PPSSPP Symbian Port
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02-22-2013, 03:05 AM
(This post was last modified: 02-22-2013 03:22 AM by laugher.)
Post: #136
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RE: PPSSPP Symbian Port
ive jyst tried plating dragonball evolution with frameskipping and... It adds few graphicsal bugs like flickering and it goes way too fast i prefer playing it in slow motion and see all the frames
btw why are the buttons slow on slow games? Can you please try to make the back button in the middle of the screen faster to press? |
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02-22-2013, 08:07 AM
(This post was last modified: 02-22-2013 08:08 AM by xsacha.)
Post: #137
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RE: PPSSPP Symbian Port
Well the input runs in the GUI thread. So once per frame, input is processed.
As long as you have at least 1 FPS, you will get to the pause menu within a second. The threading in the Qt UI isn't working unless you use X11 Threads. I haven't had time to fix that. |
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02-24-2013, 01:12 PM
(This post was last modified: 02-25-2013 01:24 PM by laugher.)
Post: #138
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RE: PPSSPP Symbian Port
we need 'Medium size controls' option
the normal once are very small and the big once are very big lol cant we use the 808 pureview's other cpu or gpu wich is capable of "proccesiong about 1 billion pixel per second" for a big boost? |
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02-25-2013, 01:50 PM
Post: #139
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RE: PPSSPP Symbian Port
It *may* be possible to make the buttons faster than the emu framerate on Android by putting transparent overlay View and draw the buttons on that instead. Might slow the graphics down though.
It's something to work on when the emu is more finished IMHO, right now compatibility is the most important and speed 2nd. |
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02-25-2013, 03:24 PM
Post: #140
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RE: PPSSPP Symbian Port | |||
02-26-2013, 12:01 PM
(This post was last modified: 02-26-2013 12:02 PM by laugher.)
Post: #141
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RE: PPSSPP Symbian Port
Which is the preferrdd partition to install ppsdpp on? C phone memory, e mass memory, f memory card?
And if i put the .iso in the e mass storage will the emu or/and game run faster? |
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02-27-2013, 12:57 AM
(This post was last modified: 02-27-2013 12:58 AM by xsacha.)
Post: #142
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RE: PPSSPP Symbian Port
Doesn't matter where you install the game, it still drops its assets in E:\ too.
The ISO you will probably want on E:\ just because there's more space. Games can be 150 - 1000MB each and you probably only have about 100-300MB on C:\. If you have a fast memory card (F:\) you can try that too. I haven't benchmarked the difference. It will probably just improve start up times. |
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02-27-2013, 01:51 PM
Post: #143
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RE: PPSSPP Symbian Port
(02-08-2013 12:31 PM)xsacha Wrote: Yeah don't worry about the graphical bugs, they will be fixed soon enough. it states in gsm arena that 808 pureview, n8 are ARM 11 |
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02-27-2013, 02:49 PM
Post: #144
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RE: PPSSPP Symbian Port
(02-27-2013 01:51 PM)laugher Wrote:ARM 11 is ARMv6(02-08-2013 12:31 PM)xsacha Wrote: Yeah don't worry about the graphical bugs, they will be fixed soon enough. PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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02-28-2013, 07:27 AM
Post: #145
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RE: PPSSPP Symbian Port
Yeah ARM has two series of version number, I guess one is for implementation the other for architechture? Either way it's very confusing...
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02-28-2013, 11:12 AM
Post: #146
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RE: PPSSPP Symbian Port
i think one of jpcsp developers said its legal to get the psp font out of it and use it for personal use without uploading it is this really legal? If it is can i do this for ppsspp?
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02-28-2013, 01:30 PM
(This post was last modified: 02-28-2013 01:30 PM by Henrik.)
Post: #147
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RE: PPSSPP Symbian Port
If you just do it for yourself, taking the fonts from your PSP and using them with PPSSPP is perfectly legal. You just can't upload them to a website or this forum or something like that to give it to others who don't have a PSP.
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03-01-2013, 06:01 AM
(This post was last modified: 03-01-2013 07:17 AM by laugher.)
Post: #148
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RE: PPSSPP Symbian Port
(02-28-2013 01:30 PM)Henrik Wrote: If you just do it for yourself, taking the fonts from your PSP and using them with PPSSPP is perfectly legal. You just can't upload them to a website or this forum or something like that to give it to others who don't have a PSP. oh great news i will read the instructions on how to build ppsspp for symbian and i will replace the font files hopefully this will make my fonts readable installed nokia sdk for belle and now installing qt sdk when i run(mentor sourcery codebench newest version lite for symbian )arm-2012.03-42-arm-none-symbianelf.exe i get this error |
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03-01-2013, 08:06 AM
Post: #149
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RE: PPSSPP Symbian Port
No need. The fonts are in E:\PPSSPP\assets\flash\fonts
They aren't compiled in. |
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03-01-2013, 09:41 AM
(This post was last modified: 03-01-2013 10:08 AM by laugher.)
Post: #150
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RE: PPSSPP Symbian Port
(03-01-2013 08:06 AM)xsacha Wrote: No need. The fonts are in E:\PPSSPP\assets\flash\fonts oh lol... downloaded belle sdk and qt sdk xD i think i will benefit from having a newer version of ppsspp heres another error while installing qt sdk edit: my ppsspp folder contains theese files: flash (empty folder) psp/psp_state(empty)-savedata(empty) ppge_atlas.zim ppsspp.ini ui_atlas.zim thats all, should i create a fonts folder in E:\PPSSPP\flash ? or i should create an assets folder? edit: tried to make an assets and inside it flash and font folder, didnt work tried to make a font folder in e/ppsspp/flash didnt work,, any ideas? font files ARE compiled in ppsspp/flash/font |
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