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Crimson Gem Saga
11-07-2013, 08:04 PM (This post was last modified: 11-07-2013 08:07 PM by magearden.)
Post: #16
RE: Crimson Gem Saga
Using 0.9.5 (on android) from the Google Play Store:

- Sound is a bit choppy but tolerable (mostly during dialogue/speech) but definitely improved over previous versions
- Slight drops in FPS (especially when there's a lot happening on screen) :/ (also present in Tales of Eternia ULES-00176)
- During battles and transitioning from one area to another, screen flashes for a few seconds then returns to normal

Haven't really got that far into the game but I'll let you know if there are anymore issues but the game is playable (with a few gremlins that need squashing but a definite improvement over 0.9.1)
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11-30-2013, 12:09 PM
Post: #17
RE: Crimson Gem Saga
Mine is just showing black screen. Is it because the version? Mine is UCAS40212.
Using PPSSPP on Windows XP.
My PC Spec:

AMD Athlon X2 240, 2 GB RAM
ATI Radeon HD 3600 Series
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12-08-2013, 04:06 PM
Post: #18
RE: Crimson Gem Saga
I'm on Linux Ubuntu 12.04, using the latest angelXwind build.

Game seems to work fine. Have music, voices, intro movie.

Only issue so far is that the there are pink, green, and black outlines around sprites. You can see what I mean in the attached screenshot.

The screen also flickers a bit (much less with buffered rendering, but still every now and then), but it's not that bad.


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12-08-2013, 08:16 PM
Post: #19
RE: Crimson Gem Saga
(12-08-2013 04:06 PM)Arcitens Wrote:  Game seems to work fine. Have music, voices, intro movie.
The screen also flickers a bit (much less with buffered rendering, but still every now and then), but it's not that bad.
Same here.
I'm using ppsspp on Windows, game completely playable, flickering issue is present when transitioning areas although can be ignored easily.
Recently completed.
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12-09-2013, 02:41 AM
Post: #20
RE: Crimson Gem Saga
Arcitens: turn off texture scaling.

-[Unknown]
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12-09-2013, 05:29 AM (This post was last modified: 12-09-2013 05:30 AM by mr.chya.)
Post: #21
RE: Crimson Gem Saga
Hey [Unknown] I'm using PPSSPP v0.9.5-984 windowsx64 with texture scaling off and I have the same issue. Attached below are some screenshots and a log file.


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.zip  crimson gem saga log.zip (Size: 3.51 KB / Downloads: 548)
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12-09-2013, 06:25 AM (This post was last modified: 12-09-2013 06:26 AM by [Unknown].)
Post: #22
RE: Crimson Gem Saga
Hmm, weird. I tried:

Rendering Resolution: no impact.
Texture Filtering - Force Linear: no impact.
Rendering Mode - Read Framebuffers to Memory (CPU): no impact
Texture Scaling - Bicubic, 2x: happens, only way I can make it happen.
Hardware Transform: no impact.
Postprocessing Shader: no impact.

Not sure what to say. Aside from the bad fades it's working for me...

What kind of video card do you have? If ATI, maybe your video card is "forcing" some sort of texture upscaling, do you have "Catalyst AI" on?

-[Unknown]
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12-09-2013, 07:08 AM
Post: #23
RE: Crimson Gem Saga
Yes it's a very old ATI Radion x1250 and catalyst AI was on. However I just tested it again with it off and the results were the same as they were with it on.
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12-09-2013, 09:51 PM (This post was last modified: 12-09-2013 09:52 PM by solarmystic.)
Post: #24
RE: Crimson Gem Saga
@mr.chya

The solution for those pink/green outlines for AMD/ATi cards is to force the rendering resolution from Auto to 1x. Any rendering resolution higher than 1x (e.g. 2x, 3x etc) will cause those pink/green outlines to appear on the sprites, portraits during dialogs etc.

That worked for me at least on my own ATI card (specs listed in sig).

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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12-09-2013, 10:04 PM
Post: #25
RE: Crimson Gem Saga
I normally play in 1x resolution and it's still there. I only set it to auto when taking screenshots so you could clearly see them.
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12-12-2013, 01:15 PM
Post: #26
RE: Crimson Gem Saga
Im trying to play the game but its just the Black Screen of DeathSad but is the UCAS40212 not the one you say????
Log says user_main w[MM] MemmapFunctions.cpp:130 WriteToHarware: Invalid Addresss XXXXXXXXX

Put the log file, help please i realy want to play the game, tkx


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.zip  ppsspp0.9.5.731.zip (Size: 1.72 KB / Downloads: 522)
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12-12-2013, 01:46 PM (This post was last modified: 12-12-2013 01:49 PM by aridapig.)
Post: #27
RE: Crimson Gem Saga
(12-12-2013 01:15 PM)ScareCrow Wrote:  Im trying to play the game but its just the Black Screen of DeathSad but is the UCAS40212 not the one you say????
Log says user_main w[MM] MemmapFunctions.cpp:130 WriteToHarware: Invalid Addresss XXXXXXXXX

Put the log file, help please i realy want to play the game, tkx

ULJM05369 (JP version) has the same problem


Attached File(s)
.zip  v0.9.5-1055.zip (Size: 181.05 KB / Downloads: 568)
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01-08-2014, 12:39 PM
Post: #28
RE: Crimson Gem Saga
UCAS40212 works now on 9.6.r254 passed the full game Smile
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01-27-2014, 09:47 PM
Post: #29
RE: Crimson Gem Saga
I turned off texture scaling but still the flickering is present during fade ins and fade outs. Any solution?

Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling
Ge-Force GTX 260 896mb
4GB RAM Corsair 1066mhz
Windows 7 X64 ultimate
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02-01-2014, 12:11 PM
Post: #30
RE: Crimson Gem Saga
(01-08-2014 12:39 PM)ScareCrow Wrote:  UCAS40212 works now on 9.6.r254 passed the full game Smile

Can you show me your settings? I still can't play this.... It's just crash after I open it.
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