PPSSPP Symbian Port
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03-06-2013, 12:37 PM
(This post was last modified: 03-06-2013 12:40 PM by Carter07.)
Post: #181
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RE: PPSSPP Symbian Port
(03-04-2013 04:42 PM)Mr-java Wrote: ppsspp v0.6.6 good work,fonts are now appears and speed increased but compatibility in the same level you must focus on it in the next versions,oh only the working emu is daedulas not daedulas x64 this picture from my phone. Thanks, I tried some games (mario 64, ridge racer) but they don't start (black screen). Do you know any games that works? just for fun, it's cool to run an emulator in a emulator. @xsacha: which version should I try with a Samsung i8910 omnia hd (Symbian S60 5th, armv7)? |
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03-06-2013, 02:23 PM
(This post was last modified: 03-06-2013 02:24 PM by xsacha.)
Post: #182
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RE: PPSSPP Symbian Port
(03-06-2013 12:37 PM)Carter07 Wrote:It doesn't support S60v5. You will have to compile it yourself. You will also need to manually enable ARMv7 in CPUDetect.cpp.(03-04-2013 04:42 PM)Mr-java Wrote: ppsspp v0.6.6 good work,fonts are now appears and speed increased but compatibility in the same level you must focus on it in the next versions,oh only the working emu is daedulas not daedulas x64 this picture from my phone. I don't have any toolchain or compiler for it. Also, that device is very slow so it's probably not worthwhile. Are you able to overclock the GPU? Also, have you tried it in Android on your phone? |
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03-06-2013, 02:57 PM
(This post was last modified: 03-06-2013 02:58 PM by Carter07.)
Post: #183
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RE: PPSSPP Symbian Port
(03-06-2013 02:23 PM)xsacha Wrote:(03-06-2013 12:37 PM)Carter07 Wrote:It doesn't support S60v5. You will have to compile it yourself. You will also need to manually enable ARMv7 in CPUDetect.cpp.(03-04-2013 04:42 PM)Mr-java Wrote: ppsspp v0.6.6 good work,fonts are now appears and speed increased but compatibility in the same level you must focus on it in the next versions,oh only the working emu is daedulas not daedulas x64 this picture from my phone. Ah I though it was easyer, yes probably it's not worth the time spent as it will be too slow , I can't oc the gpu (it's a sgx530 low clocked at maybe 100mhz). Do you mean if I tried overclocking gpu in my android phone? Unfortunately can't do this because the bootloader is locked so no custom kernels. |
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03-07-2013, 12:54 PM
(This post was last modified: 03-07-2013 04:51 PM by laugher.)
Post: #184
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RE: PPSSPP Symbian Port
i thought that after 0.6.999 0.7 but it happened to be 0.1000 xD LOL
Jetpack Joyride is getting faster i noticed that when i fly and press the back button to exit the game, because of graphicsal bugs the return to menu and other buttons are also bugged strange but i noticed a huge increase in speed |
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03-07-2013, 07:36 PM
Post: #185
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RE: PPSSPP Symbian Port
(03-07-2013 12:54 PM)laugher Wrote: i thought that after 0.6.999 0.7 but it happened to be 0.1000 xD LOL How much FPS have Jetpack Joyride? |
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03-07-2013, 10:54 PM
Post: #186
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RE: PPSSPP Symbian Port
(03-07-2013 12:54 PM)laugher Wrote: i thought that after 0.6.999 0.7 but it happened to be 0.1000 xD LOL There's a bug with Jetpack Joyride where it allocates way too much VRAM. Then your device VRAM will fill up and it'll start overwriting textures from the emulator instead. The GPU backend needs some work Speed is even better in latest git |
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03-08-2013, 09:41 AM
(This post was last modified: 03-08-2013 09:48 AM by laugher.)
Post: #187
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RE: PPSSPP Symbian Port
13:38:56: Running build steps for project PPSSPPQt...
13:38:56: Configuration unchanged, skipping qmake step. 13:38:56: Starting: "C:\QtSDK\Symbian\SDKs\Symbian3Qt474\epoc32\tools\make.exe" debug-gcce -w make.exe: Entering directory `C:/Users/myuser/Documents/GitHub/ppsspp/Qt' make.exe: Leaving directory `C:/Users/myuser/Documents/GitHub/ppsspp/Qt' make.exe: *** No rule to make target `debug-gcce'. Stop. 13:38:56: The process "C:\QtSDK\Symbian\SDKs\Symbian3Qt474\epoc32\tools\make.exe" exited with code 2. Error while building project PPSSPPQt (target: Symbian Device) When executing build step 'Make' <var name="gcce4_6_3" extends="gcce_base"> <env name="SBS_GCCE463BIN" type="toolchainpath" /> <set name="GCCEBIN" value="$(SBS_GCCE463BIN)" /> <set name="GCCECC" value="$(GCCEBIN)/arm-none-symbianelf-g++$(DOTEXE)" type="tool" versionCommand="$(GCCECC) -dumpversion" versionResult="4.6.3"/> <set name="RUNTIME_LIBS_LIST" value="drtaeabi.dso dfpaeabi.dso"/> <set name="PLATMACROS.VAR" value="GCCE_4 GCCE_4_6"/> <set name="ARMMACROS.VAR" value="__GCCE_4__ __GCCE_4_6__"/> <set name="LINKER_DEFAULT_LIBS" value="-lsupc++ -lgcc -lgcc_eh"/> is in C:\QtSDK\Symbian\tools\sbs\lib\config\variants.xml |
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03-08-2013, 10:32 AM
Post: #188
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RE: PPSSPP Symbian Port
You need to set compiler to GCCE 4.6.3 in QtCreator.
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03-08-2013, 01:31 PM
(This post was last modified: 03-08-2013 02:39 PM by MaximumLSD.)
Post: #189
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RE: PPSSPP Symbian Port
xsacha Wrote:I am proud to release v0.6.7 of PPSSPP for Blackberry and Symbian. http://www.qtness.com/PPSSPP-0.6.7.sis |
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03-09-2013, 05:11 AM
Post: #190
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RE: PPSSPP Symbian Port
god of war chains of olympus works all the way to in game but runs at 1 fps maybe. no fps or vps shown. but the game works on 701 nokia.
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03-09-2013, 05:16 AM
Post: #191
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RE: PPSSPP Symbian Port
Should be getting more than 1 FPS. Something is wrong there. I'll look at that for next version, thanks.
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03-09-2013, 09:18 AM
(This post was last modified: 03-09-2013 09:51 AM by laugher.)
Post: #192
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RE: PPSSPP Symbian Port
on 0.6.7 when i enable frame skip dragonball evolution freezes while fighting, and i get about 17 fps without it on 808 pureview
wipeout pure 7 fps |
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03-09-2013, 10:45 AM
Post: #193
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RE: PPSSPP Symbian Port | |||
03-09-2013, 11:50 AM
(This post was last modified: 03-09-2013 12:28 PM by laugher.)
Post: #194
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RE: PPSSPP Symbian Port
dragonball evolution with jit,fastmem,small controls,analog circle 808 pureview 16 vps (fps), with frameskipping 26
both with buffered rendering off, no apps running even in background 285.5 mb free of ram before opening ppsspp menus are now faster, i have to click on story 3 times to enter it, (bug) tried clean installation and compared 0.6.6 with 0.6.7 and the fps did not change while fighting just the text in the story goes faster if you enable frameskip while fighting the game will freeze and there is no difference in fps with x2 render resolution and with buffered rendering disabled just the quality decreases and btw what is vps fps is frames per second vps is v______ per second? |
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03-09-2013, 12:30 PM
(This post was last modified: 03-09-2013 01:03 PM by dadeadman.)
Post: #195
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RE: PPSSPP Symbian Port
Obscure aftermath run very nice until i get shotgun. When i shot couple of times, Screen freezes and i have to close the PPSSPP. Again this is on my nokia 701. Anyone tried gta VCS on PPSSPP. I have cso file and it gives just the black screen.
EDIT I tried ISO VCS and it stucks at screen where guy with gun show up. Shotgun again. So i guess PPSSPP is anti gun and dont work when a gun is used or its picture comes up . |
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