Kingdom Hearts Birth By Sleep
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09-22-2013, 07:11 AM
Post: #286
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RE: Kingdom Hearts Birth By Sleep
I have been currently having a problem ever since I started the third character's story...when I played through Aqua, then Ventus, they didn't have too many bugs, except for the phantom shadow and a few other small things. I only got a slowed down battle for Aqua in the spirit of the mirror boss battle. But when i started up the new save for Terra, his scenes and playthrough have slowed down greatly, unless I'm in the save menu or the other in game menu. I checked all the other saves and they all seem to be just as slow as the Terra save now. Thank you for any feedback I get in the near future.
my info: Operating System Windows 7 Home Premium 64-bit SP1 CPU AMD A4-3300M @ 1.90 GHz 43 °C Llano 32nm Technology RAM 4.00GB DDR3 @ 665MHz (9-9-9-24) Motherboard AMD Torpedo (Socket FS1) 43 °C Graphics Generic PnP Monitor (1366x768@60Hz) 512MB ATI AMD Radeon HD 6480G (Toshiba) 49 °C Hard Drives 466GB TOSHIBA MK5075GSX ATA Device (SATA) 36 °C Optical Drives TSSTcorp CDDVDW SN-208AB ATA Device Audio Conexant SmartAudio HD PPSSPP64 v.0.9.1 Mode: Buffered Rendering Frameskipping off Alternative Speed unlimited Hardware Transform On Vertex Cache On Antialiasing On Minimapping On Upscale Level 5x Upscale Type xBRZ Antisotropic filtering 16x Texture filler Auto I/O on thread On |
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09-22-2013, 08:44 AM
(This post was last modified: 09-22-2013 08:46 AM by solarmystic.)
Post: #287
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RE: Kingdom Hearts Birth By Sleep
(09-22-2013 07:11 AM)falcorus Wrote: PPSSPP64 v.0.9.1 Try using an updated dev build here:- http://buildbot.orphis.net/ppsspp/ There have been many improvements for this game since the official 0.9.1 release, including the infamous glitchy character shadows which have been fixed. Performance has also been improved since then. You will notice that the latest builds lack the Antialiasing option, but that has been replaced with the ability to effectively downsample from any higher rendering resolution that you like, up to 10x the effective PSP resolution. Looking at your settings, a 5x upscale level is rather excessive and may contribute to the lower performance, try setting it to a lower setting like 3x. 5x is just overkill for a lower spec machine. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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09-23-2013, 03:30 AM
Post: #288
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RE: Kingdom Hearts Birth By Sleep
(09-22-2013 08:44 AM)solarmystic Wrote:(09-22-2013 07:11 AM)falcorus Wrote: PPSSPP64 v.0.9.1 I'll try both ways anyway to be safe, you never know what will work! I'm sorry to seem like an idiot for asking, but which builds should I get? I mean, I've got a hunch that I don't need them all but knowing me, I could be very wrong, lol. Thank you again~ |
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09-23-2013, 04:11 AM
(This post was last modified: 09-23-2013 04:15 AM by solarmystic.)
Post: #289
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RE: Kingdom Hearts Birth By Sleep
(09-23-2013 03:30 AM)NikkiCola Wrote: I'll try both ways anyway to be safe, you never know what will work! Just grab the latest Windows 64bit one (which is the one at the top of the page I linked). Migrating to a newer dev build on Windows is very easy, just move/copy over your memstick folder and controls.ini file if you have any custom keybindings you wish to keep. You can also move over the ppsspp.ini file if you wish, but it is recommended you start using a fresh ppsspp.ini file for a new build, especially if the older and newer builds are seperated by a lot of revisions. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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09-27-2013, 09:18 PM
Post: #290
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RE: Kingdom Hearts Birth By Sleep
Can someone PLEASE finally answer my question relating to my save games being "corrupted"? They load perfectly fine when I go to play the game on my PSP, but in PPSSPP they're "corrupted", and cannot be loaded. Does anyone know how to fix this?
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09-30-2013, 05:15 PM
Post: #291
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RE: Kingdom Hearts Birth By Sleep
Hello!
I have a bit of a crashing problem (Right after the first cutscene before I even get to start playing)... Can you give me a build compatible with my PC, if there's one? Information: Hard Disk 500 GB RAM 1 GB AMD Athlon 64 X2 Dual Core Processor 3600+, MMX, 3DNow (2 CPUs) Microsoft Windows XP Professional (5.1, build 2600) NVIDIA GeForce 8600 GT SoundMax HD Audio ...Hope I didn't forget anything. |
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09-30-2013, 10:31 PM
(This post was last modified: 09-30-2013 10:32 PM by iakoboss7.)
Post: #292
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RE: Kingdom Hearts Birth By Sleep
remove multithreaded...
also latest build from here is always the best way to go! http://buildbot.orphis.net/ppsspp/ |
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10-01-2013, 01:37 PM
Post: #293
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RE: Kingdom Hearts Birth By Sleep
Alas, even the latest build didn't do jack.
Maybe it's because of my PC, even though other games (Read: FFT War Of The Lions) run? D: |
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10-01-2013, 03:04 PM
(This post was last modified: 10-01-2013 03:05 PM by solidforger.)
Post: #294
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RE: Kingdom Hearts Birth By Sleep
I'm getting a bug where I'm crashing the moment I enter Olympus Coliseum...like right after the letters pop up on the screen...is anyone else having this issue? I'm playing as Ventus btw..
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10-01-2013, 04:56 PM
(This post was last modified: 10-12-2013 01:55 PM by tom_deluxe.)
Post: #295
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RE: Kingdom Hearts Birth By Sleep
(09-18-2013 02:00 PM)iakoboss7 Wrote: dont forget there is another issue also! this: With the latest builds i have the same problem, not in 0.9.1(or i least i didn't see it the little time i've play it in that version). Windows 8 64 bits: PSP: It seems to happen in and after some scenes(not playable). The good news is that it has shadows |
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10-01-2013, 05:19 PM
Post: #296
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RE: Kingdom Hearts Birth By Sleep
(10-01-2013 04:56 PM)tom_deluxe Wrote:(09-18-2013 02:00 PM)iakoboss7 Wrote: dont forget there is another issue also! this: the same seems to be happening with dissidia 012...I hope it gets fixed soon! |
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10-01-2013, 06:54 PM
Post: #297
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RE: Kingdom Hearts Birth By Sleep
I have this same bug as these images showing, but I could fix it on Dissidia choosing non-buffered rendering.
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10-01-2013, 11:11 PM
(This post was last modified: 10-01-2013 11:14 PM by iakoboss7.)
Post: #298
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RE: Kingdom Hearts Birth By Sleep
(10-01-2013 01:37 PM)Kumadori Wrote: Alas, even the latest build didn't do jack. are you sure you unchecked multithreaded? (10-01-2013 04:56 PM)tom_deluxe Wrote:(09-18-2013 02:00 PM)iakoboss7 Wrote: dont forget there is another issue also! this: yeah i have it on last build also, this is cause the emulator started emulating more psp effects (like shadows for kh) but its doing it badly right now! i hope they will fix it till the next stable build |
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10-03-2013, 11:32 AM
(This post was last modified: 10-03-2013 11:33 AM by Kumadori.)
Post: #299
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RE: Kingdom Hearts Birth By Sleep
(10-01-2013 11:11 PM)iakoboss7 Wrote:Yeah, I did uncheck multithreaded. I tried to uncheck "I/O on thread" too, but it's still not running.(10-01-2013 01:37 PM)Kumadori Wrote: Alas, even the latest build didn't do jack. |
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10-03-2013, 09:05 PM
Post: #300
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RE: Kingdom Hearts Birth By Sleep
Can someone please help me i cant use shotlock commands it seems my ppsspp cant press 3 buttons at the same time but when i tried it on jpscp it worked
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