Thread Rating:
  • 8 Vote(s) - 4.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The 3rd Birthday
(08-12-2013, 06:14 PM)vegetax99 Wrote: Is thier a build for 32 bit build i dont have have 64 bit. build rev 1233

Here: http://www60.zippyshare.com/v/85246879/file.html

Please install this before trying to use above executable:
http://download.microsoft.com/download/1...st_x86.exe

EDIT: Orphis buildbot is working again !
Reply
These newer builds have that graphic overlay on all of them still same problem.
Reply
(08-13-2013, 06:46 PM)vegetax99 Wrote: These newer builds have that graphic overlay on all of them still same problem.

Nope, almost all effect are rendered correctly.
You need to turn on "Multithreaded (experimental)" in "System" settings and "Read FrameBuffers to Memory (CPU)" in "Graphics" settings.
Reply
I did and always on Read FrameBuffers to Memory (CPU) nothing changed.
Reply
(08-13-2013, 06:59 PM)vegetax99 Wrote: I did and always on Read FrameBuffers to Memory (CPU) nothing changed.

Works for me, overlay effect are rendered now correctly (something like motion blur).
My system spec: Windows 8 x64, HD6850, Catalyst 13.8 beta.
I'm using European version of game (ULES-01513).
Reply
Not for me it hasn't using v0.8.1-1315-g2f39c8c
http://www.youtube.com/watch?v=Xvq_pIzRfEQ
Reply
(08-13-2013, 07:42 PM)vegetax99 Wrote: Not for me it hasn't using v0.8.1-1315-g2f39c8c
http://www.youtube.com/watch?v=Xvq_pIzRfEQ

This maybe related only to ULUS-10567 (USA version), European work fine for me.

EDIT: Tested rev 1372, motion blur effect is much less visible, more like on PSP!
Reply
I can confirm, that game crashes in the room with that red orb spawning reaper. Tried many configs and still nothing. The main problem is that it's not like just image got static - you can't go into emu's menu at all, so you have to force close it.
Reply
hopefully the next version update might fix this! Smile i'd love to keep going... hehe...
Reply
Does anyone else have the game crash when using a computer to customize weapons and you try to exit out of it to go back to the game? It seems to happen for me. I even tested it. It's once you select a weapon you want to customize and you try exiting out. It does the same when trying to exit the load screen from the computer as well. I made a log for exiting the weapons screen. I have yet to do so for the load screen.

Code:
38:00:048 Config.cpp:333 I[LOAD]: Config saved: ppsspp.ini 38:01:090 Config.cpp:345 I[LOAD]: Controller config saved: controls.ini 38:03:710 Config.cpp:333 I[LOAD]: Config saved: ppsspp.ini 38:03:717 Config.cpp:345 I[LOAD]: Controller config saved: controls.ini 38:06:219 EmuScreen.cpp:62 I[BOOT]: Starting up hardware. 38:06:219 System.cpp:257 I[HLE]: PPSSPP v0.9-5-g96b2bbd 38:06:221 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000BC80000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 38:06:264 Loaders.cpp:153 I[LOAD]: Identifying file... 38:06:264 PSPLoaders.cpp:121 I[LOAD]: ULUS10567 : The 3rd Birthday 38:06:264 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 38:06:264 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 38:06:265 HLE\sceIo.cpp:345 I[HLE]: Starting up I/O... 38:06:265 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path H:\Ultima\ROMS\PSP\ppsspp\memstick\ 38:06:265 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists H:\Ultima\ROMS\PSP\ppsspp\memstick\ 38:06:265 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path H:\Ultima\ROMS\PSP\ppsspp\flash0\ 38:06:265 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists H:\Ultima\ROMS\PSP\ppsspp\flash0\ 38:06:265 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats 38:06:265 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats 38:06:267 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\PPSSPP_STATE 38:06:267 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\PPSSPP_STATE 38:06:316 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized. 38:06:328 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file 38:06:440 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000012590040 38:06:443 Util\BlockAllocator.cpp:368 I[HLE]: ----------- 38:06:443 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 38:06:443 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08cb3a00 size 004afa00 taken=1 tag=ELF 38:06:443 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08cb3a00 - 0a000000 size 0134c600 taken=0 tag=(untitled) 38:06:445 ELF\ElfReader.cpp:524 N[LOAD]: ELF loading completed successfully. 38:06:445 HLE\sceKernelModule.cpp:557 I[LOAD]: Module pe: 00000000 08c19d20 08c19d38 38:06:446 HLE\sceKernelModule.cpp:733 I[HLE]: Exporting ent 0 named pe, 2 funcs, 4 vars, resident 08c1a228 38:06:447 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 08af9774 38:06:449 root N[HLE]: GLES\Framebuffer.cpp:217 GPU Vendor : Intel 38:06:584 root N[BOOT]: EmuScreen.cpp:104 Loading H:\Ultima\ROMS\PSP\Iso\Parasite Eve-The 3rd Birthday.iso... 38:06:586 root I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=08af98b8, prio=20, stacksize=262144) 38:06:586 root I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 38:06:586 root I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:368 ----------- 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 08cb3a00 size 004afa00 taken=1 tag=ELF 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08cb3a00 - 09cb3a00 size 01000000 taken=1 tag=FPL 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09cb3a00 - 09cdc000 size 00028600 taken=1 tag=UserSbrk 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09cdc000 - 09fbfc00 size 002e3c00 taken=0 tag=(untitled) 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 38:06:587 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 38:06:599 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 38:06:600 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 38:06:600 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 291=sceKernelCreateThread(name=SQEX FILE READING THREAD, entry=08b057b8, prio=18, stacksize=73728) 38:06:600 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=291, argSize=0, argPtr=00000000) 38:06:727 user_main I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 38:06:729 user_main I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08cb2b00, 512, 32, 0, 44100) 38:06:730 user_main I[HLE]: HLE\sceAtrac.cpp:1295 sceAtracReinit(2, 2) 38:06:731 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 300=sceKernelCreateThread(name=AUDIO MIXER THREAD, entry=08bcd448, prio=10, stacksize=32768) 38:06:731 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=300, argSize=0, argPtr=00000000) 38:06:734 user_main E[HLE]: HLE\sceKernelThread.cpp:1298 800201bc=sceKernelReferThreadStatus(276, 09ffe400): bad size 544 38:06:734 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 357=sceKernelCreateThread(name=CDevSd StreamHandler, entry=08bea2e8, prio=20, stacksize=65536) 38:06:734 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=357, argSize=4, argPtr=09ffe3f0) 38:06:735 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 358=sceKernelCreateThread(name=CDevSd MSECHandler, entry=08bea2e8, prio=1c, stacksize=65536) 38:06:735 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=358, argSize=4, argPtr=09ffe610) 38:06:736 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 361=sceKernelCreateThread(name=CDevSd VSYNCHandler, entry=08bea2e8, prio=1c, stacksize=65536) 38:06:736 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=361, argSize=4, argPtr=09ffe610) 38:06:807 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 38:06:807 user_main W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 38:06:808 user_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffe5a0, 167765412) - success 38:06:837 user_main I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() 38:06:887 user_main E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(164285036) 38:06:891 user_main I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3 38:06:924 user_main I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3 38:16:320 user_main I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 38:16:453 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\ICON0.PNG 38:16:456 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:16:456 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09c88ec4) 38:16:456 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 0 38:16:487 user_main I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 16384 in ms0:/PSP/SAVEDATA/ULUS10567SYSDATA/SYSDATA.BIN 38:16:487 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\SYSDATA.BIN 38:16:488 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:16:488 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:16:618 user_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffe720, 167765796) - success 38:22:889 user_main I[HLE]: HLE\sceMpeg.cpp:425 09f38030=sceMpegCreate(09c7a69c, 09f38000, 65536, 09c7a6a0, 512, 0, 0) 38:22:920 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 370=sceKernelCreateThread(name=SQEXTEC Movie Streaming, entry=08b0b55c, prio=6f, stacksize=10240) 38:22:920 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 371=sceKernelCreateThread(name=SQEXTEC Movie Decode, entry=08b09cc8, prio=6f, stacksize=10240) 38:22:920 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 372=sceKernelCreateThread(name=SQEXTEC Movie AudioOutput, entry=08b09dd4, prio=10, stacksize=5120) 38:22:920 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=370, argSize=0, argPtr=00000000) 38:22:953 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x2990000 38:22:954 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 12522420 38:22:954 SQEXTEC Movi W[HLE]: HLE\sceMpeg.cpp:1190 UNIMPL sceMpegFlushAllStream(09c7a69c) 38:22:954 SQEXTEC Movi I[HLE]: HLE\sceMpeg.cpp:534 sceMpegRegistStream(09c7a69c, 0, 0) 38:22:954 SQEXTEC Movi I[HLE]: HLE\sceMpeg.cpp:534 sceMpegRegistStream(09c7a69c, 1, 0) 38:22:954 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=371, argSize=0, argPtr=00000000) 38:22:954 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=372, argSize=0, argPtr=00000000) 38:22:954 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x2990000 38:22:954 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 12522420 38:22:980 idle0 I[HLE]: GLES\Framebuffer.cpp:1232 Destroying FBO for 00000000 : 480 x 272 x 3 38:22:980 idle0 I[HLE]: GLES\Framebuffer.cpp:1232 Destroying FBO for 00088000 : 480 x 272 x 3 38:23:021 user_main I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3 38:23:054 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3 38:24:388 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 38:24:389 SQEXTEC Movi E[HLE]: HLE\sceMpeg.cpp:826 UNIMPL sceMpegAvcDecodeFlush(09c7a69c) 38:24:389 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 38:24:389 SQEXTEC Movi W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 38:24:389 SQEXTEC Movi E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread -1 38:24:390 SQEXTEC Movi E[HLE]: HLE\sceMpeg.cpp:826 UNIMPL sceMpegAvcDecodeFlush(09c7a69c) 38:24:390 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 38:24:491 user_main I[HLE]: HLE\sceMpeg.cpp:425 09f38030=sceMpegCreate(09c7a69c, 09f38000, 65536, 09c7a6a0, 512, 0, 0) 38:24:519 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 376=sceKernelCreateThread(name=SQEXTEC Movie Streaming, entry=08b0b55c, prio=6f, stacksize=10240) 38:24:520 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 377=sceKernelCreateThread(name=SQEXTEC Movie Decode, entry=08b09cc8, prio=6f, stacksize=10240) 38:24:520 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 378=sceKernelCreateThread(name=SQEXTEC Movie AudioOutput, entry=08b09dd4, prio=10, stacksize=5120) 38:24:520 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=376, argSize=0, argPtr=00000000) 38:24:553 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x2BC800 38:24:553 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 2969877 38:24:553 SQEXTEC Movi W[HLE]: HLE\sceMpeg.cpp:1190 UNIMPL sceMpegFlushAllStream(09c7a69c) 38:24:553 SQEXTEC Movi I[HLE]: HLE\sceMpeg.cpp:534 sceMpegRegistStream(09c7a69c, 0, 0) 38:24:553 SQEXTEC Movi I[HLE]: HLE\sceMpeg.cpp:534 sceMpegRegistStream(09c7a69c, 1, 0) 38:24:554 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=377, argSize=0, argPtr=00000000) 38:24:554 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=378, argSize=0, argPtr=00000000) 38:24:554 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x2BC800 38:24:554 SQEXTEC Movi I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 2969877 38:24:569 idle0 I[HLE]: GLES\Framebuffer.cpp:1232 Destroying FBO for 00000000 : 480 x 272 x 3 38:24:570 idle0 I[HLE]: GLES\Framebuffer.cpp:1232 Destroying FBO for 00088000 : 480 x 272 x 3 38:24:620 user_main I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3 38:24:654 SQEXTEC Movi I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3 38:36:021 user_main I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 38:36:154 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\ICON0.PNG 38:36:156 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:36:156 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09c88ec4) 38:36:156 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 0 38:36:189 user_main I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 16384 in ms0:/PSP/SAVEDATA/ULUS10567SYSDATA/SYSDATA.BIN 38:36:189 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\SYSDATA.BIN 38:36:190 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:36:190 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:36:321 user_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffe720, 167765796) - success 38:39:589 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 38:39:589 SQEXTEC Movi E[HLE]: HLE\sceMpeg.cpp:826 UNIMPL sceMpegAvcDecodeFlush(09c7a69c) 38:39:589 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 38:39:590 SQEXTEC Movi W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 38:39:590 SQEXTEC Movi E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread -1 38:39:590 SQEXTEC Movi E[HLE]: HLE\sceMpeg.cpp:826 UNIMPL sceMpegAvcDecodeFlush(09c7a69c) 38:39:590 SQEXTEC Movi I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 38:40:189 user_main I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 38:40:321 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567DATA00\ICON0.PNG 38:40:322 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567DATA00\PARAM.SFO 38:40:323 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09c88ec4) 38:40:323 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 4 38:41:603 user_main I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 131072 in ms0:/PSP/SAVEDATA/ULUS10567DATA00/3RDDATA.BIN 38:41:603 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567DATA00\3RDDATA.BIN 38:41:606 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567DATA00\PARAM.SFO 38:41:606 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567DATA00\PARAM.SFO 38:43:536 user_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffe720, 167765796) - success 38:43:735 user_main I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 38:43:870 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\ICON0.PNG 38:43:872 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:43:872 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(09c88ec4) 38:43:872 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 0 38:43:903 user_main I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 16384 in ms0:/PSP/SAVEDATA/ULUS10567SYSDATA/SYSDATA.BIN 38:43:903 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\SYSDATA.BIN 38:43:904 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:43:904 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening H:\Ultima\ROMS\PSP\ppsspp\memstick\PSP\SAVEDATA\ULUS10567SYSDATA\PARAM.SFO 38:44:035 user_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffe720, 167765796) - success 38:44:825 user_main I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 04154000 : 64 x 32 x 2 38:44:841 user_main W[HLE]: GLES\TextureCache.cpp:213 Render to texture with different formats 7 != 3 at 00088000 38:45:061 CDevSd MSECH I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(085a3070, 0003d450) 38:45:062 CDevSd MSECH W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 38:45:062 CDevSd MSECH I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 38:55:003 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 04154000 (64 x 32 x 2), age 6
Reply
Good Evening!
Smile

So I'm using version 0.9 of the PPSSPP and obtained the following results on the images, I'm managing to play normally and had problems only when I used the LIBERATION!

And when I try to switch characters, the display has a very clear purpose, but so far I'm able to play normally

Confused


Attached Files Thumbnail(s)
               
Reply
I've got a similar thing going on with my game as the first picture in the above post. There's this blue overlay that persists throughout the game with very few exceptions (camera angle getting to close for one). This problem occurs on both the US and EUR versions I've tested. Other than that game seems to work fine.
Reply
Set "Mode" in "Game Settings" -> "Graphics" to "Read Framebuffers To Memory (CPU)"
Enable "Multithreaded" in "Game Settings" -> "System"
Reply
(08-21-2013, 09:11 AM)tapcio Wrote: Set "Mode" in "Game Settings" -> "Graphics" to "Read Framebuffers To Memory (CPU)"
Enable "Multithreaded" in "Game Settings" -> "System"

I put these options and the result is that the screen is "flashing" from time to time and when I changed my character to AYA as she was attached a picture.

Thanks for the help!

Tested On Version 64x PPSSPP and 32x PPSSPP


Attached Files Thumbnail(s)
   
Reply
Disabling "hardware transform" fixes that last pic, but becomes slow a bit Tongue

It's funny cause it only happens if you enable "multithreaded cpu/gpu", but that fixes the HUD from disappearing.
Reply


Forum Jump: