f5:e5 Not sure this problem in Android log Code: 07-17 20:31:25.625: W/System.err(3974): javax.net.ssl.SSLPeerUnverifiedException: No peer certificate I want to be a crash fixer PM me if you want to me look a game |
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07-17-2014, 12:09 PM
(This post was last modified: 07-17-2014 12:54 PM by AdamN.)
Post: #359
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RE: [AdHoc] Compatibility List
(07-17-2014 11:52 AM)sum2012 Wrote: This is @onelight build of @AdamN Android versionWhich one shows the connection error first (host or join)? When is this connection error occured (after joining/after starting/accepting)? I didn't see any logs related to EventLoop/InputLoop in the Android/Host (other than Begin and End) so it seems nobody is trying to join the host yet, when someone try to join there should be logs from InputLoop and EventLoop about it The logs in Windows/Join is also strange, it's receiving data from Unknown peer, which mean that the host is not in the friendlist yet, if it's in friendlist there should be logs from FriendFinder about "Incoming Peer Data" (after sceNetAdhocctlCreate), but i didn't see any log from FriendFinder O.o which mean both the host and join were failed to join the group from Windows perspective, while they're successfully joined a group from Android perspective After a player joined to a group in adhoc server there should be this lines in the log: Code: sceNetAdhocctlInit <-- attempting to connect to adhoc server Have you tried using adhoc server in PC instead of android? Do you have the same issue when playing on the same computer with another computer (PC vs PC) ? My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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07-17-2014, 12:16 PM
Post: #360
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RE: [AdHoc] Compatibility List
So, no one still tryin PeaceWalker coop? C'mon guys, this game deserved more attention
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