Castlevania dracula X ULKS46155
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10-12-2013, 12:09 PM
(This post was last modified: 10-12-2013 12:13 PM by Marcelo_20XX.)
Post: #166
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RE: Castlevania dracula X
Didn't encounter the white screen after the intro video with either Buffered Rendering OFF or ON, maybe its a bad setting on your end. Also be aware that this game needs Buffered Rendering ON because certain effects (most notably the town in flames effect in the first stage) only displays correctly in this mode and you will get bad lightning on 3D surfaces in you turn it OFF
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10-12-2013, 01:29 PM
Post: #167
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RE: Castlevania dracula X
It's great to hear the main game is finally beatable. Marcelo, I'm not at my desktop so I can't check the game out, but how's the status on the following?
Boss Rush loading Rondo and SoTN Strategy demo synching(before, the built in strategy videos for bosses would desynch, meaning the CPU dies on the boss) |
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10-12-2013, 02:44 PM
Post: #168
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RE: Castlevania dracula X
They haven't been fixed yet.
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10-21-2013, 12:50 PM
(This post was last modified: 10-21-2013 01:00 PM by Zantezuken.)
Post: #169
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RE: Castlevania dracula X | |||
10-26-2013, 01:36 AM
Post: #170
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RE: Castlevania dracula X
Heavy stuttering since rev v0.9.1-2158-gb896a29, I think this commit is the culprit: "New attempt at solving #4272 by not using alpha in the backbuffer.If some effect ends up requiring destination alpha, just use bufferedrendering."
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10-26-2013, 05:40 PM
Post: #171
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RE: Castlevania dracula X
Very unlikely it's that commit..
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10-29-2013, 08:31 PM
Post: #172
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RE: Castlevania dracula X
i used 64bit v0.9.1-2279-g122f19a and official release from website.
iso : ULUS10277 But i stuck at "now loading" screen after write my name for gamestart. I understand its very very hard to make a emulator but why giving wrong information ! The compability is "IN GAME" why its written "playable" in the comp. list : http://forums.ppsspp.org/showthread.php?tid=1473 |
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10-29-2013, 08:53 PM
Post: #173
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RE: Castlevania dracula X
It is not just Castlevania, many games that have IN-GAME compatibility are in playable section. Probably to avoid looking it ab it desperate and empty.
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10-29-2013, 08:58 PM
Post: #174
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RE: Castlevania dracula X
Tested Castlevania on PPSSPP v0.9.1-2279
Here is working. ... I Have problems on Tekken 6 / Gran Turismo / MegaMan Maverick Hunter X / Homebrews (Ex: Doom / Hexen) BlackSreen |
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10-29-2013, 09:15 PM
(This post was last modified: 10-29-2013 09:34 PM by djylk.)
Post: #175
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RE: Castlevania dracula X
OK ! Its works on android what the ...... ???????
Im very very very suprised emu works on android but not work on win ? ! ? ! Next time i will try every platform then piss-off But on Android, when it says "Now Loading" blood drops and drops , nothing Combone , whats your specs and emu settings ???? |
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10-29-2013, 09:46 PM
(This post was last modified: 10-29-2013 09:46 PM by Combone.)
Post: #176
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RE: Castlevania dracula X
(10-29-2013 09:15 PM)djylk Wrote: OK ! Its works on android what the ...... ??????? PC... AMD Radeon HD 6750 1GB Intel Core i5-2310 2.9GHz @3.2GHz (Turbo Mode On) 4GB Ram Windows 7 x64 Emulator... |
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10-29-2013, 10:35 PM
Post: #177
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RE: Castlevania dracula X
Allright ,
My PC is Toshiba A100-847 with Geforce Go7600 gpu. It has support OpenGL 2.0 says here : http://www.nvidia.com/object/go_7_series_techspecs.html But when castlevania wants to load after name ppsspp crashes APPCRASH PPSSPPWindows64.exe 0.0.9.1 526fe25b nvoglv64.DLL ************************ 7.15.11.7948 49833e00 c0000005 000000000067fc8c its opengl driver i suppose, I select software rendering in debugging section , it starts game ! Is my gpu too old for ppsspp ?? |
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11-01-2013, 07:57 PM
Post: #178
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RE: Castlevania dracula X
I don't get why some people think this game isn't playable just because the frigging UNLOCKABLES won't load. The actual game has been playable for a while now. I can understand a couple of minor revisions breaking a game, since it has happened plenty of times. Hell, talk to anyone NOT using an Nvidia being unable to read text in FFIV due to driver issues. The definition of playable isn't 100% flawless play completion for a reason. It means a majority can at least play the game beyond the menus without serious issues..
dyjlk: Did you try running the 32bit version. I remember hearing one case recently where someone quickly figured out running 32bit worked out better for him. |
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11-07-2013, 07:55 PM
Post: #179
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RE: Castlevania dracula X
(11-01-2013 07:57 PM)Hiruko Wrote: I don't get why some people think this game isn't playable just because the frigging UNLOCKABLES won't load. The actual game has been playable for a while now. I can understand a couple of minor revisions breaking a game, since it has happened plenty of times. Hell, talk to anyone NOT using an Nvidia being unable to read text in FFIV due to driver issues. The definition of playable isn't 100% flawless play completion for a reason. It means a majority can at least play the game beyond the menus without serious issues.. Actually ; i will load xp 32bit and see if it works . People say unplayable, becuase generally emulators not lock not like ppsspp. ex: epsexe But its not problem, we will always respect to emu writers |
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11-08-2013, 05:23 AM
Post: #180
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RE: Castlevania dracula X
Can you play new SOTN if it is playable?
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