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Nba Live 2008
#1
[Image: nba08cover.jpg]
Genre : Sports
Region : US
Format : CSO
Version : v0.7-416-g9472de5
Game ID : ULUS10294
OS : Win
Compatibility : Menus
Notes : Goes to main screen then emulator 'shutdown' - Screen flickering

LOG :
Code:
http://pastebin.com/SfFy07W3

oops!Mods please move it to intro/menu thank you!


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#2
tested on 0.9.6-700, emulator crashes after create profile if fast memory enabled, otherwise, blackscreen.


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.txt   ppsspplog.txt (Size: 48.95 KB / Downloads: 2,130)
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#3
Decent chance this is caused by not yet implemented async io, since it sets a really high (value, higher means less often) io priority.

Does it work in JPCSP (which does, at least to some degree, implement that)?

-[Unknown]
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#4
in jpscp, game freezes in same point, but the las error is:

35120 [user_main] ERROR memory - write32 - Invalid memory address: 0x1080FAA0 PC=0x08CAA024
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#5
Latest builds and default settings, game crashes when you create a profile.
Using debug log makes the game really slow.

Log: https://mega.co.nz/#!cppxzBoK!EkZa7kV9wY...hc5PIkr41s
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#6
If you turn off fast memory, does it still crash? If not, the log will be more useful that way.

Is it affected at all by the IO timing options?

-[Unknown]
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#7
It doesn't crash but it just blackscreen afterwards.
Changing IO timing options didn't help.

Here's the log with Fast method on and disabled fast memory: https://mega.co.nz/#!ssBD2ZwS!fuHDiJPrOe...AjIdgW89o8

Ohh and what's the thing with speed reduction when the DebugLog is on? Its pretty weird.
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#8
That's because it's logging a lot. Logging takes time so it slows down. We mostly try to keep logging not very noisy, but when a game is having a lot of problems and logging a lot, it makes a big difference.

Logging to a file without showing the log console should be faster, but still can get a bit slow. Since you're going to compress it right away, if you really want speed (I'm a speed freak), you can use ImDisk to create a ramdisk, and log to there. That'll be super fast. But probably not worth the trouble.

-[Unknown]

Looks to me like it's probably sas/sceAudio related, but not sure.

-[Unknown]
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#9
Nah its ok, was just curious.
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