PPSSPP Feature Request Page
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03-14-2014, 11:30 AM
Post: #976
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RE: PPSSPP Feature Request Page
The two people who primarily worked on the adhoc code are gone/they're taking a break, so yeah, no progress is being made on multiplayer stuff for now.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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03-15-2014, 08:04 AM
Post: #977
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RE: PPSSPP Feature Request Page
PPSSPP Graphic enhancement
Most of 3d games use static shadow interest of dynamic shadow Could change shadow with cheat code maybe??? Example : Project Diva you can clearly see that miku got static shadow |
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03-16-2014, 12:53 AM
Post: #978
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RE: PPSSPP Feature Request Page
auto frameskip to work properly on non-buffered rendering.No flickering screen,just smooth non-buffered rendering auto frameskip
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03-17-2014, 08:51 PM
Post: #979
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RE: PPSSPP Feature Request Page
Speaking of Frameskip,
Is it possible to Frameskip every 4frames (1-2-3-4-Skip-6-7-....)? | Testing Rig: Windows10 PC | ->Proc: Intel Core i3 4130 ->GPU: Nvidia GTX660 GDDR5 1GB ->RAM: 8GB DDR3 |
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03-18-2014, 05:24 AM
Post: #980
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RE: PPSSPP Feature Request Page | |||
03-18-2014, 07:23 PM
(This post was last modified: 03-18-2014 07:23 PM by zakilj3.)
Post: #981
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add a holding button on virtual gamepad
I want to add that because when i play dbz ttt I can t use ultimate attack because it hold L down And triangle and i can t do that with my screen(I use Android phone)
SORRY FOR MY BAD ENGLISH I M FRENCH |
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03-18-2014, 07:58 PM
Post: #982
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RE: PPSSPP Feature Request Page
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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03-21-2014, 07:01 PM
Post: #983
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RE: PPSSPP Feature Request Page
Ppsspp golds background should be gold not blue :/
My specs Redmi Note 10. Check My Profile For Tested Games(Bio Section) Testing multiplayer - MGS PW - God Eater - Dbz Contact me on Twitter @BradEDias for help with ppsspp |
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03-24-2014, 02:53 PM
Post: #984
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development
pls sir.
I will like you to mak the psp emulator setting thesame as the one in normal psp pls with every features and adhoc playing to gether with to emulators.you can mak this build the next one u wish to mak and i mean the next emulator. Yours sincerely azuka chukwuma |
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03-24-2014, 05:38 PM
Post: #985
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RE: PPSSPP Feature Request Page
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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03-27-2014, 04:59 AM
(This post was last modified: 07-05-2015 05:32 AM by Donel.)
Post: #986
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RE: PPSSPP Feature Request Page
- Better DirectInput support
- Texture dumping and custom texture loading support (like Dolphin) - MSAA - DX 11/12 Renderer |
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03-27-2014, 05:06 PM
Post: #987
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RE: PPSSPP Feature Request Page
Low priority, but I'd like to request mapping of two PSP controls to a single controller button. For example, in X-Men Legends 2 the PSP controls for rotating the camera are R+square and R+O. It would be great to be able to map those two buttons to the right analog stick on my gamepad.
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03-29-2014, 03:41 AM
Post: #988
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RE: PPSSPP Feature Request Page
I request something that limits the fps of a game from exceeding 30. The emulator already has something that limits it up to 60 only, I hope we can also have the 30 fps limit to make certain games playable (so they won't be running too fast on the pc).
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03-29-2014, 09:58 AM
Post: #989
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RE: PPSSPP Feature Request Page
Hello ppsspp forums. I would like to request that the Nvidia Shield controls would be added to the android version.
Thank you for your time. |
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03-29-2014, 05:39 PM
(This post was last modified: 03-29-2014 05:42 PM by UseFg.)
Post: #990
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RE: PPSSPP Feature Request Page
Let's see... I request an useless yet need-a-lot-of-work feature.
# PPSSPP recolor-able, not theme-able. Desc: Nope, nope from ZIM archive loading support it's Chuck Testa. I mean it would be cool, but "teh size could a biggah". Well, like you just put the texture in a folder. Then, load the texture, and change the look-and-feel of the colorssss! It really is just an useless feature # A Built-in cheat-like patch Desc: You know, like workaround for 30FPS limit thingies... that turn the limit into 60FPS on some games. |
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