Dragon Ball Z Tenkaichi Tag Team
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11-15-2013, 03:48 PM
(This post was last modified: 11-15-2013 11:27 PM by Blackord.)
Post: #211
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RE: Dragon Ball Z Tenkaichi Tag Team
Well, on ver. 9.5. it's playable with Non Buffered Rendering. No problem with the graphics.
--- Favorite games: Monster Hunter Series --- |
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11-17-2013, 06:02 AM
Post: #212
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RE: Dragon Ball Z Tenkaichi Tag Team | |||
11-17-2013, 06:44 AM
Post: #213
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RE: Dragon Ball Z Tenkaichi Tag Team
maybe the two of u have different settings?
or maybe he just test the game too short, and he didnt tested with the part when u freezes? Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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11-17-2013, 10:09 AM
(This post was last modified: 11-17-2013 10:36 AM by Blackord.)
Post: #214
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RE: Dragon Ball Z Tenkaichi Tag Team
I played until i defeat Nappa in dragon walker mode. Played the game 40-50 min overall (a little other modes too)...No problem at all..
Buffered Rendering off Antialiasing 2x ( Don't think this will do any difference) That's all i've changed, all others are at default. And i see in you screenshot that the screen is still black...Are u sure its at 'non buffered mode'? Because black screen pops only when BR on By the way i'm using windows ver. Hmmm.. Super saiyan 3 goku and super saiyan vegeta VS. super saiyan kid gohan and nappa ? That's certainly not the story mode Is it the free mode in the screenshot? --- Favorite games: Monster Hunter Series --- |
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11-21-2013, 12:39 AM
(This post was last modified: 11-21-2013 12:45 AM by denslife16.)
Post: #215
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RE: Dragon Ball Z Tenkaichi Tag Team
theres a pixel problem on the latest build 0.9.5 550
http://imageshack.com/a/img585/5003/f3v5.png sorry i dont kniw how to attach images |
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11-21-2013, 12:57 AM
(This post was last modified: 11-21-2013 01:18 AM by Ankit Kumar.)
Post: #216
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RE: Dragon Ball Z Tenkaichi Tag Team
(11-17-2013 10:09 AM)Blackord Wrote: I played until i defeat Nappa in dragon walker mode. Played the game 40-50 min overall (a little other modes too)...No problem at all.. First of all let me clear your doubts. Doubt 1: see my before screenshoots that are not dark... I was playing free battle (coz dragon walker is not even opening crashing after clicking on it). When they taunt before fight, game runs perfectly but when fight is about to start ppsspp get hanged and the game becomes dark and passport crashed. Doubt 2 : yup.. EDIT#1 now the game is running... Thanks to all of u.... What I only did, is turn frame skipping off which was previously set to auto... And game is running nearly at 40fps..... Wow!!! >100% speed... (11-21-2013 12:39 AM)denslife16 Wrote: theres a pixel problem on the latest build 0.9.5 550 Hahaha... sorry! May u xplain ur settings? |
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11-21-2013, 01:43 AM
Post: #217
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RE: Dragon Ball Z Tenkaichi Tag Team
@Ankit kumar
my setting is non buffered render, frameskipping off, hardware transform on, software skinning on, vertex cache on, vertex decoder jit on, low quality spline on, upscale level off, upscale type xbrz, deposterize off, anisotropic filtering off, texture filter auto, timer hack on, texture coord speedhack on, fast memory on, multithreaded off, i/o on thread off, cpu clock 60,dynarec jit on |
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11-21-2013, 01:58 AM
(This post was last modified: 11-21-2013 01:59 AM by Ankit Kumar.)
Post: #218
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RE: Dragon Ball Z Tenkaichi Tag Team
(11-21-2013 01:43 AM)denslife16 Wrote: @Ankit kumarI tried and find out the solution. You should turn off texture coord speed hack. |
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11-21-2013, 02:54 AM
Post: #219
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RE: Dragon Ball Z Tenkaichi Tag Team
@Ankit Kumar,
thanks for trying to find the problem, its now fixed the texture, texture coord speedhack doest really speedup on my nexus 4 android, after unchecking it, it still run 100% speed 30fps frameskippong off |
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11-21-2013, 05:34 AM
Post: #220
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RE: Dragon Ball Z Tenkaichi Tag Team
(11-21-2013 02:54 AM)denslife16 Wrote: @Ankit Kumar, Yeah it doesn't help... Though it make game looks crappy...hahaha... |
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11-24-2013, 09:53 PM
Post: #221
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Please help me!
I bought PPSSPP Gold for PC and play Dragon Ball Z Tenkaichi Tag Team, error use cannot operate at 333 MHz during online play, how I will fix error? Please help me! Thanks and Best Regard! |
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11-24-2013, 10:03 PM
Post: #222
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RE: Please help me!
This is not an error,it's just telling you as info.
You can also set the cpu speed but you need to use something newer(even tho you still won't be able to play multiplayer) Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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11-24-2013, 10:04 PM
Post: #223
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RE: Dragon Ball Z Tenkaichi Tag Team
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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11-29-2013, 12:24 AM
(This post was last modified: 11-29-2013 12:27 AM by John6670.)
Post: #224
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RE: Dragon Ball Z Tenkaichi Tag Team
Guy's i'm having a very big and frustrating issue . Using the Windows version of PPSSPP, and on PPSSPP 9.5 REV 736. Non buffered Rendering
Whenever I put the game on full screen, it slows down to below 50% speed when using ultimates or specials. But when it's at default, it doesn't have any slowdown issues. How do I make it so that it doesn't even slow down at all, if I put it on full screen? Specs: Processor/CPU: 3rd Generation Intel® Core™ i7-3630QM Video Card/GPU: NVIDIA® GeForce® GTX660M 2GB with DirectX® 11 RAM: 8GB DDR3 |
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11-29-2013, 01:31 AM
Post: #225
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RE: Dragon Ball Z Tenkaichi Tag Team
(11-29-2013 12:24 AM)John6670 Wrote: Guy's i'm having a very big and frustrating issue . Using the Windows version of PPSSPP, and on PPSSPP 9.5 REV 736. Non buffered Rendering set up resolution to 2 or 3. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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