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PPSSPP Symbian Port
03-03-2013, 05:24 AM
Post: #166
RE: PPSSPP Symbian Port
(03-03-2013 03:56 AM)MaximumLSD Wrote:  
(03-03-2013 02:50 AM)AsvinDG Wrote:  where is v6.6 ?
http://www.qtness.com/PPSSPP-0.6.6.sis

ahha, thanks Tongue
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03-03-2013, 07:16 AM
Post: #167
RE: PPSSPP Symbian Port
(03-03-2013 03:56 AM)MaximumLSD Wrote:  
(03-03-2013 02:50 AM)AsvinDG Wrote:  where is v6.6 ?
http://www.qtness.com/PPSSPP-0.6.6.sis

qtness is spelled as cuteness?
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03-03-2013, 08:14 AM
Post: #168
RE: PPSSPP Symbian Port
(03-03-2013 07:16 AM)livisor Wrote:  qtness is spelled as cuteness?

As in Qt, the toolkit Smile

By the way, I have some decent performance increase with this literal pool method. Not quite as much as I hoped but decent nonetheless.
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03-03-2013, 09:11 AM
Post: #169
RE: PPSSPP Symbian Port
(03-03-2013 01:51 AM)xsacha Wrote:  N64 emulator would be easy to port for Symbian. It is written in C++ and supports GLESv2 -- everything you need.
I don't have much time for it now. I ported PSX to Symbian just last week and then realised it only supported GLESv1 which is hopeless.

By the way, I'm hoping to reduce the load to 1 instruction. Maybe ARMv7 could benefit too?

can you do it ?? because playing zelda on phone would be totaly awesome Big Grin Big Grin
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03-03-2013, 01:48 PM (This post was last modified: 03-03-2013 01:48 PM by Carter07.)
Post: #170
RE: PPSSPP Symbian Port
(03-02-2013 11:29 PM)Mr-java Wrote:  Hi I like this emulator and want to thank you for hard work,i'm not a programmer but I hope be helpful, I run nintendo64 roms on ppsspp by daedalus emulator for psp but runs very slow (my phone is nokia 700), can you make something to increase the speed in daedalus emu, or you can working on release the first n64 emulator for Symbian^3,i'm from Egypt so sorry for my bad language..

Which version of daedalus worked with ppsspp?
I tried with version X64R790 but no luck. Smile
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03-03-2013, 01:49 PM
Post: #171
RE: PPSSPP Symbian Port
What, there's a version of daedalus-psp that runs? Fun Smile
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03-03-2013, 03:09 PM
Post: #172
RE: PPSSPP Symbian Port
Emulating an emulator doesn't sound fun.
Might try it though.
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03-04-2013, 04:19 AM
Post: #173
RE: PPSSPP Symbian Port
(03-03-2013 08:14 AM)xsacha Wrote:  By the way, I have some decent performance increase with this literal pool method. Not quite as much as I hoped but decent nonetheless.
Sounds good, can't wait for a new version Wink
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03-04-2013, 02:36 PM
Post: #174
RE: PPSSPP Symbian Port
version 0.6.6 gives me worse game compatibility now..
wipeout and ridge racer 2 now have graphical issues and black screens during gameplay
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03-04-2013, 04:36 PM
Post: #175
RE: PPSSPP Symbian Port
(03-04-2013 02:36 PM)jake20 Wrote:  version 0.6.6 gives me worse game compatibility now..
wipeout and ridge racer 2 now have graphical issues and black screens during gameplay

Maybe. Lose compatibility with some games like Obscure: The Aftermath and BlazBlue: Calamity Trigger. But 0.6.6 version brings a huge performance increase in games like Cladun (now is perfectly playable at 47.2 fps and no more graphics glitches in-game with Nokia N8). Also Disgaea: Afternoon Of Darkness now seems playable too, showing logo, menu, intro, scenarios with characters and 3d elements, dialogues, fights and save option with 29.5 fps (Slowdown at various elements and effects on screen) using Nokia N8 (previous versions only shows a black screen).
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03-04-2013, 04:42 PM (This post was last modified: 03-04-2013 04:53 PM by Mr-java.)
Post: #176
RE: PPSSPP Symbian Port
(03-03-2013 01:51 AM)xsacha Wrote:  N64 emulator would be easy to port for Symbian. It is written in C++ and supports GLESv2 -- everything you need.
I don't have much time for it now. I ported PSX to Symbian just last week and then realised it only supported GLESv1 which is hopeless.

By the way, I'm hoping to reduce the load to 1 instruction. Maybe ARMv7 could benefit too?

ppsspp v0.6.6 good work,fonts are now appears and speed increased but compatibility in the same level you must focus on it in the next versions,oh only the working emu is daedulas not daedulas x64 this picture from my phone.


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03-06-2013, 03:39 AM
Post: #177
RE: PPSSPP Symbian Port
Xsacha, when the version 0.6.9? or 0.7.0 soon?
blinking screen will be fixed in these versions?
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03-06-2013, 12:20 PM (This post was last modified: 03-06-2013 12:27 PM by laugher.)
Post: #178
RE: PPSSPP Symbian Port
i have an idea, i know it will not be implemented soon but it is a nice idea.
uhm ppsspp is installed on the PC and the smartphone, in the smartphone navigate to settings , set remote play: on
the PC should be running( wake-up pc function can be implemented, found few codes from searching thanks to google ) and ppsspp will be opened when you turn remote play on from the smartphone, when you press load game it will show the recently played games directory like usual but from the PC files , requires internet "WiFi preferred", since i have a very good and fast WLAN and LAN this should do it,
so the buttons are visible as usual in the smartphone but ppsspp uses the PC's GPU and CPU to run games which will increase compatibility .
like streaming frames from ppsspp on the PC to ppsspp on the smartphone , like watching a video saved on a PC from the phone, very smooth with WiFi.
there are already some softwares which allow streaming ( not rdp protocol ) the desktop to the smartphone and i know an available software to draw virtual buttons on the smartphone's screen and i can map desktop buttons to the virtual buttons.
in short my idea is to stream ppsspp frames to the smartphone, this will make games that are fully playable with full speed on windows run at full speed on the smartphones.
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03-06-2013, 12:32 PM (This post was last modified: 03-06-2013 12:33 PM by xsacha.)
Post: #179
RE: PPSSPP Symbian Port
Sure but if you are remote playing, I'd be playing something like Wii or PC games.
A lot of software exists for this purpose already. On my tablet I use Splashtop THD. On Symbian, I use SymRDP+.
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03-06-2013, 12:36 PM (This post was last modified: 03-06-2013 12:37 PM by laugher.)
Post: #180
RE: PPSSPP Symbian Port
(03-06-2013 12:32 PM)xsacha Wrote:  Sure but if you are remote playing, I'd be playing something like Wii or PC games.
A lot of software exists for this purpose already. On my tablet I use Splashtop THD. On Symbian, I use SymRDP+.

symRDP+ supports belle ?
is it this app
http://www.telexy.com/Products/ProductIn...oductId=21
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