Dragon Ball Z Tenkaichi Tag Team
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08-15-2013, 04:25 PM
Post: #136
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-15-2013 04:19 PM)brujo55 Wrote:(08-15-2013 04:08 PM)Superearth958 Wrote:set read framebuffer to memory GPU only and before start the game.(08-14-2013 09:16 PM)brujo55 Wrote: in v0.8.1-1358-g9aafdea,when is selected read frame buffer to gpu,the game looks much better.black textures gone.Full speed now.On Windows x86 Doesn't work Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-15-2013, 04:39 PM
(This post was last modified: 08-15-2013 04:40 PM by brujo55.)
Post: #137
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
strange for me working fine.maybe is cause of other setting.
. check your ini.files |
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08-15-2013, 04:50 PM
Post: #138
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-15-2013, 04:57 PM
Post: #139
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
check your psp folder.
is there a archive ini.file. |
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08-15-2013, 05:11 PM
Post: #140
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-15-2013 04:57 PM)brujo55 Wrote: check your psp folder. I don't have this archive in any version of PPSSPP Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-15-2013, 05:18 PM
(This post was last modified: 08-15-2013 05:18 PM by brujo55.)
Post: #141
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
replace this ppsspp.ini in your ppsspp folder
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08-15-2013, 05:25 PM
Post: #142
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
I put the ini in the ppsspp Folder
But the problem is still there So what do I do now? Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-15-2013, 05:45 PM
Post: #143
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
no idea bro.
I'm at work so i cant test in my pc.but i will later night |
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08-21-2013, 11:21 AM
Post: #144
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
In 0.9 on Android the in game is black, menus work but its really dark can't see, maybe the emu was hit wit solar flare?
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08-21-2013, 11:32 AM
Post: #145
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
PPSSPP have problems with that game.
The problem started somewhere between 8.1-974 and 8.1-1055 Works fine on 8.1-974 Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-21-2013, 11:52 AM
Post: #146
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RE: Dragon Ball Z Tenkaichi Tag Team [playable]
(08-21-2013 11:21 AM)Daymarez Wrote: In 0.9 on Android the in game is black, menus work but its really dark can't see, maybe the emu was hit wit solar flare? as @vsub_ said,the games really have a problem for now,the only thing you can do is set it to buffered render(has some bug) or read to framebuffer to gpu(games working good),as for non buffered it mostly black screen and read framebuffer to cpu is really slow,the first two setting can help fixed the black screen,also disable the antialising couse it improve graphic but slow down the emulation. btw,look like dbz budokai 1 has bug with non buffered mode,the ground seem buggy,and all ki attack will flickering/swapping like that. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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08-21-2013, 07:34 PM
Post: #147
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RE: Dragon Ball Z Tenkaichi Tag Team
In dragon ball z tenkaichi tag team when I have buffered rendering off then the battle turns black (3D parts) please help. When I have it on the pixels and colors are messed up. Please reply ! The speed is great after the 0.9 update but now after the update the bug appeared
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08-22-2013, 12:14 PM
Post: #148
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RE: Dragon Ball Z Tenkaichi Tag Team
(08-21-2013 07:34 PM)Blujoker Wrote: In dragon ball z tenkaichi tag team when I have buffered rendering off then the battle turns black (3D parts) please help. When I have it on the pixels and colors are messed up. Please reply ! The speed is great after the 0.9 update but now after the update the bug appeared Turn on Read Framebuffers to Memory (GPU) and Antialiasing... I got full speed with frameskip 2 at Galaxy S4 Octa. Good Luck |
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08-22-2013, 06:57 PM
Post: #149
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RE: Dragon Ball Z Tenkaichi Tag Team
screenshot with "Read Framebuffers to Memory (GPU)"
I'm open on photosop then add duplicate image with effect "color burn" that result is identical on screenshot with "Buffered Rendering" conclusion with "Buffered Rendering" -shadow error on the ground -color burn effect on top layer Sorry for my english, I'm from Indonesia |
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08-28-2013, 11:27 PM
Post: #150
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RE: Dragon Ball Z Tenkaichi Tag Team
Could anyone suggest the best settings for playing on an S3?
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