Poll: Is your Snapdragon powered device affected by this issue?
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks 85.19% 46 85.19%
No, it runs everything pretty smooth 14.81% 8 14.81%
Total 54 votes 100%
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Current state of Snapdragon-based CPUs in PPSSPP
11-30-2013, 09:02 AM (This post was last modified: 11-30-2013 09:24 AM by globe94.)
Post: #106
RE: Current state of Snapdragon-based CPUs in PPSSPP
* in MHFU, speed is 100% , though only 12-14 fps Undecided (in village)
* but in quest, it goes up 15-20fps with 100% speed.


* and the intro video is now reaching, 91.1% 55fps.

* so its a big speed & fps increase compared to latest build.

* SOCOM, fps is 13/10, & 12/12,
* speed is 100%
* like in 1452, it still looks laggy bcoz of low fps.


* i have to thank u for this build, sacha Big Grin
* its way faster & smoother than the latest builds.
* ( by "faster&smoother" , i dont mean it in a bad way, ofcourse, all devs,you're all doing your best! good job)
* its just that this build is faster on my device Smile

* if auto-rotate orientation is there, it will be perfect. Big Grin
* thanks again Smile

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11-30-2013, 04:21 PM (This post was last modified: 11-30-2013 04:21 PM by vitality19.)
Post: #107
RE: Current state of Snapdragon-based CPUs in PPSSPP
So this build fixes performance issues only on Adreno/Snapdragon. Does it have any effect on other SoCs?

Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel
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11-30-2013, 06:45 PM
Post: #108
RE: Current state of Snapdragon-based CPUs in PPSSPP
It doesn't fix anything, it's at most a workaround. Not doing the EGL config shouldn't make anything faster.

The fact that it does is just bizarre and must be due to some bug or bad code in Android or the gfx driver.
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11-30-2013, 07:47 PM
Post: #109
RE: Current state of Snapdragon-based CPUs in PPSSPP
ok, thanks for explaining

Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
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11-30-2013, 09:50 PM
Post: #110
RE: Current state of Snapdragon-based CPUs in PPSSPP
Henrik: is there a way to find out which EGLconfig it is using, when we skip this?
Maybe the 8/8/8/0/24 is bad for Snapdragon?
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12-01-2013, 04:52 AM (This post was last modified: 12-01-2013 05:00 AM by globe94.)
Post: #111
RE: Current state of Snapdragon-based CPUs in PPSSPP
Henrik Wrote:It doesn't fix anything, it's at most a workaround. Not doing the EGL config shouldn't make anything faster.

The fact that it does is just bizarre and must be due to some bug or bad code in Android or the gfx driver.

* i understand..
* then it could be because of my phones fault also.

* other snapdragon users should also try sacha's build & compare it to the latest builds
* so we can know if the speed changes, only happens on my android or also happens on other snapdragon phones Smile

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12-01-2013, 05:11 AM
Post: #112
RE: Current state of Snapdragon-based CPUs in PPSSPP
(12-01-2013 04:52 AM)globe94 Wrote:  
Henrik Wrote:It doesn't fix anything, it's at most a workaround. Not doing the EGL config shouldn't make anything faster.

The fact that it does is just bizarre and must be due to some bug or bad code in Android or the gfx driver.

* i understand..
* then it could be because of my phones fault also.

* other snapdragon users should also try sacha's build & compare it to the latest builds
* so we can know if the speed changes, only happens on my android or also happens on other snapdragon phones Smile
What is the change?Huh
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12-01-2013, 05:23 AM (This post was last modified: 12-01-2013 05:42 AM by globe94.)
Post: #113
RE: Current state of Snapdragon-based CPUs in PPSSPP
* speed + fps increase Wink

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12-01-2013, 06:02 AM (This post was last modified: 12-01-2013 06:58 AM by lybxlpsv.)
Post: #114
RE: Current state of Snapdragon-based CPUs in PPSSPP
The ones from play store crashes a few seconds after the map loaded (same fps, same speed), and the latest dev build has graphical glitches and more laggy.
xsacha build works fine, although it's only 12fps/50%-75% speed it's still playable.
[Image: 85HGi52.png]

EDIT : Redownloaded the latest dev build (old browser cache strikes again :/) and it has 20fps-40fps/60%-100% speed Big Grin
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12-01-2013, 09:39 AM
Post: #115
RE: Current state of Snapdragon-based CPUs in PPSSPP
(11-30-2013 09:50 PM)xsacha Wrote:  Henrik: is there a way to find out which EGLconfig it is using, when we skip this?
Maybe the 8/8/8/0/24 is bad for Snapdragon?

Don't know, haven't looked into it very much.

Maybe I'll just rip out the EGLConfig stuff and we'll live with stencil not working in non-buffered mode.
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12-03-2013, 10:50 AM
Post: #116
RE: Current state of Snapdragon-based CPUs in PPSSPP
Hey what you guys say about xolo q500.a 1.2 GHz quad core snapdragon cpu .and adreno 203 GPU.does tHus phone can able to play games in good speed.because uI heard that snapdragon CPU's can't able to get good speed.
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12-03-2013, 11:16 AM (This post was last modified: 12-03-2013 11:23 AM by stodag.)
Post: #117
RE: Current state of Snapdragon-based CPUs in PPSSPP
Its not bad.. GPU is a bit weak but I have that same GPU and certain games run OK.

My device 1ghz dual core adreno 203.

Fyi games that run ok..
Soul caliber
Tekken 5
Mk unchained
wipeout
Pes 2013

Note, some games require frameskipp but are very playable and smooth..

Also mine is an a5 processor.. anything quicker by rights should run the emu faster.
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12-03-2013, 05:44 PM (This post was last modified: 12-04-2013 08:25 AM by globe94.)
Post: #118
RE: Current state of Snapdragon-based CPUs in PPSSPP
* does this EGLconfig thing, only affects buffered Rendered games? or also non-buffered?


* i have a new game , Gods Eater Burst, it uses non-buffered. and i also used it to test between sacha's & 0.9.5-843. in means of speeds & fps.

* here it is..
* with no frameskip.

Sacha's while in the Mission Room
[Image: 28gt2kz.jpg]


build 843
[Image: ok7u36.jpg]


Sacha's in a Mission in Difficulty 1
[Image: o0w39c.jpg]


build 843
[Image: 51uft3.jpg]

* i used sacha's with frameskip Auto, and played all difficulty 1 missions..
* and it becomes fully playable, not a single hiccup on sounds so far..
* but in latest, even if i use frameskip. playable. but theres still some slowdown here & there Smile



* i have 3 Things to say actually,

* 1. i really dont know why sacha's build is faster, than latest. thats why for now, i'll stick to sacha's Smile but i'll still test it with future builds.

* 2. i know nothing about programming stuff. but have some free time to test things, just tell me what to do, how to do, and what game to test. and i will give the results asap Big Grin

* 3. i dont know, if what im doing helps. so if anybody thinks the results & images im reporting is pointless, not making any help, or just confusing the devs.. pls tell so i'd stop Big Grin

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12-07-2013, 05:15 PM
Post: #119
RE: Current state of Snapdragon-based CPUs in PPSSPP
Anybody know how we can contact them to find out when this will run smoothly on these newer devices??

I doubt we'll get any info, if any of us individually tries to contact the devs..
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12-07-2013, 05:45 PM
Post: #120
RE: Current state of Snapdragon-based CPUs in PPSSPP
Protip: developers tend to view forum posts too. Henrik even posted a reply a few posts ago.

I think he tried disabling it, so maybe it will be improved in the latest build.

-[Unknown]
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