Phantasy Star Portable 2
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12-11-2013, 03:43 PM
(This post was last modified: 12-11-2013 03:46 PM by Ritori.)
Post: #91
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RE: Phantasy Star Portable 2
Okay someone encounter any timing fps issue when enable Multithread 20/20, 27/27 etc *I use build bot v0.9.5-1021-g55598907*
stable version 0.9.5 work fine 30/30 just a bit flick. I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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12-11-2013, 06:34 PM
Post: #92
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RE: Phantasy Star Portable 2
I've try this game recently. It appears to have some glitch. When i try to fight against the boss, the boss looks as if it was invisible and it only show up at certain times.
o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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12-11-2013, 06:35 PM
Post: #93
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RE: Phantasy Star Portable 2
That's been a known issue for quite some time.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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12-12-2013, 04:23 AM
Post: #94
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RE: Phantasy Star Portable 2
@Raimoo as daxtsu said it know issue so someone can confirm about wrong fps problem when turn on multithread?
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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12-12-2013, 06:45 AM
Post: #95
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RE: Phantasy Star Portable 2
(12-12-2013 04:23 AM)Ritori Wrote: so, can someone confirm about wrong fps problem when turn on multithread? You mean like 17/19 then 20/20 stuff? :o o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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12-12-2013, 07:43 AM
Post: #96
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RE: Phantasy Star Portable 2
(12-12-2013 06:45 AM)Raimoo Wrote:(12-12-2013 04:23 AM)Ritori Wrote: so, can someone confirm about wrong fps problem when turn on multithread? without multithread most game will be slow on laptop I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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12-12-2013, 12:10 PM
Post: #97
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RE: Phantasy Star Portable 2
I can confirm that. With multithread game works sucks, and if you try to resize window, bad things going on with graphics Without i have 30fps. My build ppsspp-v0.9.5-1005-gb784daf-windows-x86.
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12-12-2013, 03:30 PM
(This post was last modified: 12-12-2013 03:37 PM by reinzhart.)
Post: #98
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RE: Phantasy Star Portable 2
(12-12-2013 04:23 AM)Ritori Wrote: @Raimoo as daxtsu said it know issue so someone can confirm about wrong fps problem when turn on multithread?yeah when multithread turn on game suffer significant slowdown(my old version 9.1.1491 work flawlesly with higher setting even multithread set on) but when i test ver 9.5.1021 that option always off i turn it on just for to play gundam assault survive for preventing crash though not always work and in my experience sound little bit jittery after you switching many post precessing(i test it with 10x resolusion texture scaling Xbrz 3 or 5)in game now i use recent ver i thing thats gone sory for my bad english |
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12-12-2013, 04:48 PM
Post: #99
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RE: Phantasy Star Portable 2
(12-12-2013 03:30 PM)reinzhart Wrote:(12-12-2013 04:23 AM)Ritori Wrote: @Raimoo as daxtsu said it know issue so someone can confirm about wrong fps problem when turn on multithread?yeah when multithread turn on game suffer significant slowdown(my old version 9.1.1491 work flawlesly with higher setting even multithread set on) I think i will narrow down the which build broken it o.o 0.9.5 work fine but now i will go to sleep I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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12-12-2013, 05:54 PM
(This post was last modified: 12-12-2013 06:00 PM by reinzhart.)
Post: #100
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RE: Phantasy Star Portable 2
@Ritori yeah in ver 0.9.6.9 i don't experience that bug just multithread slow down
yeah me too it's 2 o'clock in the morning sory for my bad english |
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01-06-2014, 08:53 AM
Post: #101
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RE: Phantasy Star Portable 2 | |||
01-10-2014, 07:30 AM
Post: #102
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RE: Phantasy Star Portable 2
i've read the pages but just to make things clear they haven't fix the missing graphics when looking at different angles...right?
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01-10-2014, 11:58 AM
Post: #103
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RE: Phantasy Star Portable 2
(01-06-2014 08:53 AM)liger0000 Wrote: I have graphic problem sprach Wrote:i've read the pages but just to make things clear they haven't fix the missing graphics when looking at different angles...right? yeah we are waiting for it to get fixed soon TheDax Wrote:That's been a known issue for quite some time. o.o Oh Hi XD P.S: Wanted to go to Japan so badly AOD270 Windows 7 Home Basic (32bit) Intel Atom N2800 (Quad-core) 1.86GHz Intel Graphic Media Accelerator 3600 series |
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01-10-2014, 03:09 PM
(This post was last modified: 01-10-2014 03:11 PM by reinzhart.)
Post: #104
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RE: Phantasy Star Portable 2
(01-06-2014 08:53 AM)liger0000 Wrote: I have graphic problemyou can temporaly fix it(if you persistent enough to play like me lol)like TheDax said in git and another grapic glitch will come out but playable enough for me so i take it as temporaly fix sory for my bad english |
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01-14-2014, 03:51 AM
(This post was last modified: 01-15-2014 03:05 AM by PaperBringer.)
Post: #105
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RE: Phantasy Star Portable 2
This is my first post here, so, Hello Guys! Hope we can get along well, that I can be of service anytime soon and that stuff that goes on between good people
I'm having my PSp2 crash on me every time the movie for the tutorial boss wants to run (right after Emilia babbles things). The PPSSPP (0.9.6) says it crashed and needs to close, and I believe it's something I messed up in the configurations, since about first half of last year I was able to play way beyond it (actually not that much way beyond, but I could begin missions at the point). Since I don't know how to bump the config file, I'll post whatever is on ppsspp.ini. My rom is the .iso of ULUS10529. And if this is the wrong place for that version, I'm terribly sorry, so if that's the case, please redirect. Thanks in advance (for the help and the patience) Code: [General] Edit: I've found out that there was already a thread about this problem. There's the link: http://forums.ppsspp.org/showthread.php?...ortable+2. And I've also confirmed that the error is not in the savestate. Happens at any game I begin, doesn't matter if I savestate or not. Is it apparently related to my version of PPSSPP? Edit 2: Once again, nevermind me. I was using the 64bit version of PPSSPP, and that was the whole problem. Playing well and good in the 32bit version (except for the graphic bug of doom that haunts this game to no end). Took me a little longer than usual to find that out. And just out of curiosity. I'm not well versed in the arts of emulator workings, but what does the software rendering do so different than the openGL rendering that gets no graphic glitch? |
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