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Metal Slug Anthology
#1
Game: Metal slug Anthology
Region: US
File: ISO

Emulator version: v0.5
Platform: Windows XP SP3
Note: black screen

console log
Code:
51:56:890 EmuThread.cpp:65 I[BOOT]: Starting up hardware. 51:56:890 MemArena.cpp:378 I[MM]: Found valid memory base at 04400000 after 14 tries. 51:56:890 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 04C20000 (mirror at 0 @ 0C400000, uncached @ 0C400000) 51:56:968 Loaders.cpp:80 I[LOAD]: Identifying C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\psy-msaus.iso... 51:56:968 FileSystems\ISOFileSystem.cpp:138 I[FileSys]: Looks like a valid ISO! 51:56:984 PSPLoaders.cpp:84 I[LOAD]: ULUS10154 : METAL SLUG Anthology 51:57:000 PSPLoaders.cpp:113 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 51:57:000 HLE\sceKernelMemory.cpp:143 I[HLE]: Kernel and user memory pools initialized 51:57:000 HLE\sceIo.cpp:161 I[HLE]: Starting up I/O... 51:57:000 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\EmuCR-pps spp-20121213-x86\MemStick\ 51:57:000 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\Em uCR-ppsspp-20121213-x86\MemStick\ 51:57:000 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\EmuCR-pps spp-20121213-x86\Flash\ 51:57:000 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\Em uCR-ppsspp-20121213-x86\Flash\ 51:57:015 FileUtil.cpp:209 I[COMMON]: CreateFullPath: path C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\EmuCR-pps spp-20121213-x86\MemStick\PSP\PPSSPP_STATE 51:57:015 FileUtil.cpp:213 I[COMMON]: CreateFullPath: path exists C:\Archivos de programa\JDownloader\downloads\SD\PPSSPP\EmuCR-ppsspp-20121213-x86\Em uCR-ppsspp-20121213-x86\MemStick\PSP\PPSSPP_STATE 51:57:015 Util\PPGeDraw.cpp:113 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn. 51:57:015 HLE\sceKernel.cpp:109 I[HLE]: Kernel initialized. 51:57:046 HLE\sceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file 51:57:109 c:\dev\ppsspp\core\hle\../ELF/ElfReader.h:49 I[LOAD]: ElfReader: 0A0D0020 51:57:125 Util\BlockAllocator.cpp:264 I[HLE]: ----------- 51:57:125 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08b49300 size 00349300 taken=1 tag=ELF 51:57:125 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08b49300 - 0a000000 size 014b6d00 taken=0 tag=(untitled) 51:57:125 ELF\ElfReader.cpp:338 N[LOAD]: ELF loading completed successfully. 51:57:171 HLE\sceKernelModule.cpp:354 I[LOAD]: Module PSP_MODULE_IDENTIFIER: 0893f670 0890bd44 0890bd5c 51:57:171 HLE\HLE.cpp:177 I[HLE]: Syscall (sceCcc,92c05851) unresolved, storing for later resolving 51:57:171 HLE\HLE.cpp:177 I[HLE]: Syscall (sceCcc,b7d3c112) unresolved, storing for later resolving 51:57:171 HLE\HLE.cpp:177 I[HLE]: Syscall (sceCcc,c6a8bee2) unresolved, storing for later resolving 51:57:171 HLE\sceKernelModule.cpp:443 I[HLE]: Exporting ent 0 named PSP_MODULE_IDENTIFIER, 2 funcs, 3 vars, resident 0890c20c 51:57:171 HLE\sceKernelModule.cpp:595 I[LOAD]: Module entry: 08800128 51:57:171 EmuThread.cpp:90 I[BOOT]: Done. 51:57:281 HLE\sceKernelThread.cpp:1269 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry=088001fc, prio=30, stacksize=1048576) 51:57:281 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 51:57:281 HLE\sceKernelThread.cpp:1372 I[HLE]: __KernelReturnFromThread : root 51:57:281 Util\BlockAllocator.cpp:264 I[HLE]: ----------- 51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08b49300 size 00349300 taken=1 tag=ELF 51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08b49300 - 09e3b300 size 012f2000 taken=1 tag=PMB 51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09e3b300 - 09ec0000 size 00084d00 taken=0 tag=(untitled) 51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09ec0000 - 09fc0000 size 00100000 taken=1 tag=stack/user_main 51:57:281 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root 51:57:281 HLE\sceKernelModule.cpp:769 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08800128) 51:57:281 HLE\sceKernelThread.cpp:1269 I[HLE]: 278 = sceKernelCreateThread(name="Alternate Main Thread", entry=08874e64, prio=30, stacksize=2048) 51:57:296 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=278, argSize=0, argPtr= 00000000 ) 51:57:296 HLE\sceKernelThread.cpp:1435 I[HLE]: sceKernelExitDeleteThread() 51:57:296 HLE\sceKernelThread.cpp:1269 I[HLE]: 276 = sceKernelCreateThread(name="threadMain", entry=08874eec, prio=30, stacksize=131072) 51:57:296 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=276, argSize=0, argPtr= 00000000 ) 51:57:296 HLE\sceKernelThread.cpp:1269 I[HLE]: 279 = sceKernelCreateThread(name="Callback Thread", entry=08875460, prio=10, stacksize=16384) 51:57:312 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=279, argSize=0, argPtr= 00000000 ) 51:57:312 HLE\sceKernelThread.cpp:1435 I[HLE]: sceKernelExitDeleteThread() 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000003f PC 0890634c LR 089042f4 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 08909718 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000043 PC 089065f8 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000043 PC 08906620 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 0890662c 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003f PC 08906640 LR 0890662c 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908b38 LR 089068a0 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000004 PC 08908b44 LR 089068a0 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08908b4c LR 089068a0 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000003f PC 0890634c LR 089042f4 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 08909718 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000043 PC 089065f8 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000043 PC 08906620 LR 08906548 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908a90 LR 0890662c 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000004b PC 08908b18 LR 08908b18 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003f PC 08906640 LR 0890662c 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 0000004b PC 08908b38 LR 089068a0 51:57:312 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000004 PC 08908b44 LR 089068a0 51:57:312 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08908b4c LR 089068a0 51:57:703 HLE\sceKernelThread.cpp:1269 I[HLE]: 284 = sceKernelCreateThread(name="Async IO Thread", entry=08882614, prio=2c, stacksize=4096) 51:57:703 HLE\sceKernelThread.cpp:1297 I[HLE]: sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 ) 51:57:718 HLE\sceKernelModule.cpp:219 I[HLE]: ~SCE module, skipping header 51:57:734 HLE\sceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file 51:57:734 ELF\PrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module 51:57:734 HLE\sceKernelModule.cpp:694 I[HLE]: 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/LIBFONT.PRX,flag=00000000,(...)) 51:57:734 HLE\sceKernelModule.cpp:722 I[HLE]: sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable mo dule) 51:57:734 HLE\sceKernelModule.cpp:219 I[HLE]: ~SCE module, skipping header 51:57:734 HLE\sceKernelModule.cpp:225 I[HLE]: Decrypting ~PSP file 51:57:734 ELF\PrxDecrypter.cpp:304 I[HLE]: Missing key 5B, cannot decrypt module 51:57:734 HLE\sceKernelModule.cpp:694 I[HLE]: 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/LIBCCC.PRX,flag=00000000,(...)) 51:57:734 HLE\sceKernelModule.cpp:722 I[HLE]: sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable mo dule) 51:57:734 HLE\sceFont.cpp:159 E[HLE]: sceFontNewLib 9ffcd60, 9ffe1f0 51:57:734 HLE\sceFont.cpp:227 E[HLE]: sceFontFindOptimumFont 1, 9ffe140, 9ffe1f0 51:57:734 HLE\sceFont.cpp:180 E[HLE]: sceFontDoneLib 1, 1, 0, 9ffe1f0 51:57:734 HLE\sceFont.cpp:243 E[HLE]: sceFontGetFontInfo 1, 8978600 51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000037 PC 08909f28 LR 08909f28 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000003b PC 08907a6c LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000037 PC 08907a78 LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000025f PC 08907a84 LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000263 PC 08907a88 LR 0890a0a8 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000025b PC 08907a8c LR 0890a0a8 51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000003 PC 08907a94 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000002c PC 08907860 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000020 PC 0890786c LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000c PC 08907880 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000e PC 08907884 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000024 PC 08907888 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000028 PC 0890788c LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000000 PC 08907890 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08907894 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000008 PC 08907898 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000010 PC 0890789c LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000014 PC 089078a0 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000018 PC 089078a4 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000001c PC 089078ac LR 08907a98 51:57:750 MemmapFunctions.cpp:86 W[MM]: ReadFromHardware: Invalid address 00000007 PC 08907a98 LR 08907a98 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000002c PC 08907860 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000020 PC 0890786c LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000c PC 08907880 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 0000000e PC 08907884 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000024 PC 08907888 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000028 PC 0890788c LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000000 PC 08907890 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000004 PC 08907894 LR 08907aac 51:57:750 MemmapFunctions.cpp:114 W[MM]: WriteToHardware: Invalid address 00000008 PC 08907898 LR 08907aac
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#2
just report game that actually do something Wink
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

--Current Mobile device--
Htc one, Xplay, Walkman z, Samsung ace IIx (crap)

--Current Computer--
1x (e8200, shitty ram (3go), 9600gt)
1x (e6750, better ram (2go), no video card)
1x (i5-3210M, ram (4Go),650M)
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#3
Music 
takes 1 minute and after the loading screen is all black.

(no sound)


Attached Files Thumbnail(s)
       
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#4
in ppsspp v0.7.5-14-g17a3b75 stuck on loading screen after loading screen have a movie but the ppsspp not play movies correct ?
Reply
#5
Metal Slug Anthology
Title: Metal Slug Anthology
Genre: Shooter\Platformer
Region: US
Format: ISO
Version: v0.8.1-734 g9c73528
Game ID: ULUS10154
OS: Windows 7 x64
Compatibility: Playable
Notes Playable through 1-6 complete series
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#6
Moved to Playable
Reply
#7
it dont works on my huawei u8667 :/ , it is actually playable on android ppsspp?
Reply
#8
Download the latest beta build from here http://buildbot.orphis.net/ppsspp/ and retry and i think you must disable mipmapping for the menu to show up
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#9
Now i can reach the select screen but i cant see anything because the screen has a great part with black, but i can play metal slug 6, that is my objetive, but in the part of the train in level 1 it run slow and even slow and it crashes, can you fix it.
and thanks you, now this game is early playable
Reply
#10
Disable mipmapping for the menu,i don't have this collection so i don't know if it crashes
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#11
now it work fine, but in parts in the game that are much movement and sprite anination such has bosses or the train in the first level it lags a lot and finally crashes, i discovered that i mustn't shot when the game slows down and it recover the normal speed, second thing is when i try to open the menu it don't opens, i hope that it will fix soon.
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#12
this game works only on my android
but doesn't works on my PC, black screen occured after movie
I already tried with the newest version of PPSSPP but black screen still occured
________________________________________________________________
Current mobile device
-LG Optimus 2x P-990 (crappy ram but still works fine)
Current PC
-AMD Athlon X2 240, 2GB RAM, ATI Radeon HD 4600
Reply
#13
(09-27-2013, 05:06 AM)Gunnar Wrote: this game works only on my android
but doesn't works on my PC, black screen occured after movie
I already tried with the newest version of PPSSPP but black screen still occured

That's weird, have you check the Buffered Rendering??? It must be turned on...
OS: Windows 8 Enterprise 64-bit
CPU: Intel Core i3-3217U 1.8GHz
RAM: 4GB
GPU: NVIDIA GeForce GT 740M 2GB
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#14
Glitch found when playing Metal Slug 6.


Attached Files Thumbnail(s)
   
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#15
(01-03-2014, 01:28 AM)elixir Wrote: Glitch found when playing Metal Slug 6.

You are using an old version, please try the newest one (0.9.6) or the newest builds found here: http://buildbot.orphis.net/ppsspp/
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