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09-26-2013, 02:22 PM
(This post was last modified: 09-26-2013, 02:33 PM by LunaMoo.)
Buildbot simply doesn't have shader files  , so FXAA is only for those who have the source and compile it on their own until it'll be fixed, on the other side I added KrossX coloring shader(part of his HLSL bloom shader) adding to FXAA to get colored FXAA just like one of the pcsx2 "external shaders"(yes ppsspp use external shader files! meaning we can port HLSL shaders easily or just use any other GLSL shadders we want^^) and the results are great ;O
Some comparism screenshots:
No shader:
Default FXAA:
Colored FXAA:
low res to make FXAA effect be more noticeable so don't expect fireworks, but it has great potential^_^
Edit: for those with bad sight, the difference in aliasing is clearly visible on swords on the right  , colored version is simple port of Colored FXAA from pcsx2, kind of add a bit life to the colors.
Oh and for those who cannot wait till buildbot fix or want modified shader to get colored FXAA, I uploaded my shaders here(includes default+colored and readme where to put them).
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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The latest revision(v0.9.1-1246-g6143cfa) has the shaders.
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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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Nice, but ufortunately not works on Android.
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It's disabled for mobile platforms.
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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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How disabled? The option not works? Because the option is visible on my phone.
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It's always set to false no matter what you set it to.
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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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09-27-2013, 03:35 PM
(This post was last modified: 09-28-2013, 11:18 PM by LunaMoo.)
There's quite alot of info on the net that mobile gpu's just cannot handle FXAA with any decent speed, it was probably disabled to avoid extra drama and posts about 1-5 fps on powerfull devices since the shader looks as already changed to work under OpenGL ES 2.0.^_^
Edit: Oh apparently it also required more code support(only checked shader^^) it's now enabled on android as well, ~wonder how's the speed. :o
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-28-2013, 02:08 AM
(This post was last modified: 09-28-2013, 02:11 AM by Maverick81PL.)
I found on latest build option "low quality spline/bezier curves (speed up) low version"
Are you planing HIGH version of this options for PC gaming??
Also can you implement different shaders for FXAA options (more options, colored default, medium, high. blur ON, blur OFF, ambient occlusion...)
http://teammaverickone.blogspot.com/
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Erm..if the low quality option is off, high quality is already enabled.
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Hey
Can we also map buttons to the left and right click of the mouse (e.g. triangle and circle) in addition to mapping directional buttons to x and y axis of mouse movement? Sorry if this has been requested before but I would just like to bring out this point again.
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(09-28-2013, 02:10 AM)daxtsu Wrote: Erm..if the low quality option is off, high quality is already enabled.
I try old version and latest build on some games and I don't see any difference  This work in Monster Hunter 3rd HD??
http://teammaverickone.blogspot.com/
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(09-28-2013, 12:32 PM)Maverick81PL Wrote: (09-28-2013, 02:10 AM)daxtsu Wrote: Erm..if the low quality option is off, high quality is already enabled.
I try old version and latest build on some games and I don't see any difference This work in Monster Hunter 3rd HD??
Then that mean this game don't use any bezier soo it don't give any effect 
(only certain game use it geb,ge2,locoroco? and other  )
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
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09-28-2013, 02:55 PM
(This post was last modified: 09-28-2013, 02:56 PM by VIRGIN KLM.)
(09-26-2013, 09:53 AM)Henrik Wrote: You guys can check off FXAA now (It's the easiest of the new fancy AA methods to integrate, so I did it first. SMAA is considerably more complicated). Oh! SMAA! I just noticed it! I thought you said MSAA. I was about to request SMAA/MLAA. Looking forward to it.
Edit: Thought SMAA is DX only(?)
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Nah, it's possible to do in OpenGL too. It's just an algorithm implemented as a sequence of shader passes, it doesn't require any specific hardware features (except for fairly advanced pixel shaders of course).
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Hey I think it will be cool if ppsspp have wlan so we can play multiplayer games. It's cool if possible .Just asking is it possible or not
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