Tales of the World Radiant Mythology 3
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09-27-2013, 11:53 AM
Post: #46
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RE: Tales of the World Radiant Mythology 3
With the latest builds
I've been getting slowdowns and crashes after a few minutes And that's sad considering that they added different resolutions options now |
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09-27-2013, 03:27 PM
Post: #47
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RE: Tales of the World Radiant Mythology 3
Does it happen with default settings? Rename ppsspp.ini to ppsspp-save.ini.
-[Unknown] |
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09-28-2013, 04:31 PM
(This post was last modified: 09-28-2013 05:40 PM by Arnkell.)
Post: #48
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RE: Tales of the World Radiant Mythology 3
Yeah the game is crashing after a few minutes with the latest builds. I can't really specify thought.
I have time so I'll run some tests. EDIT: So I tested diff builds from v0.9.1-1080-ge559cdd to v0.9.1-1147-g590d4ab at random and they all crashed, the native 0.9.1 build plays ok with some random crashes and the cast sound effect after battle. EDIT2: Nope, it's the at3+ plugin, at least here, it's looks like it's looping some sound. LOG: http://www.mediafire.com/download/6bwsqk...ppsspp.log |
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09-28-2013, 06:07 PM
Post: #49
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RE: Tales of the World Radiant Mythology 3
Thanks for checking. I guess this is related to the resetting change too, I wonder if it was crashing before for the same reason (even if less frequently.)
-[Unknown] |
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09-28-2013, 07:19 PM
Post: #50
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RE: Tales of the World Radiant Mythology 3
When did the reset change happened, I could run more tests. I really have nothing to do today.
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09-28-2013, 11:08 PM
Post: #51
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RE: Tales of the World Radiant Mythology 3
It was v0.9.1-842-g00f8ae5, so if it's still broken in that version or v0.9.1-863-gf26dfcb, and it works in v0.9.1-839-gde420f6, there's a pretty good chance it's the cause.
-[Unknown] |
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09-29-2013, 01:52 AM
Post: #52
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RE: Tales of the World Radiant Mythology 3
Uup, I think you nailed it.
v0.9.1-839-gde420f6: works fine, played 30min in without any problem at all, not even the sound effect thing. v0.9.1-863-gf26dfcb: Crashing in the first few events. LOG: http://www.mediafire.com/view/yb7y6x35re...26dfcb.log |
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10-02-2013, 06:55 AM
(This post was last modified: 10-02-2013 07:44 AM by Tsukuyomi.)
Post: #53
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RE: Tales of the World Radiant Mythology 3
I was about to report this problem, but it's good that someone noticed it ahead of me !! ; D
And these crashes are bad Cause the latest build got a option that the speed on my phone stays in 90% all the time.... EDIT: Since I'm reporting glitches I just found a glitch that Yuri, in every battle became part of the enemy group, it was strange Yuri while attacking could hurt allies, and all artes on top that was used by him was red If any party member attack him he would take an absurd amount of damage and die... Is this normal??? |
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10-04-2013, 11:27 PM
Post: #54
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RE: Tales of the World Radiant Mythology 3
The attrac 3 issue seems to be gone on latest build
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11-08-2013, 08:27 AM
(This post was last modified: 11-08-2013 08:41 AM by seint.)
Post: #55
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RE: Tales of the World Radiant Mythology 3
well, it fine for the first time, but as the time pass by, it become laggy, any solution?
and also the face of my character in the hud is blank , the name also become boxes, and the voices is suttering |
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11-13-2013, 04:58 AM
Post: #56
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RE: Tales of the World Radiant Mythology 3
-Play on Android !
-PPSSPP version 0.9.5 : |
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12-04-2013, 12:17 PM
(This post was last modified: 01-08-2014 07:30 AM by Kokoro.)
Post: #57
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RE: Tales of the World Radiant Mythology 3
Hi.
Game is fully playable now on win7 64. Tested on builds: 0.9.5 - 550-g1a6b4ce <- (playable) tested date: 06.12.13 / 27h of gameplay no freezy no crash / BGM set to OFF in game settings - disappearing BGM sound after few(5-10) fights 0.9.5 - 726-gade1884 <- (playable) tested date: 02.12.13 / 2h of gameplay no freezy no crash / BGM set to OFF... 0.9.5 - 775-g87f781b <- (playable) tested date: ??.??.13 / 15h of gameplay no freezy no crash / BGM set to OFF... 0.9.5 - 850-g0bdf17b <- (playable) tested date: 04.12.13 / 5h of gameplay no freezy no crash / BGM set to OFF... 0.9.5-1015-ga53f873 <- (playable) tested date: 10.12.13 / 7h of gameplay no freezy no crash / BGM set to OFF... 0.9.5-1065-g8ecc161<- (playable) tested date: 11.12.13 / 2h of gameplay no freezy no crash / BGM set to OFF... I'm currently using to play this game this v0.9.5-1065-g8ecc161 its good build for Intel i7 cpu, we can use now up to 8 cores that give huge speed in games! 30/30 FPS all time - 100% speed Game ISO used for this: Tales of the World: Radiant Mythology 3 ENGLISH PRE-PATCHED v1.02 with fixed freezing/crashing bug. The only bug is disappearing BGM sound after few(5-10) fights, but characters voices, event voices, effect sounds works fine. I also used a lot of cwcheats and game work fine with them. CWCheats that I use: http://forums.ppsspp.org/showthread.php?tid=7659 (IMPORTANT! Make sure you disable cwcheats before starting game, because the game may don't start if you first turn on the cwcheats, keep that in mind) And like I said the only problem is with disappearing BGM sound after few fights, but you can live with it! I think the music from the map is applied to the music of skirmishes and they block each other. My laptop: Dell Inspiron 7110 OS: Win7 64bit - build 7600 6GB RAM Processor: Intel i7, 3,1GHz - quad 4 core / 8 threads Graphic card: nVidia 525 - 1 GB Microsoft Visuals C++ 2005 Redistributable Microsoft Visuals C++ 2008 Redistributable - x86 9.0.30729.17 Microsoft Visuals C++ 2010 Redistributable x64 - 10.0.30319 Microsoft Visuals C++ 2010 Redistributable x86 - 10.0.30319 When you running PPSSPP remember it's writen in C++, so keep installed all Microsoft Visuals C++ on your PC. NEVER remove a version! They install side by side in the WinSxS folder and the applications picks the version they needs. Settings used for PPSSPP: Compatibility: Run PPSSPP as Administrator Task Menager: PPSSPPWindows64.exe set priority to "High" Graphics: Mode: buffered rendering Frameskipping: OFF Prevent FPS: ON Alternative speed: unlimited Postprocessing shader: LunaMoo's special shader (FXAA+Bloom+Natural Colors+Gamma) Mipmapping: OFF Rendering resolution: x3 VSync: ON Hardware transfrom: ON Software skinning: ON Vertex cache: OFF <- turn it OFF if you don't see walls(or if you see blue walls too) in some dungeons. Vertex decoder JIT: ON <- have to be ON when you disable vertex cache Upscale level: 3x Upscale type: hybrid+bicubic Deposterize: OFF Anisotropic filltering: x4 Texture filter: linear All hacks: OFF System settings: Fast memory: OFF Multithreaded: ON - don't work without I/O. I/O on thread: ON - have to be ON if you want to use Multithreaded option. Atomic audio locks: OFF Developers tools: Dynarec JIT: ON Enable debug logging: OFF |
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12-07-2013, 09:25 AM
(This post was last modified: 02-17-2014 11:09 AM by Kokoro.)
Post: #58
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RE: Tales of the World Radiant Mythology 3
Some screenshots from my new gameplay. English patch. I think game can be moved now to playable.
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12-07-2013, 10:53 PM
Post: #59
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RE: Tales of the World Radiant Mythology 3
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-07-2013, 11:37 PM
Post: #60
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RE: Tales of the World Radiant Mythology 3
About I/O on thread need to be ON if you want to active Multithreaded (that why it set for default)
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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