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Medal of Honor Heroes™
06-18-2014, 07:46 PM
Post: #16
RE: Medal of Honor Heroes™
(06-18-2014 07:38 PM)GuenosNoLife Wrote:  Update: Using PPSSPP v0.9.8-1154-g3da962f - ULES00558 on Windows 64 bits

Only one problem : glitch texture in game
All other is perfect, sound, menu, intro video etc..

try to report here and here https://github.com/hrydgard/ppsspp/issues/
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06-18-2014, 11:08 PM
Post: #17
RE: Medal of Honor Heroes™
Already there:
https://github.com/hrydgard/ppsspp/issues/3607

Almost definitely the problem, per:
http://report.ppsspp.org/logs/game/ULUS10141_1.00

-[Unknown]
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06-19-2014, 01:45 AM (This post was last modified: 06-19-2014 01:46 AM by The Phoenix.)
Post: #18
Information RE: Medal of Honor Heroes™
(06-18-2014 11:08 PM)[Unknown] Wrote:  Already there:
https://github.com/hrydgard/ppsspp/issues/3607

Almost definitely the problem, per:
http://report.ppsspp.org/logs/game/ULUS10141_1.00

-[Unknown]
[Unknown] Do you think you can fix the graphics as this is going to be a fantastic game to play in Multiplayer Adhoc, been waiting patiently for this to be fixed for ages now, could you take a look please.
Fixing this one should also fix number 2 as well. PRETTY PLEASE with a cherry on top Angel
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11-21-2014, 02:21 AM
Post: #19
RE: Medal of Honor Heroes™
I hope it playable
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01-21-2015, 09:04 AM
Post: #20
RE: Medal of Honor Heroes™
Any news? this is one of the best game of psp, ist possible to fix graphical glitches?
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11-02-2015, 09:44 PM
Post: #21
Make Medal of Honor Heroes playable! please!
Friends, when will do the Medal of Honor Heroes be playable? Seriously, this game is the reason many have been behind this emulator, I'm hoping to give a way in the game since the beginning of development of the emulator, my dream is to play it in fullhd in PPSSPP, you already know WHAT cause those bugs in game?They will take to fix? by-please focus a bit this game. I know that to develop emulator is hard.Undecided
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11-02-2015, 10:20 PM
Post: #22
RE: Medal of Honor Heroes™
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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11-15-2015, 08:37 AM
Post: #23
Medal of honor heroes
Is the graphic issue on both medal of honor heroes fixed yet? Im due to get my nexus 9 and was wondering if and when this will be resolved
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11-15-2015, 10:09 AM
Post: #24
Sad RE: Medal of honor heroes
(11-15-2015 08:37 AM)bobbydazzler1985 Wrote:  Is the graphic issue on both medal of honor heroes fixed yet? Im due to get my nexus 9 and was wondering if and when this will be resolved

Hi there,
Sadly not my friend. Sad
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11-15-2015, 11:27 AM
Post: #25
RE: Medal of honor heroes
Im suprised its not,especially with titles as popular as those.lets hope its fixed soon
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11-15-2015, 04:16 PM
Post: #26
RE: Medal of Honor Heroes™
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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11-16-2015, 04:06 AM
Post: #27
Information RE: Medal of Honor Heroes™
(11-15-2015 11:27 AM)bobbydazzler1985 Wrote:  Im suprised its not,especially with titles as popular as those.lets hope its fixed soon
Its obviously a difficult problem to fix, as the graphics are messed up / missing in places. Undecided
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11-14-2016, 11:24 PM
Post: #28
RE: Medal of Honor Heroes™
Hello, it's been a few years since I checked up on this game and had really hoped to see it progress in terms of bugs and online playability.
This still looks like the main thread for it so I'll post a screenshot of the same problem that plagues this game.
ULES00557 (Due to disabled links, I've had to space it out) http:// i.imgur.com/LiiYNvQ.jpg
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10-31-2017, 11:39 AM
Post: #29
RE: Medal of Honor Heroes™
Hopefully this works someday. Got into PPSSPP nearly..6 years ago for this game. It must be a really terrible issue, it's essentially the flagship fps for this console, I was surprised not to see it among the earliest flawless titles. Sorry to report the textures are still completely broken after all these years.

I have nothing but gratitude for this emulator though, so I won't complain. I hope one day the issue is resolved but it seems forgotten. Tis a shame, as much nostalgia as people have for the series as a whole, this installment is one of very few under the MOH brand that have held up really well (branching objectives, medkits, open maps, completion medals/ranks, skirmishes etc..) and sadly it doesn't have a PS2 port like it's sequel does. #MOHHeroesmatters
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11-01-2017, 09:48 AM
Post: #30
RE: Medal of Honor Heroes™
Issues don't get fixed by the passage of time. In other words without anyone investigating it, it will never be fixed and by size of this thread it's very clear it's not all that popular game and most people doesn't care.
The issue of this game isn't even known currently, it was suspected in the past to be with some rare primitive type unsupported, but as Henrik noted in it's issue on github it's not that, it's also clearly not related to any errors or warnings that show up in debug log.

Looking at it right now I would say this was probably pretty hardcore issue to debug by looking at the environment since it's very confusing to track those in GE debugger, but actually noticed it also affects the crosshair(at least in MOH2 which I'm looking at right now as they have same issueTongue) where each corner is a separate draw:
- upper left corner followed by upper right corner are same made by rectangle prims(2 vertices each),
- left bottom corner is triangle strips with 4 vertices,
- right bottom corner is again rectangle prim with 2 vertices.

Technically right bottom corner should display exactly like 2 upper corners, there's nothing different with it, but actually that's the only one which is not showing up at all and triangle strip that comes before it seems to actually be causing it which was easy to confirm by just removing that triangle strip draw completely.
So I would come to a conclusion this game's actual problem is with triangle strip prims continuing when they shouldn't(or should, but not the way it's working now).

Cool I guess that means some progress ~ now it just needs another few years of someone figuring out how all of that should actually work to reflect what happens on PSP and fix it.

(Kind of a side note, but this game does have some tiny glitches here and there on real PSP as well so even if it get's properly emulated it will have some ugly stuff, just not all around everything:].)

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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