03-01-2013, 11:39 AM
they should be in ppsspp/flash0/font. note the zero.
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PPSSPP Symbian Port
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03-01-2013, 11:39 AM
they should be in ppsspp/flash0/font. note the zero.
(03-01-2013, 09:41 AM)laugher Wrote: tried to make an assets and inside it flash and font folder, didnt work tried to make a font folder in e/ppsspp/flash didnt work,, any ideas? Well you need the latest version for fonts, I sent you in PM. Never seen those errors you are getting (installing SDK). Looks like it couldn't install a USB driver. Do you have admin access on that computer?
any version of cs portable is not working (base on quake engine for psp) also quake is not working same problem on my 701 menu works fine but we cant play game
should I post this in menu/intro in forum Edit: working in 0.6.6 but quake is not working
Phone: Nokia 701 FP2
Intel Core i5-3337U | 4GB RAM | 2GB AMD Radeon HD 8730M | Windows 8.1 x64
i am wondering , since psp 3000 CPU System is ( clock frequency 1 - 333MHz),
808 pureview'@s cpu speed is 1300MHz ,, why in the same versions of ppsspp on android phone has a higher fps? (correct me if i am wrong but i heared that dragonball evolution runs at full speed on android devices and in slow motion on 808 pureview) Is it because of the memory (ram) ? Or is it because the code needs some edits because of the different firmware-operating system Someday when ppsspp gets perfect and is able to run all games without bugs, do you think that 808 pureview will be able to run dragonball evolution at full speed without frameskip? 808 pureview specs DISPLAY Type AMOLED capacitive touchscreen, 16M colors Size 360 x 640 pixels, 4.0 inches (~184 ppi pixel density) MEMORY Card slot microSD, up to 32 GB Internal 16 GB storage, 1 GB ROM, 512 MB RAM CPU 1.3 GHz ARM 11 GPU Broadcom BCM2763 (03-02-2013, 10:40 AM)laugher Wrote: why in the same versions of ppsspp on android phone has a higher fps? (correct me if i am wrong but i heared that dragonball evolution runs at full speed on android devices and in slow motion on 808 pureview) It's mostly because they have an ARMv7 chip and you have an ARMv6 chip. There is a major performance bottleneck on loading stuff to memory on ARMv6. There is a workaround that would make it free (relocated code) but it's quite complicated to implement. That said, it doesn't actually run full speed on all Android devices. Mostly just the ones with good specs. Having said that, I get 12-16 FPS on Nokia N8 and 20-28 FPS on Nokia 808 with Dragonball, on v0.6.6, currently which isn't incredibly slow. It's actually pretty playable (about 50% speed). It will improve. If you are good at coding, look at what is done with relocating code in PSX4M and try to implement that in PPSSPP. It will be a very large performance increase. I will get to it one day but right now it's a bit too complex for my workload.
03-02-2013, 03:42 PM
(03-02-2013, 03:25 PM)xsacha Wrote: It's mostly because they have an ARMv7 chip and you have an ARMv6 chip. There is a major performance bottleneck on loading stuff to memory on ARMv6. There is a workaround that would make it free (relocated code) but it's quite complicated to implement. Thank you for your reply i really don't know much about coding but i will start reading articles and tutorials and i hope that in the near future i will contribute and make something useful i found these 2 links but i am not sure if these will add something new to ppsspphttp://www.summeli.fi/?p=1384 http://www.summeli.fi/?p=1106
03-02-2013, 05:19 PM
ppsspp.org home page should or must have the symbian logo with other logoes
it will indicate your contribution and hard work
Phone: Nokia 701 FP2
Intel Core i5-3337U | 4GB RAM | 2GB AMD Radeon HD 8730M | Windows 8.1 x64
03-02-2013, 07:25 PM
What about new nightly build?
Were fixed the problem because of which 0.6.5 decreased performance and compatibility?
03-02-2013, 10:14 PM
(03-02-2013, 01:49 AM)bhavin192 Wrote: any version of cs portable is not working (base on quake engine for psp) also quake is not working same problem on my 701 menu works fine but we cant play game where is version 0.6.6?
03-02-2013, 10:29 PM
OK, cool. That thing I was talking about. I just got it working. Should cut loads down to a maximum of 2 instructions.
03-02-2013, 11:27 PM
03-02-2013, 11:29 PM
Hi I like this emulator and want to thank you for hard work,i'm not a programmer but I hope be helpful, I run nintendo64 roms on ppsspp by daedalus emulator for psp but runs very slow (my phone is nokia 700), can you make something to increase the speed in daedalus emu, or you can working on release the first n64 emulator for Symbian^3,i'm from Egypt so sorry for my bad language..
N64 emulator would be easy to port for Symbian. It is written in C++ and supports GLESv2 -- everything you need.
I don't have much time for it now. I ported PSX to Symbian just last week and then realised it only supported GLESv1 which is hopeless. By the way, I'm hoping to reduce the load to 1 instruction. Maybe ARMv7 could benefit too?
03-03-2013, 02:50 AM
(03-03-2013, 01:51 AM)xsacha Wrote: N64 emulator would be easy to port for Symbian. It is written in C++ and supports GLESv2 -- everything you need.xsacha did you receive my PM, hope you'll reply and hey where is v6.6 ?
03-03-2013, 03:56 AM
(This post was last modified: 03-03-2013, 03:59 AM by MaximumLSD.)
(03-03-2013, 02:50 AM)AsvinDG Wrote: where is v6.6 ?http://www.qtness.com/PPSSPP-0.6.6.sis |
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