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[Discussion] 60FPS patches for PSP games that run at 30FPS
11-17-2013, 03:34 PM (This post was last modified: 11-17-2013 03:35 PM by vsub_.)
Post: #166
RE: 60FPS patches for PSP games that run at 30FPS
(11-17-2013 02:43 PM)the end Wrote:  i tried mana kehmia student alliance 60 fps fatch code (android)
but dos'nt work
only get 15-20 fps

If you can't get 60fps in menus,then the patch won't do anything for you.
Your device must be powerful enough to run the game at 60fps(the game without the patch don't run at less than 20)

Try disabling the FPS limit and see at what speed the game is running(not in menus)

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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11-19-2013, 01:16 PM
Post: #167
RE: 60FPS patches for PSP games that run at 30FPS
Any update on Metal Gear? I've tryed the CPU clock overclock; didn't help and the Nvidia 60 FPS lock just speeds up my game to a 3X cycle so everything is really fast (can't play like that).
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11-19-2013, 11:49 PM
Post: #168
RE: 60FPS patches for PSP games that run at 30FPS
(11-19-2013 01:16 PM)Antonio1994 Wrote:  Any update on Metal Gear? I've tryed the CPU clock overclock; didn't help and the Nvidia 60 FPS lock just speeds up my game to a 3X cycle so everything is really fast (can't play like that).

I have no idea how the hell this game desides to dynamicaly change the FPS cap and infact on PPSSPP the game has a bug where it performs worse than on an actual PSP that doesn't help the matter either.
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11-22-2013, 10:15 AM
Post: #169
RE: 60FPS patches for PSP games that run at 30FPS
Can someone find the fps code for Blade Dancer(ULUS10124)
The game is running correctly in the latest beta(no need for code)but it's really dark everywhere.

The game works fine(everything is visible)with 7.6-1101 but it's running at lower than normal speed.

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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12-04-2013, 04:14 AM
Post: #170
RE: 60FPS patches for PSP games that run at 30FPS
* is there a patch for god eater burst US?

Reality is a Lovely Place, But i Wouldn't Wanna Live There..
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12-04-2013, 05:55 AM
Post: #171
RE: 60FPS patches for PSP games that run at 30FPS
Well, it can be stubbed out and run at 60 fps, but everything will be 2x speed...

-[Unknown]
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12-04-2013, 07:22 PM
Post: #172
RE: 60FPS patches for PSP games that run at 30FPS
(12-04-2013 05:55 AM)[Unknown] Wrote:  Well, it can be stubbed out and run at 60 fps, but everything will be 2x speed...

-[Unknown]

You could try a half speed code but that wouldn't help the audio part.
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12-06-2013, 01:09 PM
Post: #173
RE: 60FPS patches for PSP games that run at 30FPS
(11-19-2013 11:49 PM)VIRGIN KLM Wrote:  
(11-19-2013 01:16 PM)Antonio1994 Wrote:  Any update on Metal Gear? I've tryed the CPU clock overclock; didn't help and the Nvidia 60 FPS lock just speeds up my game to a 3X cycle so everything is really fast (can't play like that).

I have no idea how the hell this game desides to dynamicaly change the FPS cap and infact on PPSSPP the game has a bug where it performs worse than on an actual PSP that doesn't help the matter either.

How do you mean it performs worse? Is the 20/20 fps actually innacurate, being slower than on a real psp? Or the game itself has some graphic bugs or fps drops?
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12-10-2013, 03:29 AM
Post: #174
RE: 60FPS patches for PSP games that run at 30FPS
It seems someone should make another page outright about the findings of each game in particular, like a wiki of sorts rather then have someone sort through all of this...
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12-10-2013, 09:32 AM
Post: #175
RE: 60FPS patches for PSP games that run at 30FPS
Don't worry it's not bloated yet, and the discussion here it's an important part.
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12-11-2013, 02:23 PM
Post: #176
RE: 60FPS patches for PSP games that run at 30FPS
Hey, just thought I'd bring up Wipeout Pure. While single race mode runs up to 60fps, free play and zone modes are capped to a max. of 30fps. What are the odds of there being a fix for an issue like that?

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12-16-2013, 12:15 PM (This post was last modified: 12-16-2013 12:25 PM by PlutoniumJones.)
Post: #177
RE: 60FPS patches for PSP games that run at 30FPS
It might want to be noted that the 60fps patch breaks Disney Town in Kingdom Hearts BB. You have to turn it off and restart the emulator to do the mini-games there or it will get stuck in the menu. Every other part of the game worked though.
I've been trying to uncap the frame rate in Metal Gear Peace Walker without success. I just die when I start to mess with pointers. I really hope people keep trying with that game.

(11-19-2013 01:16 PM)Antonio1994 Wrote:  Any update on Metal Gear? I've tryed the CPU clock overclock; didn't help and the Nvidia 60 FPS lock just speeds up my game to a 3X cycle so everything is really fast (can't play like that).

Doing that or setting the alternate speed at 300% and then using cheat engine to enable speedhack, and limiting it to 0.333 to get the proper speed for the game works(?) Well at least it will be pushing out 60 frames and then runs at the proper speed. I have no idea if this is useful at all, but the game(any game really) still works.
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12-16-2013, 08:44 PM
Post: #178
RE: 60FPS patches for PSP games that run at 30FPS
(12-16-2013 12:15 PM)PlutoniumJones Wrote:  Doing that or setting the alternate speed at 300% and then using cheat engine to enable speedhack, and limiting it to 0.333 to get the proper speed for the game works(?) Well at least it will be pushing out 60 frames and then runs at the proper speed. I have no idea if this is useful at all, but the game(any game really) still works.

Can you post me instructions how to do it exatcly? Are this regular cheats or do you really use some kind of cheat engine?
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12-16-2013, 11:48 PM (This post was last modified: 12-16-2013 11:48 PM by VIRGIN KLM.)
Post: #179
RE: 60FPS patches for PSP games that run at 30FPS
(12-16-2013 12:15 PM)PlutoniumJones Wrote:  Doing that or setting the alternate speed at 300% and then using cheat engine to enable speedhack, and limiting it to 0.333 to get the proper speed for the game works(?)

What?! LOL. That's effectively speeding up (uncapping gameplay) to 3 times the normal speed and then simply reduce it 3 times back (with a really bad and unstable way such as speed hack of cheat engine)...
In mathematics:
(1+3)-3=1

Why would you do that?
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12-17-2013, 02:33 AM
Post: #180
RE: 60FPS patches for PSP games that run at 30FPS
(12-16-2013 11:48 PM)VIRGIN KLM Wrote:  (...)
In mathematics:
(1+3)-3=1
(...)

Not that it matters much, but actually in mathematics it would be:
1*300%*0.333=0.999
But that's only if it worked as planned, but it doesn't.
   

Althrough for me like I said earlier in this thread in non FPS games, fps above 30 are more like placebo for me, so I'll leave that for others to check if it actually makes the game smoother. It for sure is 60 fps, but if this actually smooths animations? Probably not(not to mention the game is twice as heavy).

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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