PPSSPP for nokia n900??
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03-24-2013, 07:17 AM
Post: #16
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RE: PPSSPP for nokia n900??
(03-24-2013 05:53 AM)xsacha Wrote: Only problem is it broke Pandora build.Hmm, can it be trivially fixed? Or is there some fundamentally wrong? (03-24-2013 05:53 AM)xsacha Wrote: And PPSSPP already worked on Maemo.What do you mean? Are you speaking of Maemo5? (03-24-2013 05:53 AM)xsacha Wrote: By the way, audio will work in Qt for Maemo. It is only QSound that doesn't work (which isn't used by PPSSPP).Ok, but I don't still know how to get it compiled with Qt for Maemo. |
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03-24-2013, 10:41 PM
(This post was last modified: 03-24-2013 10:45 PM by xsacha.)
Post: #17
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RE: PPSSPP for nokia n900??
(03-24-2013 07:17 AM)AapoRantalainen Wrote: Hmm, can it be trivially fixed? Or is there some fundamentally wrong?Basically the eglConfig's need to be #ifdef'd cause they work differently on Pandora. (03-24-2013 07:17 AM)AapoRantalainen Wrote: What do you mean? Are you speaking of Maemo5?Yes, Maemo 5. It is able to use the Qt build. There are no known blockers. I guess Maemo 5 users seem anti-Qt though. Prefer running SDL builds even though they aren't as optimised. I see that trend with most emulators/games. In that case, just fix the eglConfig. The aim is to have only Qt builds in future though because it solves a lot of issues (like shared code, native UI and localisation). |
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01-01-2014, 07:48 PM
Post: #18
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RE: PPSSPP for nokia n900??
(03-24-2013 10:41 PM)xsacha Wrote: Yes, Maemo 5. It is able to use the Qt build. There are no known blockers. I guess Maemo 5 users seem anti-Qt though. Prefer running SDL builds even though they aren't as optimised. I see that trend with most emulators/games. In that case, just fix the eglConfig. Hi, I think Maemo5 community is not against QT (and qmake). Point is that currently (1.Jan.2014) git head can be easily compiled with: Code: cd build ; cmake .. -DMAEMO:boolean=ON ; make I understand very well reason to use only one build system. Can you help how to start with qmake for Maemo5? Trivial Code: cd Qt will end Code: /usr/include/QtOpenGL/qgl.h:74:17: error: conflicting declaration 'typedef GLfloat GLdouble' Maemo5 has Code: QMake version 2.01a |
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01-01-2014, 11:03 PM
Post: #19
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RE: PPSSPP for nokia n900??
The problem appears to be that it is compiling as x86 instead of ARM. I will add an exception for Maemo (like I did for Meego) to fix that.
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01-04-2014, 06:39 PM
Post: #20
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RE: PPSSPP for nokia n900??
(01-01-2014 11:03 PM)xsacha Wrote: The problem appears to be that it is compiling as x86 instead of ARM. I will add an exception for Maemo (like I did for Meego) to fix that.Thanks. I got little further. And I was able to add this: Code: index 46d61b1..8d2de3a 100644 Code: -DPPSSPP -DMAEMO -DARM -DUSING_GLES2 -D_XOPEN_SOURCE=600 -D_XOPEN_SOURCE_EXTENDED -D__BSD_VISIBLE=1 -D_LARGEFILE64_SOURCE=1 -D_FILE_OFFSET_BITS=64 Make then ended with: Code: ../native/base/QtMain.cpp: In function 'int main(int, char**)': I already tested to just comment it out and then next error will be: Code: cannot find -lQtSensors |
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01-04-2014, 11:43 PM
Post: #21
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RE: PPSSPP for nokia n900??
OK. Thanks. So it seems X11 threads doesn't work even though maemo uses X11. A few things to fix up there.
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01-05-2014, 10:48 AM
Post: #22
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RE: PPSSPP for nokia n900??
(01-04-2014 11:43 PM)xsacha Wrote: OK. Thanks. So it seems X11 threads doesn't work even though maemo uses X11. A few things to fix up there. git pull and couple more fixes: Code: index 08dfab0..13ea21b 100644 I got it compiled and running. |
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