PPSSPP Symbian Port
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02-17-2013, 12:53 PM
(This post was last modified: 02-17-2013 01:07 PM by laugher.)
Post: #121
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RE: PPSSPP Symbian Port
Weekly builds would be awesome
Here is the change log till the next version yet Fix crash on Symbian when doing "Return to Menu" Fix Symbian JIT + FastMem by using a mapped virtual address RChunk. Symbian build fix use globs for atmois Symbian updates and Chinese translation Add a pause button to Symbian |
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02-17-2013, 09:16 PM
Post: #122
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RE: PPSSPP Symbian Port
Hi!
Please what about support for symbian S60v3 (OPENGLES 1.1) ? Thanks. |
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02-17-2013, 10:05 PM
Post: #123
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RE: PPSSPP Symbian Port | |||
02-19-2013, 11:31 AM
(This post was last modified: 02-19-2013 12:35 PM by MaximumLSD.)
Post: #124
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RE: PPSSPP Symbian Port
0.6.4 - http://www.qtness.com/PPSSPP-0.6.4.sis
Big thanks to xsacha! Now we should wait for compiled version with frameskipping UP: JIT + fastmem now works with Wipeout, frameskipping is still required for playable framerate. |
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02-19-2013, 03:14 PM
(This post was last modified: 02-19-2013 03:16 PM by xsacha.)
Post: #125
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RE: PPSSPP Symbian Port
Also I compiled the armjit-fpu branch here:
http://www.qtness.com/PPSSPP-0.6.4-fpu.sis With 4x speedup for game clock on Wipeout, it runs real-time (60 renders/second) on Nokia 808 @ 14 FPS. 10x speedup needed for N8 (5 FPS). They used to go faster (twice that speed) so I think there may have been a regression in terms of performance. By the way, tell me your device and I'll send you a Wipeout optimised version |
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02-19-2013, 05:01 PM
(This post was last modified: 02-19-2013 05:14 PM by laugher.)
Post: #126
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RE: PPSSPP Symbian Port
808 pureview
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02-19-2013, 06:24 PM
Post: #127
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RE: PPSSPP Symbian Port | |||
02-21-2013, 12:59 AM
Post: #128
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RE: PPSSPP Symbian Port
Try this one: http://www.qtness.com/PPSSPP-0.6.5.sis
It has some special secret sauce so it always runs 60 fps according to game clock. Not many games check game clock though -- Wipeout Pure is one. It's also based on latest git (v0.6-640) and merged with latest armjit-fpu. So, latest of everything. Has an extra thing I haven't committed on git yet: you can now return to menu and load new games without it crashing. |
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02-21-2013, 05:38 AM
(This post was last modified: 02-21-2013 06:05 AM by MaximumLSD.)
Post: #129
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RE: PPSSPP Symbian Port
(02-21-2013 12:59 AM)xsacha Wrote: Try this one: http://www.qtness.com/PPSSPP-0.6.5.sisWipeout is still unplayable for me, even with frameskipping. In-game performance was better with 0.6.4 version Nokia 808: 0.6.4 - 10-14 fps 0.6.5 w/o frameskip - 3-6 fps 0.6.5 with frameskip - 8-10 fps |
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02-21-2013, 07:19 AM
Post: #130
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RE: PPSSPP Symbian Port
(02-21-2013 12:59 AM)xsacha Wrote: Try this one: http://www.qtness.com/PPSSPP-0.6.5.sis Care to send a pull request of the special sauce to the main repo, as an option (yeah I know it's really simple but still)? You kinda have to according to the GPL :-) |
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02-21-2013, 08:00 AM
(This post was last modified: 02-21-2013 08:01 AM by xsacha.)
Post: #131
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RE: PPSSPP Symbian Port
(02-21-2013 07:19 AM)Henrik Wrote: Care to send a pull request of the special sauce to the main repo, as an option (yeah I know it's really simple but still)? You kinda have to according to the GPL :-)Yeah, working on it now. Right now it's not an option and it isn't exact enough. I'm trying to make it more precise. Merged that crash fix just before. (02-21-2013 05:38 AM)MaximumLSD Wrote: Wipeout is still unplayable for me, even with frameskipping. In-game performance was better with 0.6.4 version Yeah, the frame rate has halved in the last 3 days or so. I think it's because graphics are more accurate. |
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02-21-2013, 08:35 AM
Post: #132
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RE: PPSSPP Symbian Port
There's nothing that should cause such a drop in framerate?
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02-21-2013, 09:14 AM
(This post was last modified: 02-21-2013 09:15 AM by xsacha.)
Post: #133
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RE: PPSSPP Symbian Port | |||
02-21-2013, 10:30 AM
Post: #134
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RE: PPSSPP Symbian Port
Strange. See if you can find the culprit commits because I haven't knowingly added anything that would slow it down.
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02-21-2013, 01:02 PM
(This post was last modified: 02-21-2013 01:10 PM by xsacha.)
Post: #135
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RE: PPSSPP Symbian Port
This method of getting full game speed on Wipeout Pure doesn't work as well as I thought. It looks like Wipeout Pure doesn't check game clock much at all. So it's not really possible to get a FPS:60 ratio that is accurate.
Basically, I was just recording the FPS from calculateFPS() every frame and then multiplying the timer by (fps/60). It seemed to work. |
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