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FWIW, there have now been 52,511 reports from people running 16 core Intel-based CPUs (at least two different kinds, too.) I guess Xeons? I don't think there are consumer/desktop 16 core CPUs, even with hyperthreading, but I could be wrong. I know there are ones with 12.
-[Unknown]
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Can you limit the issue to the particular build it first happened on?
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10-07-2013, 12:33 PM
(This post was last modified: 10-07-2013, 12:33 PM by hardem.)
Can't say, right now I'm on v0.9.1-1252 and the problem still there.... seems like the bug is old o_O
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I think devices that use ArmV6 are not supported any more, as my phone was also ArmV6, and also doesn't work hence why i got myself a ArmV7 tablet to continue testing.
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So ARMv6 is no longer supported? are you seriously? OMG this is so sad... and what was the latest build that worked?
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Nobody has announced the end of ArmV6 support, it's just that I don't have any such devices to test on.
Can someone figure out what the last version that worked on Armv6 was?
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oh, thanks for clarify things Henrik, I just jump to 0.9.1-675 and also doesn't work... where can I download previous versions?
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Did you try 1676 or later? Some things have been fixed.
If that doesn't help, I guess I will have to get myself an ArmV6 device..
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10-11-2013, 11:42 AM
(This post was last modified: 10-12-2013, 06:28 AM by hardem.)
Just tried 1676 and still not working
EDIT: I remember you said that Broadcom chips doesn't show anything in bug reports, so I wonder if you had any BCM21553 in your hands could be more useful?
Galaxy Ace "i" S5830i (BCM21553)
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10-23-2013, 11:49 AM
(This post was last modified: 10-23-2013, 11:50 AM by Henrik.)
I now have a Galaxy Y which is an ARMv6 BCM device but it runs fine, except when using Buffered Rendering.
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Thanks!! now its working again
But still gives me the same problem with GTA's and other games which bring me the "green screen"
Nobody else have this issue? :S
Galaxy Ace "i" S5830i (BCM21553)
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Broadcom GPUs seems to have serious problems with framebuffers. I see the same on my Galaxy Y and don't see a way to fix it..
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Oh, I see... now I hate Broadcom even more... if anybody is thinking about contact to bcm support better don't waste your time because they don't listen to users... f.e:
https://www.change.org/petitions/broadco...53-devices
Thanks for try anyway Henrik, you have done a really great job here, at least we can play homebrews on this stupid bcm chip :p
Galaxy Ace "i" S5830i (BCM21553)
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10-27-2013, 04:59 PM
(This post was last modified: 10-28-2013, 11:25 AM by hardem.)
Did you enabled buffered rendering by default again? nicely didn't brick the device but after loading screens crash (same as cpu and gpu rendering)
Sorry for insist, but now only get green screen and crashes, and with 0.8.1 old times (
http://forums.ppsspp.org/showthread.php?...5#pid41485) after pressing start button I could enter to the game, so I suposse is not impossible to fix or at least to minimice the issue?
EDIT: also tried software render but doesn't work properly, actually is slow than hardware :S
Galaxy Ace "i" S5830i (BCM21553)