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[AdHoc] Compatibility List [STOPPED]
(07-06-2014, 05:55 PM)Zinx777 Wrote: it is the latest build adamn gave.
I can test more games if neccecery.
Can you upload that build? And test Peace Walker.
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Peace walker is not supported by pro online.
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(07-07-2014, 07:00 AM)Zinx777 Wrote: Peace walker is not supported by pro online.
What about Portable Ops? U play adhoc+ or adhoc original mode?

@AdamN can you check MGS: Peace Walker? Second player can't join the mission. Screen on previous page.
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(07-07-2014, 02:46 AM)AdamN Wrote: @sum2012: did Metal Slug XX still crashed ppsspp? i didn't play it long enough to see what happen after a long multiplayer game, according to GamerzHell9137 it still crashed O.o i wonder if he have Fast Memory enabled

For me, no, it pretty much played perfectly from the beginning till the end.
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Thanks @captainobvious help me to test.
My freinds are busy
I want to be a crash fixer
PM me if you want to me look a game
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(07-07-2014, 08:19 AM)Bober-kun Wrote:
(07-07-2014, 07:00 AM)Zinx777 Wrote: Peace walker is not supported by pro online.
What about Portable Ops? U play adhoc+ or adhoc original mode?

@AdamN can you check MGS: Peace Walker? Second player can't join the mission. Screen on previous page.

For now i'll be checking on games that can't see each other first, after that commit this patch, and then start fixing on games with joining issue.

I guess i'll try to integrate adhoc server


@captainobvious: thanks for the test Smile
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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(07-06-2014, 07:47 PM)AdamN Wrote:
(07-06-2014, 07:38 PM)vnctdj Wrote: As PPSSPP is under GPL, don't forget to share the source code with your builds, AdamN Smile
Also, why not making a pull request on GitHub ?

I'm planning to commit it but need to cleanup all the testing code first otherwise there are people complaining about too many commented codes XD
But more importantly i need to make sure this one didn't break an already working multiplayer

After this one commited i'm planning to integrate adhoc server into ppsspp

That's OK then, take your time Smile
Thank you very much for your work ! Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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Ahh i needed to disable Fast Memory!
Did and it works now but 5-7 FPS is the online.
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If someone want to test more games please join my hamachi:
room:SF3MAX
pass:123
u can also pm me.
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(07-08-2014, 05:35 PM)GamerzHell9137 Wrote: Ahh i needed to disable Fast Memory!
Did and it works now but 5-7 FPS is the online.

Yes, Fast Memory is related to crashed on PPSSPP
I'm getting a full FPS on LAN, not sure about internet, the latency might be causing the FPS drops


PS: i've been testing dissidia 012 last night but couldn't figured out why it can't see the Host Sad

The packets being sent and received seems to be correct, the data given to the game also correct, and the game request the Nickname from the MAC address of the Host after it received the data from host (which is also correct), but for some reason it didn't want to shows these data on screen :/
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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The game works on jpcsp so at least we know it's not compatibility issues with proadhoc. Have you tried it with both the lobby and the group battle?

Once (and only once) pr revision of yours the guest actually saw the hosts game. Joined but couldnt start the game. Meanwhile we never saw each other in lobby.
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(07-09-2014, 06:05 AM)captainobvious Wrote: The game works on jpcsp so at least we know it's not compatibility issues with proadhoc. Have you tried it with both the lobby and the group battle?

Once (and only once) pr revision of yours the guest actually saw the hosts game. Joined but couldnt start the game. Meanwhile we never saw each other in lobby.

Yes, i have tried both method, both PPSSPP seems to be communicating properly on both method, but for some reason the data (friend card) being broadcasted didn't shows up on screen

I don't have the old build anymore :/
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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@AdamN you maybe pull request of your code first.
(To prevent lost old code)
I want to be a crash fixer
PM me if you want to me look a game
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(07-09-2014, 10:47 AM)sum2012 Wrote: @AdamN you maybe pull request of your code first.
(To prevent lost old code)

You're right, i should've made several commits instead of pack it into one big commit Sad now it's difficult to track down which changes affecting soul calibur and dissida 012

Other games that use the same adhoc functions with dissida 012 are working just fine, the only difference is that most games only sent about 100+ bytes at a time while dissidia sent 2-4kB+ at a time
PPSSPP Multiplayer Guide: https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP
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(07-09-2014, 10:47 AM)sum2012 Wrote: @AdamN you maybe pull request of your code first.
(To prevent lost old code)

I have also suggested him to create one or more pull requests Wink
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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