(08-14-2013, 09:16 PM)brujo55 Wrote: in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.
good improved.
tested on galaxy s3
On Windows x86
Is a shadow problem with read framebuffer to memory (CPU and GPU) (Tested with v0.8.1-1372)
set read framebuffer to memory GPU only and before start the game.
Doesn't work
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB
PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
(08-21-2013, 11:21 AM)Daymarez Wrote: In 0.9 on Android the in game is black, menus work but its really dark can't see, maybe the emu was hit wit solar flare?
as @vsub_ said,the games really have a problem for now,the only thing you can do is set it to buffered render(has some bug) or read to framebuffer to gpu(games working good),as for non buffered it mostly black screen and read framebuffer to cpu is really slow,the first two setting can help fixed the black screen,also disable the antialising couse it improve graphic but slow down the emulation.
btw,look like dbz budokai 1 has bug with non buffered mode,the ground seem buggy,and all ki attack will flickering/swapping like that.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked
my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000
i'm a tester,but not as good as other,please be kind with me,haha.
In dragon ball z tenkaichi tag team when I have buffered rendering off then the battle turns black (3D parts) please help. When I have it on the pixels and colors are messed up. Please reply ! The speed is great after the 0.9 update but now after the update the bug appeared
(08-21-2013, 07:34 PM)Blujoker Wrote: In dragon ball z tenkaichi tag team when I have buffered rendering off then the battle turns black (3D parts) please help. When I have it on the pixels and colors are messed up. Please reply ! The speed is great after the 0.9 update but now after the update the bug appeared
Turn on Read Framebuffers to Memory (GPU) and Antialiasing...
I got full speed with frameskip 2 at Galaxy S4 Octa.
Good Luck