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Forcing AA etc..?
10-28-2013, 10:02 PM (This post was last modified: 10-28-2013 10:03 PM by miseryguts.)
Post: #1
Forcing AA etc..?
Apologies if this is already covered somewhere..

As AA is no longer included, can it be forced via my GPU's control panel..? I'm also wondering if things such as SweetFX & the other similar utility (can't remember the name) can be used..?

Thanks.
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10-30-2013, 02:36 AM
Post: #2
RE: Forcing AA etc..?
I don't know, but did you know that if you are setting 10x PSP resolution that you are rendering at 4800x2720? Unless you have a super high def monitor, that is higher than your monitors resolution. So it gets down sampled. That is what super sample anti aliasing is. Render it at higher resolution than the target and downscale.
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10-30-2013, 08:40 AM
Post: #3
RE: Forcing AA etc..?
We're currently not using a quality downsampling filter though so at some point there's no benefit anymore to increasing resolution.
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10-30-2013, 03:29 PM (This post was last modified: 10-30-2013 03:32 PM by solarmystic.)
Post: #4
RE: Forcing AA etc..?
I find that using a combination of FXAA plus an extremely high PSP rendering resolution gets the job done well enough.

FXAA blurs the image but takes away the jaggies, but the high rendering resolution evens it out again. For my 1080p screen, 8x RR (effectlively 4K resolution downsampled to 1080p) + FXAA postprocessing shader gives quite a decent result.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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10-30-2013, 03:41 PM
Post: #5
RE: Forcing AA etc..?
(10-30-2013 03:29 PM)solarmystic Wrote:  I find that using a combination of FXAA plus an extremely high PSP rendering resolution gets the job done well enough.

FXAA blurs the image but takes away the jaggies, but the high rendering resolution evens it out again. For my 1080p screen, 8x RR (effectlively 4K resolution downsampled to 1080p) + FXAA postprocessing shader gives quite a decent result.

I am totally not a fan of FXAA... but to each their own.

But on the 4k part, I just realized how REALLY close 8x is.

4k = 3840x2160
8 * 480x272 = 3840x2176

Nice.
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10-30-2013, 04:14 PM (This post was last modified: 10-30-2013 04:23 PM by TheMadHatter.)
Post: #6
RE: Forcing AA etc..?
This kinda goes along with my other thread I just made.

Can we have a Buffered mode while NOT using FXAA?

I hate the blurry look. I like my pixelation, sharp enough to cut my finger! ^_^

(...really, is it possible? =))
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10-30-2013, 08:50 PM (This post was last modified: 10-30-2013 08:51 PM by Henrik.)
Post: #7
RE: Forcing AA etc..?
Increase the rendering resolution.

Oh, you mean like big square jaggy pixels, instead of a bilinear upscale (that's not FXAA btw)? Sorry no option for that at the moment.
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10-31-2013, 12:56 AM
Post: #8
RE: Forcing AA etc..?
(10-30-2013 08:50 PM)Henrik Wrote:  Increase the rendering resolution.

Oh, you mean like big square jaggy pixels, instead of a bilinear upscale (that's not FXAA btw)? Sorry no option for that at the moment.

Do you have plans for a scaler like bicubic or lanczos?
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