Fate/Unlimited Codes
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05-05-2013, 09:35 AM
Post: #16
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RE: Fate/Unlimited Codes
so in v0.7.5 there is no graphical glitch? how bout its fps?
if there is no glitch on v0.7.5 i will try it ^_^V |
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05-05-2013, 10:03 AM
Post: #17
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RE: Fate/Unlimited Codes
I really dont remember which version it was. What phone are you using iricecake?
Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870 Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU |
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05-05-2013, 02:49 PM
Post: #18
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RE: Fate/Unlimited Codes
Andorid 4.0 OS
Allwinner many core A13 Processor DDR2 512MB, 4GB i copied it on net.. i search for the specs on my tablet |
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05-10-2013, 11:03 AM
(This post was last modified: 05-11-2013 07:19 PM by NGboo.)
Post: #19
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RE: Fate/Unlimited Codes
In the latest version (0.7.6-490), the BGM plays (unlike before), but it's a bit loud (decreasing the volume doesn't affect it), and the SFX are still a little bit crackling.
edit: 0.7.6-515 - SFX and BGM are emulated flawlessly! The only graphical glitch that I've noticed is during the last step of Archer's UBW - the letters are invisible (without buffered rendering) or covered with the rectangle, which is filled with (animated) parts of current on-screen graphics (with buffered rendering turned on). It looks like this: BTW, I'm amazed by the progress of this emulator. Bravo for the programmers! |
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05-15-2013, 05:44 PM
Post: #20
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RE: Fate/Unlimited Codes
In 0.7.6.-593 - the game hangs after a while.
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05-15-2013, 07:43 PM
(This post was last modified: 05-15-2013 09:07 PM by solarmystic.)
Post: #21
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RE: Fate/Unlimited Codes
(05-15-2013 05:44 PM)NGboo Wrote: In 0.7.6.-593 - the game hangs after a while. Please give the platform you're testing on, thanks. EDIT:- Confirmed. I suspect the cause is similar to the Mortal Kombat issue, thanks for reporting. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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05-15-2013, 07:56 PM
Post: #22
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RE: Fate/Unlimited Codes
(05-10-2013 11:03 AM)NGboo Wrote: In the latest version (0.7.6-490), the BGM plays (unlike before), but it's a bit loud (decreasing the volume doesn't affect it), and the SFX are still a little bit crackling.Strange... Persona 3 has the exact same issue when selecting enemies to attack. |
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05-16-2013, 07:54 AM
Post: #23
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RE: Fate/Unlimited Codes | |||
05-18-2013, 11:21 PM
Post: #24
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RE: Fate/Unlimited Codes
from the version v0.7.6-644 and up, i have broken graphics ! im using an android by the way
i have tried without hardware transform and also without media engine etc, etc, and nothing D: plz fix thiss |
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05-26-2013, 11:56 AM
Post: #25
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RE: Fate/Unlimited Codes
everything is working perfect now ! including the sound! i can hear the music and voices of the characters at fighting and all! build v0.7.6-828 on android ~~ thank you so much
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06-23-2013, 10:00 AM
Post: #26
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RE: Fate/Unlimited Codes
In 0.7.6-1564 (windows 7 32bit), there are no more glitches in Archer's UBW (buffered rendering off) - all letters are visible! I think that now F/UC is emulated 100%.
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07-02-2013, 04:22 PM
(This post was last modified: 07-02-2013 04:22 PM by setite.)
Post: #27
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RE: Fate/Unlimited Codes
v0.8.1-74-g88b9fa7 (windows 32bit)
Rin's light attack consistently causes the client to immediately crash (oddly only when the player does it). I haven't been able to reproduce anything similar with the other characters. With or without buffred rendering enabled. |
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08-13-2013, 12:11 PM
Post: #28
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RE: Fate/Unlimited Codes
(07-02-2013 04:22 PM)setite Wrote: v0.8.1-74-g88b9fa7 (windows 32bit) The problem still exist(0.8.1-1275 x86) 1.Start a battle and choose Rin as your character 2.There is 99% PPSSPP to crash if you are at certain distance of the other character and press the O button...if you are not close enough,ppsspp will not crash. It doesn't happen on 0.8.1-589 in non-buffered mode and when she shoot that thing,for a split second almost always some weird gfx bug is appear. Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-22-2013, 04:38 PM
(This post was last modified: 08-22-2013 04:47 PM by hollowfeel.)
Post: #29
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RE: Fate/Unlimited Codes
in my view this game in Emu the fullspeedd i slower than in PSP how do i do i use farp and its always show20FPS
okay i think some body dont uderstand what i said ok plz compare 2 video in youtube 1. http://www.youtube.com/watch?v=0GZoyqHwQM8 inpsp 2. http://www.youtube.com/watch?v=SEmEHnfisB4 in Ppsspp |
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08-22-2013, 04:54 PM
Post: #30
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RE: Fate/Unlimited Codes
It was always working like that...no fix yet
The thing I like about this game is that there are many combos and the battles are fast...sadly the game is running slow on ppsspp Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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