Metal Gear Solid: Peace Walker
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08-29-2013, 04:17 PM
Post: #226
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RE: Metal Gear Solid Peace Walker
hello, I can not play this game because it gets stuck on the loading page as inifinita start with the 0.81 version worked but very toned and now hopefully correct it does not work or if there is a solution indicarmela
thanks Stock Rom Galaxy S3 liteada 4 cores overclock 800-1700... |
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08-29-2013, 06:19 PM
Post: #227
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RE: Metal Gear Solid Peace Walker
Hahahahahahahaha....imagine fighting chrysalis in that speed....it'll be like start,bum,argh,dead!!
But the HD version runs at 60fps.... What about Wi-Fi function? When are you gonna get it working? Want to play coop finnaly..... |
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08-29-2013, 07:06 PM
Post: #228
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RE: Metal Gear Solid Peace Walker
When it's done. You're not allowed to ask for ETAs.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-30-2013, 09:41 AM
Post: #229
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RE: Metal Gear Solid Peace Walker
Ok....like Duke Nukem wold say "When its done!!"
Just keep up the great work and everything's gonna come to its place making this the best emulator ever( or is it already?) :-P Just wondering how long is the peace walker 2nd battle gonna be so stubborn....cant find the build where it worked now.... |
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09-01-2013, 12:54 AM
Post: #230
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RE: Metal Gear Solid Peace Walker
Temporary Solution for EU ver.(US needs to be tested):
Run PW with JIT off, start a mission, press the back button (or icon) then press "Save State" and exit the game. Go to settings and enable JIT, then start PW. After PW has started, press the back button (or icon) then press "Load State" and select the most recent one for PW. You will now be playing at a higher speed and you can start another mission with JIT on without it freezing. If you exit the game and restart without doing this over again, the program will freeze on the mission loading screen. |
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09-01-2013, 05:25 AM
(This post was last modified: 09-01-2013 06:15 AM by Griboza.)
Post: #231
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RE: Metal Gear Solid Peace Walker
Since v0.9.1-115 build guards became completely deaf - you can run and even shoot behind without attracting their attention, please anybody check this out
It`s sad because game's picture much more smooth in later builds. p.s. Windows builds tested. |
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09-01-2013, 05:48 PM
Post: #232
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RE: Metal Gear Solid Peace Walker
(09-01-2013 05:25 AM)Griboza Wrote: Since v0.9.1-115 build guards became completely deaf - you can run and even shoot behind without attracting their attention, please anybody check this outyep i confirm this issue. I'm using mosing nagant and the guards don't notice... Very strange... |
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09-01-2013, 07:56 PM
Post: #233
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RE: Metal Gear Solid Peace Walker
Can you find the first build with the issue and the last build that did not have the issue?
If possible, include the full version number, like v0.9.1-101-g97aa1a6. You'll notice that there are multiple v0.9.1-101's. There are deep, philosophical, hardcore development reasons for why that is, but it ultimately means without the full thing it's ambiguous. -[Unknown] |
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09-01-2013, 08:49 PM
Post: #234
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RE: Metal Gear Solid Peace Walker
(09-01-2013 07:56 PM)[Unknown] Wrote: Can you find the first build with the issue and the last build that did not have the issue? v0.9.1-98-g69ed2d4 - last build without issue v0.9.1-115-g2f6bf54 - first build with issue |
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09-02-2013, 07:09 AM
Post: #235
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RE: Metal Gear Solid Peace Walker
i just got all the 90 bgms of this game,sweet!
Contact:::: I don't exist anymore, no use calling a dead person |
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09-06-2013, 06:43 PM
Post: #236
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RE: Metal Gear Solid Peace Walker
oh come on... I'm playing with v0.9.1-223-gdd66715 and still peace walker battle 2 is impossible... when will this bug be fixed?? Best of lucks to the developers, I'll pray for them....
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09-07-2013, 07:48 AM
Post: #237
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RE: Metal Gear Solid Peace Walker
(09-06-2013 06:43 PM)eccianime Wrote: oh come on... I'm playing with v0.9.1-223-gdd66715 and still peace walker battle 2 is impossible... when will this bug be fixed?? Best of lucks to the developers, I'll pray for them....Have you read The Global Rules? No ETAs question please, it's rude really. If you seriously want to help, you can try to find the build that break the game/the last build that works then report it here or here, that will surely help the devs a lot because that's what actually holding this issue. The devs are not working only for the sake of this single game you know. P.S: i'm kojima's fan. ● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link! ● Sorry for my bad english, I'm Indonesian. |
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09-07-2013, 07:50 AM
Post: #238
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RE: Metal Gear Solid Peace Walker
(09-01-2013 08:49 PM)Agent13 Wrote:(09-01-2013 07:56 PM)[Unknown] Wrote: Can you find the first build with the issue and the last build that did not have the issue? Okay, I think I found and fixed it, is it still broken? -[Unknown] |
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09-07-2013, 08:44 AM
(This post was last modified: 09-07-2013 08:55 AM by Agent13.)
Post: #239
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RE: Metal Gear Solid Peace Walker
(09-07-2013 07:50 AM)[Unknown] Wrote:Fixed. Tested the v0.9.1-596-g94d1df0 build. Thanks!(09-01-2013 08:49 PM)Agent13 Wrote:(09-01-2013 07:56 PM)[Unknown] Wrote: Can you find the first build with the issue and the last build that did not have the issue? |
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09-07-2013, 07:07 PM
Post: #240
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RE: Metal Gear Solid Peace Walker
Big thanks for the fix
And I`m also notice some small improvements with new builds as well: blur-effect while final knockout or red mist right after stun-gr explosion, also correct display of fleeting video-flashback in the beginning (then BBoss appears on the beach). |
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