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08-03-2013, 06:02 AM
(This post was last modified: 08-03-2013, 06:03 AM by TheDax.)
In theory, it can be, but if a JIT is well written, the differences in compatibility should be minimal. However, if there are bugs in the interpreter, then that won't magically be fixed just by running it in interpreter mode. It's possible to have a buggy as heck interpreter and an almost perfect JIT for example.
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The Sound of the lastest PPSSPP is still bad, it runs on my Galaxy Tab 2 7.0..
Can you fix it?
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That has nothing to do with this topic.
Anyway, I added a new option yesterday called "BypassOSKWithKeyboard" for Windows. If set to true, it brings up a message box to type values in similar to JPCSP's, letting you input text faster. It doesn't work for Russian/Japanese/non-Roman alphabet characters, though(it'll just send the game question marks).
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(08-06-2013, 11:42 PM)daxtsu Wrote: That has nothing to do with this topic.
Anyway, I added a new option yesterday called "BypassOSKWithKeyboard" for Windows. If set to true, it brings up a message box to type values in similar to JPCSP's, letting you input text faster. It doesn't work for Russian/Japanese/non-Roman alphabet characters, though(it'll just send the game question marks).
off goes one of our requests,thnx...
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Maybe it is time to explain here those settings:
-Render Framebuffers to Memory CPU (for me it is always crashing)
-Render Framebuffers to Memory GPU (for me it shows more graphics in Flow)
-Multithreaded CPU/GPU
-Multithreaded I/O
I know only that it affect speed, but don't know what exactly changes in emulation with this settings...
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(08-06-2013, 11:42 PM)daxtsu Wrote: Anyway, I added a new option yesterday called "BypassOSKWithKeyboard" for Windows. If set to true, it brings up a message box to type values in similar to JPCSP's, letting you input text faster.
To be able to understand this function..where exactly it work(there will be a difference between true and false)
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08-23-2013, 08:12 AM
(This post was last modified: 08-23-2013, 09:42 AM by TheDax.)
It works wherever the game would pop up/show Sony's or PPSSPP's OSK(On-screen Keyboard). Instead of displaying that, it shows a message box you type things into. It doesn't work for games that provide their own. A perfect example is the Monster Hunter series, when naming your character.
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Hmm,that's definitely a cool feature
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Indeed. If you have a keyboard handy, it's definitely faster to type it in than to drag a cursor around the onscreen keyboard.
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(08-23-2013, 08:12 AM)daxtsu Wrote: It works wherever the game would pop up/show Sony's or PPSSPP's OSK(On-screen Keyboard). Instead of displaying that, it shows a message box you type things into. It doesn't work for games that provide their own. A perfect example is the Monster Hunter series, when naming your character.
I think that Monster Hunter Freedom Unite uses Sony's OSK, look at the following :
Screenshot from the XMB, I went to the nickname setting (so it's Sony's OSK, for sure) :
Screenshot from Monster Hunter Freedom Unite, I went to character's name setting :
As far as I can see, the 2 OSK are the same... Nope ?
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Erm, yes, they are the same. That's why I mentioned the game.
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(08-23-2013, 04:51 PM)daxtsu Wrote: Erm, yes, they are the same. That's why I mentioned the game.
I thought about the contrary given that you spoke about Monster Hunter games just after speaking about games that provide their own OSK...
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Not all games use Sony's OSK. See God Eater, for one example.
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(08-23-2013, 05:08 PM)daxtsu Wrote: Not all games use Sony's OSK. See God Eater, for one example.
OK, no problem, I just didn't understand what you said correctly in this post I think...
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Adding configure able combo button where we can press a key/touch single key for a mix of multiple keys. Example: L+R etc.
Useful for games such as God of War, Kingdom Heart...
A way to keep hold key and a way to release when not needed. Example: keep press and hold R. Useful when playing PES 2013 especially on a touch screen...out of hand
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