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Metal Gear Solid: Peace Walker
01-14-2014, 05:34 PM (This post was last modified: 01-14-2014 05:36 PM by TheDax.)
Post: #346
RE: Metal Gear Solid Peace Walker
Nope. Kyhel and Igor disappeared.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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01-14-2014, 07:42 PM
Post: #347
Photo RE: Metal Gear Solid Peace Walker
Ah, crap, hoppe they'll get back soon...anyway thanks for the info
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01-14-2014, 10:31 PM
Post: #348
RE: Metal Gear Solid Peace Walker
wait, this got moved to playable games, does that meant the peace walker battle bug has been fixed?

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01-15-2014, 05:13 AM
Post: #349
RE: Metal Gear Solid Peace Walker
(01-14-2014 10:31 PM)chukkyjr Wrote:  wait, this got moved to playable games, does that meant the peace walker battle bug has been fixed?

Nope, not yet. You have to use a cheat to pass that part.
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01-15-2014, 05:32 AM
Post: #350
RE: Metal Gear Solid Peace Walker
This shouldn't be in playable, then, even if the rest of the game is entirely beatable.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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01-15-2014, 06:06 PM
Post: #351
RE: Metal Gear Solid Peace Walker
I have a problem...

At the final boss (Peace walker fight 2) I left him with 2 bars of life and then he tries to lounch a nuke. The problem is that no matter how many times a hit him with rocket lounchers, he doesn't flinch... I've looked for this problem at google and I found that is a bug that doesn't let you kill the final boss no matter what... And the only solution that I found is cheating, and I don't want to do that.

Do you know if there's a solution for this?[/align]
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01-19-2014, 07:28 AM
Post: #352
RE: Metal Gear Solid Peace Walker
Has anyone noticed that the menu transparency bug has been fixed? Or is it just me not paying attention? Huh
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01-24-2014, 03:39 AM
Post: #353
RE: Metal Gear Solid Peace Walker
Just thought I'd join and say that the game runs pretty smoothly (Game play feels fullspeed at 17-22FPS) on a Nexus 7 2012. The game does indefinitely load the first mission if you have JIT enabled, but disabling it right before will fix it.

Also, if Multithreaded is enabled on the latest SVN, then the app will crash whenever you load something new. I have to savestate, disable it, restart emu, and get to the new area. Game is slow without MT, so I gotta do all that again. Any fix for this?

And on the latest official version, it wasn't recognizing my PS3 controller analog sticks... That's why I tried a SVN.
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01-25-2014, 01:46 AM (This post was last modified: 01-25-2014 01:53 AM by danmaku.)
Post: #354
RE: Metal Gear Solid Peace Walker
Trying the latest build, 9.6-552 and now one of the animatic cutscenes doesn't display during the intro sequence
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01-27-2014, 02:14 PM
Post: #355
RE: Metal Gear Solid Peace Walker
There´s any news on Android platform?
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01-29-2014, 11:53 PM
Post: #356
RE: Metal Gear Solid Peace Walker
Running on Windows 7 through Bootcamp on 11 inch 2013 Macbook Air.

Current stable build had mission loop. Was using the turn off JIT method but then tested newest unstable build and the game runs great. So far the only error Ive found is the cut scene when you first get Amanda. The sound loops a certain part of the conversation over and over. It still works fine and moves on.

On a side note, this emulator is amazing! The interface is great. Im using a ps3 ds3 controller through bluetooth and I can put the MBA to sleep and then wake it up and turn the controller back on and it works without restarting the emulator. Also being able to use save states and control all the emulator options through the controller is great. I honestly think this is even better than having the HD version on PS3. Its HD, portable, and has save states. Big Grin
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01-31-2014, 01:56 PM
Post: #357
RE: Metal Gear Solid Peace Walker
Playing in dev build v0.9.6-699-gab11d11. Infinite loading at mission selector seems to be fixed. Peace Walker Battle 2 is still unchanged.

Did anyone manage to cheat their way in this mission with ULES01372 (EUR)?

If yes, then please tell me how.

I want to finish this game so badly...
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02-01-2014, 06:04 PM
Post: #358
RE: Metal Gear Solid Peace Walker
Is it normal to have some sound crackling throught the game? And does everyone have stuttery cutscenes? Especially the interactive ones.
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02-01-2014, 07:29 PM
Post: #359
RE: Metal Gear Solid Peace Walker
It seems the fps timing issue is related to interrupts.
http://forums.ppsspp.org/showthread.php?...2#pid71492

The numbers written to control timing are at 08b270ac and 08b270a8 and 08b270b0 in the demo currently. They seem to come from the vblank interrupt handler. If the game really gets 30 fps, even when this is set to 3, it seems like the timing of something is wrong, causing the increments not to fall into place right.

-[Unknown]
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02-03-2014, 09:29 AM
Post: #360
RE: Metal Gear Solid Peace Walker
Stuck at interactive cut scene after pulling boards from the boss ai. During CS it prompts you to hit L. Locks up game and I can't pass this with turning off jit.

Windows 7 running latest build. Any help?
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