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09-03-2013, 10:19 AM
(This post was last modified: 09-03-2013, 10:19 AM by vnctdj.)
(09-03-2013, 07:58 AM)xZabuzax Wrote: (08-31-2013, 11:19 AM)daxtsu Wrote: It doesn't work because those are images, like [], /\, X, and O.
Dude sorry for this late reply but i figured, is there any reason why Start, Select, L & R are images while the other words aren't? i mean, i understand if [], /\, X, and O are images because those are icons but i don't see the reason why Start, Select, L & R should be images too, they should also be words like the other ones.
And again, sorry for the late reply =p
Nope, it's better to consider Start, Select, L & R as images because they are not translatable...
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Ah i see, well that makes sense.
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09-13-2013, 12:27 AM
(This post was last modified: 09-13-2013, 12:38 AM by TheDax.)
PPSSPP finally supports a couple new command-line parameters on Windows:
--windowed: Launches PPSSPP in windowed mode, can be handy if you're stuck in fullscreen for some reason.
--fullscreen: Launches PPSSPP in fullscreen mode, useful for if you use other launchers like Steam Big Picture, Hyperspin, etc..
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Can you make a thin dialogue box at the bottom of the ppsspp screen (or a box above the 'BACK' box) and when you highlight these options, it shows the descriptions, like the first post has, in it?
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may i ask whats the use of
- disable stencil test
-always depth write
in the graphics settings of android ppsspp?
do they give boost? or slowdown?
tnx..
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I guess probably they are sum hacks to make specific types of games function properly???
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09-15-2013, 04:04 PM
(This post was last modified: 04-26-2014, 05:59 AM by TheDax.)
Here are all of ppsspp's command-line arguments (for Windows) at the moment:
Update: Added --config and --controlconfig.
Code: To boot a game directly from the command-line:
Example: c:\emulators\ppsspp.exe "c:\emulators\games\MonsterHunter2ndG.iso"
--fullscreen: Start PPSSPP in fullscreen mode.
Example usage: c:\emulators\ppsspp.exe --fullscreen
--windowed: Start PPSSPP in windowed mode.
Example usage: c:\emulators\ppsspp.exe --windowed
--log: Tell PPSSPP you want to log the Debug Console to this file.
Example usage: c:\emulators\ppsspp.exe --log=c:\emulators\ppsspp.txt
--state: Tell PPSSPP you want this save state to be loaded upon opening. Must have a game to boot afterward, otherwise it won't work.
Example usage: c:\emulators\ppsspp.exe --state=c:\emulators\memstick\PSP\PPSSPP_STATE\ULES00193_1.00_0.ppst" "c:\emulators\games\ULES00193.iso"
-d: Enable debug logging.
Example usage: c:\emulators\ppsspp.exe -d
-g: Enable 3d graphics logging.
Example usage: c:\emulators\ppsspp.exe --g
-j: Enable CPU Dynarec(JIT) for one session of PPSSPP. Mainly used for testing/debugging. Any settings changes made with this enabled will be discarded.
Example usage: c:\emulators\ppsspp.exe -j
-i: Enable CPU Interpreter or one session of PPSSPP. Mainly used for testing/debugging. Any settings changes made with this enabled will be discarded.
Example usage: c:\emulators\ppsspp.exe -i
--config: Tell PPSSPP you want to use a different config file than the default. Could possibly be used as a primitive per-game settings system, or used for testing.
Example usage: c:\emulators\ppsspp.exe --config="c:\emulators\games\psp\ff4\ff4.ini"
--controlconfig: Tell PPSSPP you want to use a different config file than the default. Might be useful for someone who wants to have per-game control settings.
Example usage: c:\emulators\ppsspp.exe --config="c:\emulators\games\psp\ff4\ff4-controls.ini"
Prior to 0.9.8-507-gc24886f:
--escapeexitsemu: Tell PPSSPP that when you press escape on the keyboard, the emulator will exit automatically.
Example usage: c:\emulators\ppsspp.exe --escapeexitsemu
After 0.9.8-507-gc24886f:
--escape-exit: Tell PPSSPP that when you press any button bound to Pause (even controller buttons), the emulator will exit automatically.
Example usage: c:\emulators\ppsspp.exe --escape-exit
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Good Thread... I need to know about these:
Force Max 60 FPS (helps GoW) , how it works?
Upscale level?
Upscale Type (bicubic, xBRZ, Hybrid)?
Anisotropic Filtering?
Texture Filter (Linear on FMV , Nearest)?
Multithreaded (helped me a lot in assassin creed)?
I/O on thread?
please explain all these functions
Thanksssss!!!
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Ankit,
most of these are explained in the Beginners Guide: http://forums.ppsspp.org/showthread.php?tid=5352
I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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thanks for your help I'm new here so I don't know....
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What the option "Rewind Snapshot Frequency" makes?
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(11-03-2013, 04:41 PM)GuilhermeGS2 Wrote: What the option "Rewind Snapshot Frequency" makes?
More like,how this "Rewind" feature work.
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Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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(11-03-2013, 05:13 PM)vsub_ Wrote: (11-03-2013, 04:41 PM)GuilhermeGS2 Wrote: What the option "Rewind Snapshot Frequency" makes?
More like,how this "Rewind" feature work.
so, how does that function? 
any short explanation or a link?
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(11-06-2013, 07:04 AM)globe94 Wrote: (11-03-2013, 05:13 PM)vsub_ Wrote: (11-03-2013, 04:41 PM)GuilhermeGS2 Wrote: What the option "Rewind Snapshot Frequency" makes?
More like,how this "Rewind" feature work.
so, how does that function? 
any short explanation or a link?
Dunno what this option do to...
what is a Rewind anyway O_O!!
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rewind? as in replay?
and snapshot? as in picture taking?
frequency? as in Hertz?
i dont know!
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