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Crash Tag Team Racing
#16
(03-12-2013, 10:08 AM)Xtrap21 Wrote: now after show intro, it's crash

we know it's Crash Bandicoot. Big GrinBig Grin

Have you tried disabling fastmem and vertex cache?
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#17
(03-12-2013, 10:16 AM)Carter07 Wrote:
(03-12-2013, 10:08 AM)Xtrap21 Wrote: now after show intro, it's crash

we know it's Crash Bandicoot. Big GrinBig Grin

Have you tried disabling fastmem and vertex cache?

Lol! Sry i forgot to updated it. In latest build it works fine Smile
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#18
(03-15-2013, 11:23 PM)Xtrap21 Wrote:
(03-12-2013, 10:16 AM)Carter07 Wrote:
(03-12-2013, 10:08 AM)Xtrap21 Wrote: now after show intro, it's crash

we know it's Crash Bandicoot. Big GrinBig Grin

Have you tried disabling fastmem and vertex cache?

Lol! Sry i forgot to updated it. In latest build it works fine Smile
hey what ur device bro???what format cso or iso???how much the file size???
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#19
(03-16-2013, 12:23 AM)skyfor Wrote: hey what ur device bro???what format cso or iso???how much the file size???

My device is samsung galaxy tab 2 7.0. Iso file, file size? 1,5 gb (if Im not mistake)
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#20
damn!!!today i test this game on very2 latest build...and im not happy Sad
played this game but cant see the characters when race...can see characters only when HW transform is disabled but it just make it more sloooowwwww...only 5 fps what the hell?!?!?!? Sad
when use HW transform characters gone but it more fast get 20 fps...but its not good it just like play a ghost car......developer pls fix this also i got a lot of force closes...all sound work when select car,select place...but after play sound gone.....someone fix this graphics bugs cuz the latest version it just broke this game compatibility... Sad
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#21
Since the last few week updates, the graphics are messed up. You can see background objects in foreground (like in picture on post #11).
That semms to affect Android, iOS and Windows.

Has anyone found a setting to prevent this, or is this a bug in the emulator's code ?
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#22
The last few weeks version, the game is totally broken now.
At the point where the game should start after the menu screen of CTTR the game freezed on Windows, OS X, iOS and Android with the following error.

Code:
55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e0e7 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e0eb 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e0ef 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e0f3 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e0f7 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e0fb 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e0ff 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e103 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e107 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e10b 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e10f 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e113 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e117 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e11b 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e11f 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e123 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e127 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e12b 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e12f 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e133 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e137 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e13b 55:18:181 user_main W[MM]: /Users/vit9696/Desktop/ppsspp_atrac/ppsspp/Core/MemMapFunctions.cpp:91 ReadFromHardware: Invalid address fd73e13f

The logcat output is to big, so only a small snippet . The log is from a older OS X version, but the bug is in newer versions too.

ATM the game shouldn't be listed as playable.
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#23
Moved to Menu
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#24
I don't think "menu" is right category for it now. But wouldn't say that is playable Big GrinD
I tested it on 0.9.1 build 677(Xperia PLAY). Menu looks like fullspeed, graphic are perfect. It's a bit slow, but that's not a problem. At the begining of game, when you go some steps forward (by following arrows on the ground) the hint will pop up ("press X button to jump") and then the emulator freezes.


Attached Files Thumbnail(s)
       
Sorry if my english is bad, I am Slovak.
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#25
Yeah it works better now Big Grin (0.9.1 v716, Xperia Play).
Now there are no freezes, menu is fullspeed, graphics are PERFECT, it works even in races.
It needs just some speed improvements Wink . The game is TOTALLY playable except speed.
Move it back to playable Big Grin
(posting some screenshots).


Attached Files Thumbnail(s)
                       
               
Sorry if my english is bad, I am Slovak.
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#26
Moved. Smile
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.



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#27
thanks mupralsh Smile

//and thanks whole team for developing such a great psp emulator Wink
Sorry if my english is bad, I am Slovak.
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#28
I have big problem with this game now Sad i have version 0.9.1 8.0.8 (xperia play).
When i have disabled buffered rendering, it flickers. It is very very flickering.
After some time of flickering it changes colors to very strnge colors, and it becomes too dark.(and flickering all the time).
Sorry if my english is bad, I am Slovak.
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#29
crashed crashed again in intro
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#30
The game crash if you don't have a savefile.

Download save files here: http://www.gamefaqs.com/psp/929190-crash...cing/saves
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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