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Crisis Core Final Fantasy VII
07-19-2013, 02:03 AM
Post: #331
RE: Crisis Core: Final Fantasy VII
when will android speed be improved and not even quadcore devices can help improve performance with android. i love you emulator for sure which it was a bit faster on android i know you are working on it keep up the good work
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07-19-2013, 12:58 PM
Post: #332
RE: Crisis Core: Final Fantasy VII
got a quadcore snapdragon 1.5ghz on the lg optimus G and can get around 40-45 fps in game, however I turn on frame skipping I get a nice smooth 60, however this causes flickering, anyway to stop the flickering or is this normally caused by enabling frame skip, good work overall though pc runs 60fps never hiccups at all i5 2.9ghz integrated gpu
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07-20-2013, 12:47 AM
Post: #333
RE: Crisis Core: Final Fantasy VII
Was anybody able to get beyond the Mako Reactor 8 cutscene were Sephiroth remembers how he and Angeal and Genesis "trained" in that training room?

When the cutscene ends, you see the last screen of the scene but you can't do anything because it does not return to the game (I can still press start to pause the game).

Which settings do I have to use in order to be able to continue playing.
Is that even possible?
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07-20-2013, 05:42 AM
Post: #334
RE: Crisis Core: Final Fantasy VII
^i got past that scene fine using the "official latest" version (0.8.1 i think?), i didn't need make any adjustment at all except render resolution which i don't think would cause any problem
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08-03-2013, 09:35 AM (This post was last modified: 08-03-2013 10:10 AM by MaXiMu.)
Post: #335
RE: Crisis Core: Final Fantasy VII
good favourable last changes In my device dualcore 1ghz omap4430 with powervr sgx540 running 70-100% on gameplay and cutscenes but some slowdown for one seconds to 40-100% with play videos and some cutscene running slow 30-40%

In battle 20-30% to 35-60% speed
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08-06-2013, 11:18 AM
Post: #336
RE: Crisis Core: Final Fantasy VII
(01-07-2013 02:19 PM)Merivex Wrote:  Game : Final Fantasy VII Crisis Core
File Format : CSO
Device : Xperia Play
Compatibility : Playable
PPSSPP Version : v0.6-911-g165cfe5

Only Can Be Play Using A Save File To Skip The Intro .

Download Save File Here :
http://www.gamefaqs.com/psp/925138-crisi...-vii/saves

thanks for the save file bro xD
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08-10-2013, 03:44 AM
Post: #337
RE: Crisis Core: Final Fantasy VII
I was in Benora Village, and after entering Angeal's House and seeing the cutscene and all, we go fight Bahamut. Until there alright. After killing Bahamut, there seems to be a cutscene, but on my screen all that appears is a dark "cloud" image with the subtitles, and the image freezes at that dark cloud image, but the subtitles seems to go on slowly. I waited like 30 minutes and nothing changed. I am using PPSSPP 0.8.1-109-g1acb7b4.
Please help.

Screenshot
[Image: awue.png]
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08-10-2013, 05:58 PM (This post was last modified: 08-10-2013 05:59 PM by solarmystic.)
Post: #338
RE: Crisis Core: Final Fantasy VII
(08-10-2013 03:44 AM)swordburst Wrote:  I was in Benora Village, and after entering Angeal's House and seeing the cutscene and all, we go fight Bahamut. Until there alright. After killing Bahamut, there seems to be a cutscene, but on my screen all that appears is a dark "cloud" image with the subtitles, and the image freezes at that dark cloud image, but the subtitles seems to go on slowly. I waited like 30 minutes and nothing changed. I am using PPSSPP 0.8.1-109-g1acb7b4.
Please help.

You are using a very old version of PPSSPP.

Upgrade to the latest revision here, then try again:-

http://buildbot.orphis.net/ppsspp/

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-11-2013, 02:16 AM
Post: #339
RE: Crisis Core Final Fantasy VII
THREAD UPDATED

Smartphone : Samsung Galaxy S4
Console : Playstion Vita
PSN ID : Merivex95<<<[Add me!]
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08-11-2013, 09:41 PM (This post was last modified: 08-11-2013 09:58 PM by swordburst.)
Post: #340
RE: Crisis Core Final Fantasy VII
Yep, problem persisted. But the game emulated way faster. No lag.
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08-12-2013, 06:58 PM
Post: #341
RE: Crisis Core Final Fantasy VII
I have a iPad 2 iOS 6 and after the intro of the game i select new game the game only subtitles of the dialog and after it crash emulator
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08-14-2013, 09:10 PM (This post was last modified: 08-14-2013 09:10 PM by vegetax99.)
Post: #342
RE: Crisis Core Final Fantasy VII
Game intro works http://www.youtube.com/watch?v=jms1KnbMSTA
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08-16-2013, 09:35 AM (This post was last modified: 08-16-2013 09:36 AM by Donel.)
Post: #343
RE: Crisis Core Final Fantasy VII
The shadows in this game are gray for me, does anyone else have this problem?

[Image: ibqx.png]
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08-16-2013, 01:16 PM
Post: #344
RE: Crisis Core Final Fantasy VII
(08-16-2013 09:35 AM)Donel Wrote:  The shadows in this game are gray for me, does anyone else have this problem?

[Image: ibqx.png]

Have you try to disable fast memory ? Maybe that should help .
I don't know if it's work. but some games might need to disable fast memory so it can run properly. Big Grin

Smartphone : Samsung Galaxy S4
Console : Playstion Vita
PSN ID : Merivex95<<<[Add me!]
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08-16-2013, 02:14 PM (This post was last modified: 08-17-2013 04:17 AM by Donel.)
Post: #345
RE: Crisis Core Final Fantasy VII
Fast memory is more related to stability, and at this point, it's very unlikely that it causes any problem.

I've messed with every option and the shadow bug is still there. Actually, I just posted about the problem to confirm that it is a problem with the emulator, not with my PC/configuration. This shadow bug has always happened to me, even on the first versions of the emulator.
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