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魔法少女リリカルなのはA's Portable-The Battle of Aces
12-14-2013, 04:23 AM (This post was last modified: 12-21-2013 05:29 PM by TheDax.)
Post: #1
魔法少女リリカルなのはA's Portable-The Battle of Aces
Title:魔法少女リリカルなのはA's Portable-The Battle of Aces
Disc ID: ULJS00241
Genre: RPG GAME
Region: JPN
Format: ISO
Version: ppsspp-v0.9.6-16-g876021c
OS: Windows 7 64 bit,Android
Compatibility: Black screen
Logs:
Code:
06:58:232 EmuThread.cpp:113 I[BOOT]: Done.
06:59:581 System.cpp:290 I[BOOT]: PPSSPP v0.9.6-16-g876021c
06:59:584 MemMap.cpp:124 I[MM]: Memory system initialized. RAM at 0000000009C70000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
06:59:605 PSPLoaders.cpp:118 I[LOAD]: ULJS00241 : 魔法少女奈葉A's PORTABLE - THE BATTLE OF ACES -
06:59:605 PSPLoaders.cpp:188 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
06:59:605 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
06:59:632 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
06:59:632 Util\BlockAllocator.cpp:379 I[HLE]: -----------
06:59:632 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
06:59:632 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08804500 size 00000500 taken=1 tag=ELF
06:59:632 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804500 - 0c000000 size 037fbb00 taken=0 tag=(untitled)
06:59:632 Util\BlockAllocator.cpp:385 I[HLE]: -----------
06:59:632 HLE\sceKernelModule.cpp:822 I[LOAD]: Module NanohaLauncher: 0880c440 088041d4 088041ec
06:59:632 HLE\sceKernelModule.cpp:1016 I[LOAD]: Exporting ent 0 named NanohaLauncher, 2 funcs, 1 vars, resident 08804270
06:59:632 HLE\sceKernelModule.cpp:1301 I[LOAD]: Module entry: 08804024
06:59:640 root         N[BOOT]: EmuScreen.cpp:110 Loading C:/Users/Administrator/Desktop/Screenshots/ppsspp/Nanoha_BoA_cht_1/Nanoha_BoA_cht_1.21.iso...
06:59:640 root         I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=NanohaLauncher, entry=08804154, prio=1a, stacksize=4096)
06:59:640 root         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
06:59:641 NanohaLaunch W[MODULE]: HLE\sceKernelModule.cpp:1856 Not support this patcher
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:379 -----------
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08801e00 size 00001e00 taken=1 tag=ELF
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:383 Block: 08801e00 - 08804000 size 00002200 taken=0 tag=(untitled)
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 08804500 size 00000500 taken=1 tag=ELF
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804500 - 0bfbf000 size 037bab00 taken=0 tag=(untitled)
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:383 Block: 0bfbf000 - 0bfc0000 size 00001000 taken=1 tag=stack/NanohaLauncher
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:383 Block: 0bfc0000 - 0c000000 size 00040000 taken=1 tag=stack/root
06:59:641 NanohaLaunch I[HLE]: Util\BlockAllocator.cpp:385 -----------
06:59:641 NanohaLaunch I[LOAD]: HLE\sceKernelModule.cpp:822 Module MonologueSub: 08809cf0 088018ac 088018c4
06:59:641 NanohaLaunch I[LOAD]: HLE\sceKernelModule.cpp:1016 Exporting ent 0 named MonologueSub, 2 funcs, 1 vars, resident 08801980
06:59:641 NanohaLaunch I[MODULE]: HLE\sceKernelModule.cpp:1442 277=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Monologue_Sub/Monologue_Sub.prx,flag=00000000,(...))
06:59:641 root         I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
06:59:641 NanohaLaunch W[MODULE]: HLE\sceKernelModule.cpp:1862 Not support this patcher
06:59:641 NanohaLaunch I[MODULE]: HLE\sceKernelModule.cpp:1487 sceKernelStartModule(277,asize=00000038,aptr=088042ec,retptr=0bfbfe68,00000000)
06:59:641 NanohaLaunch I[KERNEL]: HLE\sceKernelThread.cpp:2111 278=sceKernelCreateThread(name=MonologueSub, entry=08800008, prio=20, stacksize=262144)
06:59:641 NanohaLaunch I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=278, argSize=56, argPtr=088042ec)
06:59:641 MonologueSub I[KERNEL]: HLE\sceKernelThread.cpp:2111 279=sceKernelCreateThread(name=MonologueSub, entry=08800070, prio=15, stacksize=4096)
06:59:641 MonologueSub I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=279, argSize=56, argPtr=0bfffec0)
06:59:641 MonologueSub I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
06:59:641 NanohaLaunch W[MODULE]: HLE\sceKernelModule.cpp:1869 Not support this patcher
06:59:644 NanohaLaunch E[HLE]: Util\BlockAllocator.cpp:172 Block allocator AllocAt failed, block taken! 08804000, 2069504
06:59:644 NanohaLaunch E[LOAD]: ELF\ElfReader.cpp:408 Failed to allocate memory for ELF!
06:59:644 NanohaLaunch E[MODULE]: HLE\sceKernelModule.cpp:745 LoadInto failed with error 800200d9
06:59:644 NanohaLaunch N[LOAD]: HLE\sceKernelModule.cpp:1433 Module disc0:/PSP_GAME/SYSDIR/BOOT.BIN is blacklisted or undecryptable - we lie about success
06:59:644 NanohaLaunch W[MODULE]: HLE\sceKernelModule.cpp:1862 Not support this patcher
06:59:644 NanohaLaunch W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:457 Kernel: Bad object handle 1 (00000001)
06:59:644 NanohaLaunch I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
07:07:392 idle0        I[KERNEL]: HLE\sceKernel.cpp:487 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
07:07:392 idle0        I[KERNEL]: HLE\sceKernel.cpp:487 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
07:07:392 idle0        I[KERNEL]: HLE\sceKernel.cpp:487 KO 274: Module "NanohaLauncher": name=NanohaLauncher gp=0880c440 entry=08804024
07:07:392 idle0        I[KERNEL]: HLE\sceKernel.cpp:487 KO 276: Thread "NanohaLauncher": pc= 08000014 sp= 0bfbfe90     DORMANT  (wt=0 wid=0 wv= 00000001 )
07:07:392 idle0        I[KERNEL]: HLE\sceKernel.cpp:487 KO 277: Module "MonologueSub": name=MonologueSub gp=08809cf0 entry=08800008
07:07:392 idle0        I[KERNEL]: HLE\sceKernel.cpp:487 KO 279: Thread "MonologueSub": pc= 088000e4 sp= 0bfbee58   WAIT    (wt=2 wid=279 wv= 00000000 )
07:07:392 idle0        I[KERNEL]: HLE\sceKernel.cpp:153 Shutting down kernel - 6 kernel objects alive
07:07:418 Config.cpp:622 I[LOAD]: Config saved: C:\Users\Administrator\Desktop\Screenshots\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
07:07:420 Config.cpp:634 I[LOAD]: Controller config saved: C:\Users\Administrator\Desktop\Screenshots\ppsspp\memstick/PSP/SYSTEM/controls.ini
07:07:444 Config.cpp:622 I[LOAD]: Config saved: C:\Users\Administrator\Desktop\Screenshots\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
07:07:445 Config.cpp:634 I[LOAD]: Controller config saved: C:\Users\Administrator\Desktop\Screenshots\ppsspp\memstick/PSP/SYSTEM/controls.ini
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12-14-2013, 08:04 AM
Post: #2
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
I recommend ripping it directly from your UMD. This iso appears to have stuff on it that interferes with emulation.

-[Unknown]
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12-14-2013, 08:34 PM (This post was last modified: 12-14-2013 09:14 PM by sum2012.)
Post: #3
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
The iso of eboot.bin (v1.21) is patched by a chinese team
But replace original eboot.bin cannot solve.
edit:Only can use orignal japan version.


Attached File(s) Thumbnail(s)
   

.txt  ppsspplog.txt (Size: 148.63 KB / Downloads: 662)

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12-15-2013, 03:54 AM
Post: #4
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
so is there any way to play the chinese iso?I can't read japanese...
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12-15-2013, 07:35 AM
Post: #5
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
Unfortunately PPSSPP doesn't really support kernel mode patches. If there's an iso/data patch or something that might work better.

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12-15-2013, 11:28 AM
Post: #6
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
What's kernel patch and data patch?I have some patches for it
https://drive.google.com/file/d/0B2uq7As...sp=sharing https://drive.google.com/file/d/0B2uq7As...sp=sharing
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12-16-2013, 10:21 PM
Post: #7
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
I have commit more infomation of "Not support this patcher"
in v0.9.6-103-gb832cf1

@a19990609 you can ask the chinese team to support ppsspp while transate to chinese

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12-21-2013, 08:41 AM
Post: #8
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
Thanks for the reply,but the game was made few years ago...
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01-24-2014, 09:58 PM
Post: #9
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
Update log with the chinese game.
v0.9.6-584


Attached File(s)
.txt  ppssppinfolog.txt (Size: 5.62 KB / Downloads: 618)
.zip  ppssppdebuglog.zip (Size: 43.35 KB / Downloads: 957)

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03-23-2014, 08:57 AM
Post: #10
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
v0.9.8-46-g8b92dce
Can move to playable
   


Attached File(s)
.txt  ppsspplog.txt (Size: 55.98 KB / Downloads: 682)

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03-23-2014, 12:38 PM
Post: #11
RE: 魔法少女リリカルなのはA's Portable-The Battle of Aces
Moved Smile

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♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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