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As soon as i manage to make a single branch working for both windows and mac (i don't have linux to test, but it's really so close to mac..), i'll make a pull request (but where, to igorcalabria's repo or directly to yours Henrik ? since it's 99% igor's work, i don't know if i'm allowed ^^')
Kyhel,
French Student
Thanks to all PPSSPP team for this amazing emulator !
Experimental PPSSPP Adhoc Support build here : http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
Please read the whole post.
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11-24-2013, 09:35 PM
(This post was last modified: 11-24-2013, 09:46 PM by Archimedes.)
(11-24-2013, 09:32 PM)vnctdj Wrote: (11-24-2013, 09:25 PM)Archimedes Wrote: Thanks a ton vnctdj, now we can all envy you. (joking)
I can make a build for you if you want, but there is always the MAC address problem...
But it will work if you play in local network (with the Windows server Kyhel provided) 
What I would love is the source code because that merging stuff is killing me.
I know how to add the mac address. If you could send me a archive with the source that would be grand.
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@Kyhel, send the pull request to Igor and after he has merged, ask him to make a pull request to me with all his stuff.
Could also do directly but I think this is the right way. I hope Igor is around
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11-24-2013, 09:41 PM
(This post was last modified: 11-24-2013, 09:41 PM by Kyhel.)
Yeah that's why i ask, it looks like he's other stuff to do, but i'll first do it to his then  It may be ready by tomorrow.
Kyhel,
French Student
Thanks to all PPSSPP team for this amazing emulator !
Experimental PPSSPP Adhoc Support build here : http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
Please read the whole post.
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(11-24-2013, 09:35 PM)Archimedes Wrote: (11-24-2013, 09:32 PM)vnctdj Wrote: (11-24-2013, 09:25 PM)Archimedes Wrote: Thanks a ton vnctdj, now we can all envy you. (joking)
I can make a build for you if you want, but there is always the MAC address problem...
But it will work if you play in local network (with the Windows server Kyhel provided) 
What I would love I the source code because that merging stuff is killing me.
I know how to add the mac address. If you could send me a archive with the source that would be grand.
The whole source code is very big (hundreds of Mo), so you need to clone igorcalabria's repository on your PC first...
Afterwards I can send you the modified files and you will have to replace the original ones with them
Are you OK ?
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11-24-2013, 09:49 PM
(This post was last modified: 11-24-2013, 09:50 PM by Archimedes.)
Ready when you are!
P.S. I can't believe you are right, the source is actually 6-7 hundred MB.
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(11-24-2013, 09:49 PM)Archimedes Wrote: Ready when you are!
P.S. I can't believe you are right, the source is actually 6-7 hundred MB.
I meant the whole repository you need for building
I send you the files in a few minutes
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
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(11-24-2013, 09:18 PM)Kyhel Wrote: It's not really a merging... When you look at this : https://github.com/igorcalabria/ppsspp/c...e781a9b43e
You see exactly what igorcalabria modified on the code, to make it work for windows, you have to find in the adhoc-support code, where did he modified this, since he change the place where some of the code is (from all in sceNetAdhoc.cpp to proAdhoc.cpp and proAdhoc.h, and modify it in the code you have from adhoc-support branch. Then you change what i've put in my post.
I've just forked my own repo on github, i'll keep you updated when i'll have a working copy.
Yup, this is the info I used, but I couldn't quite finish today. I'm going to bed now, if I find time tomorrow I will try to finish my build and post my results.
Good night, guys.
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11-24-2013, 10:00 PM
(This post was last modified: 11-24-2013, 10:00 PM by vnctdj.)
Here are the files which have to be modified
Modified_files.zip (Size: 31.8 KB / Downloads: 787)
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(11-24-2013, 10:00 PM)vnctdj Wrote: Here are the files which have to be modified 
Thanks a ton mate! Will be testing this out right now.
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(11-24-2013, 10:01 PM)Archimedes Wrote: (11-24-2013, 10:00 PM)vnctdj Wrote: Here are the files which have to be modified 
Thanks a ton mate! Will be testing this out right now.
You're welcome 
I hope you will succeed
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So eventually, we can have two emulator play with each other?
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Ok, who needs sleep right? So, I finished my build and it build properly. I will test 2 Emulators on windows machines tomorrow and post my results.
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@Rider43 : Of course we can, if we couldn't i wouldn't even dare posting this here ^^
@Choco : Nobody needs to sleep
And to anyone : I just finished doing all the job i explained in my post for the emulator, you can directly check out my repo from here https://github.com/Kyhel/ppsspp/tree/adhoc-support , and build it.
I'll update my previous posts according to that. Btw, i've submitted a pull request to igorcalabria, but at the moment you'll need to use my repo for the working code.
PS : If you look the ppsspp.ini i've added a MacLocalAddress (or something like that) line for when i've found a way to use it in the code, but it's not currently functional (not to say useless xD)
Kyhel,
French Student
Thanks to all PPSSPP team for this amazing emulator !
Experimental PPSSPP Adhoc Support build here : http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
Please read the whole post.
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Hi im new to this post here  I hope you guys get to finalize the PPSSPP build soon to enable multiplayer mode in PPSSPP so everyone can play PSP games like normal PSP would. BTW there some few question that i would like to ask  :
-Is the current Adhoc build is for local server only?
-How about Adhoc build for online multiplayer (from country to country in a sense)? When will be this possible?
P.S: I still confused about the instruction how this build can be done. I still can't get anything working  If anyone can help me simplified the instruction that would be helpful  Im not good on programming tho
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