WALL-E
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12-26-2012, 07:31 PM
(This post was last modified: 04-17-2013 11:44 AM by sfageas.)
Post: #1
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WALL-E
DiscID: ULUS10350
ImageID: 1497.01 Version: v0.4 (2012/12/26) b82852d8b3 OS: Windows Notes: Crashes after loading screen (audio related, debugger shows breakpoint at __sceAudio.cpp). Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86 |
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04-07-2013, 04:11 PM
Post: #2
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RE: [v0.4] WALL-E
Can you check with a recent build?
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04-07-2013, 05:28 PM
Post: #3
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RE: [v0.4] WALL-E
I've checked in v0.7 520, continue same.
Sorry my english. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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05-22-2013, 10:46 PM
Post: #4
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RE: WALL-E
Log :
Code: 43:19:397 EmuThread.cpp:75 I[BOOT]: Done. |
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05-30-2013, 04:42 PM
Post: #5
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RE: WALL-E
Ok now crashing when it tries to pop up save dialog
Log is after Music Stream I[HLE]: HLE\sceAtrac.cpp:1115 sceAtracSetLoopNum(0, -1) 37:22:434 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08d63458) 37:22:434 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8 |
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06-02-2013, 09:45 AM
(This post was last modified: 06-02-2013 09:47 AM by sfageas.)
Post: #6
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RE: WALL-E
Edit : videos are flickering
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06-05-2013, 02:10 PM
Post: #7
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RE: WALL-E
Now its crashing a bit after intro with channel not reserved message
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06-05-2013, 08:26 PM
Post: #8
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RE: WALL-E
It hangs on Savedialog message without the channel not reserved now
v0.7.6-1137-g44042b0 |
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08-26-2013, 08:41 PM
Post: #9
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RE: WALL-E
Still crashing
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01-31-2014, 01:21 AM
(This post was last modified: 01-31-2014 01:21 AM by sum2012.)
Post: #10
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RE: WALL-E
v0.9.6-691
crash in texture.cpp I want to be a crash fixer PM me if you want to me look a game |
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01-31-2014, 01:27 AM
Post: #11
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RE: WALL-E
Wow, is this a stack/heap overflow or something? `this` is null.
Unknown GetPointer 00000000 PC 08ba11a0 LR 08ba11a0 Probably not good. Seems to then crash right after savedata.... with a blank name? I bet there are bugs there... -[Unknown] |
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03-23-2014, 11:10 AM
Post: #12
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RE: WALL-E
Update debug log to
v0.9.8-55-g66bf54e I want to be a crash fixer PM me if you want to me look a game |
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03-23-2014, 01:06 PM
Post: #13
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RE: WALL-E
@[Unknown]
Now crash another screen Do check inAddr == 0 in SasInstance::Mix is correctly to solve ? I want to be a crash fixer PM me if you want to me look a game |
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03-23-2014, 02:20 PM
Post: #14
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RE: WALL-E
No, inAddr is extremely frequently 0. In most games in fact. It is rarely non zero.
Where is it crashing? It called savedata right before that. And the new sizes thing too. -[Unknown] |
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03-23-2014, 02:50 PM
(This post was last modified: 03-23-2014 03:09 PM by sum2012.)
Post: #15
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RE: WALL-E
It is in loading screen.
edit:I do not see a saving message (03-23-2014 02:20 PM)[Unknown] Wrote: No, inAddr is extremely frequently 0. In most games in fact. It is rarely non zero. @[Unknown] I have found something from JPCSP emulator Code: 23:57:19 WARN hle.sceSasCore - user_main - __sceSasSetVoice invalid size 0x00000000 Does PPSSPP have "invalid parameter size" check in sceUtilitySavedataInitStart ? I want to be a crash fixer PM me if you want to me look a game |
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