Title: Legend of Heroes II: Prophecy of the Moonlight Witch
Genre: Adventure
Region: US
Format: ISO
Version: v0.7.6
OS: Windows
Compatibility: Playable
Notes: no problems
I dont now if is just me but the game break after you enter the boat to the second temple and the event with the thieft plays, when you regain control the character sprite looks broken an the NPCs sprites disaper but you can talk to them, open menu... BUT when changing screen game crash.
Some one else with same problem or is just me? or the iso is broken? later i will put the log file.
S
Sorry for the poor english is not my native lenguage
(11-25-2013, 07:31 AM)NickGrouwen Wrote: I beat this game yesterday on v0.9.1, no problems whatsoever. fun game too!
Yeah tryed the 9.5 with same result also try the iso on a psp and works fine i pass that point copy the save intro the emulator and when loading it crash.
Nick with revision of the 0.9.1.XXXX you pass the game?
11-29-2013, 12:55 PM (This post was last modified: 12-03-2013, 03:54 PM by ScareCrow.)
Still giving problems to me, post the log an a screen, any ideas.
ULUS10125 : The Legend of Heroes II: Prophecy of the Moonlight Witch
!!!!FIXED!!!!!
I test other iso and works fine!!! what was the problem i dont now because i test the old iso on the PSP and worked fine so the mystery is there for the future generations jejeje.
01-23-2014, 10:58 AM (This post was last modified: 01-23-2014, 01:05 PM by snowtora.)
With the most recent SVN, the game crashes at the Bandai screen for what seems to be an endless audio loading loop. I can get around it by loading a savestate from the title screen made from an earlier build (the 9.5 official release, I think), but it's unwieldy at best.
It still doesn't work for me. :/ Maybe it's because I'm running the Japanese version......er, perhaps that should be mentioned, or put into another thread, I suppose. I forgot to think about that-----different versions might as well be different games in some aspects, after all.
But since we're here, the last version that worked....let's see. It's v0.9.6-393-g628426b.
I'm running Windows 8, Core i7, nVidia GTX 660M, standard nVidia drivers, if that helps.
Could be that it's adding packets in some way that change breaks. You wouldn't happen to have a compiler, would you? I'm wondering if changing this, in MediaEngine.cpp:
Code:
if (m_demux) {
m_noAudioData = false;
To:
Code:
if (m_demux) {
Makes it work again (although this would break other things.)
01-25-2014, 07:38 AM (This post was last modified: 01-25-2014, 07:40 AM by snowtora.)
I'm actually very clueless about programming! So no, I wouldn't have a compiler lying around. The workaround works for the moment, anyway, as long as savestates don't get broken again in the future. And even if it does, I'll still have older builds sitting around. Or until the problem has been identified and fixed, whichever comes first.
Thank you for all your help, you've been very kind. Especially for someone who was blabbering on about the wrong version of the game! XD;;;