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Ridge Racer 2
(07-03-2013, 08:34 AM)Brian.F Wrote: I'm getting nearly perfect speed and sound by changing the cpu limit to 333 and changing the speed toggle between 222 and 333 as 333 was the limit sony changed the psp to from 222

Actually think it's better to have them both on 333 as I found no slow down at all, it just jitters a bit

Good info Cool

I can't wait until DirectX support comes, so I can use SweetFX on this game Smile
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This game already run perfectly on emulador? Well, I don't see any problem.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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Some graphic issues still exist, especially for us perfectionists.
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(07-10-2013, 04:18 PM)GuilhermeGS2 Wrote: This game already run perfectly on emulador? Well, I don't see any problem.
Image issue with Buffered Rendering is still not fixed, and rearview mirror still doesn't work.

[Image: screen00001_zps955763e1.jpg]

[Image: screen00000_zpse6d11edf.jpg]
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OK, but without buffer rendering, I not see problem.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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(07-11-2013, 05:06 PM)GuilhermeGS2 Wrote: OK, but without buffer rendering, I not see problem.

But buffered rendering makes the game look better(graphical glitch notwithstanding) overall and is closer to how it's supposed to look on the real psp. That's why we're hoping it gets fixed.

Oh and in case anyone's wondering, the rear view mirror is *REQUIRED* in this game once you get to the Maximum Class GP races, because blocking the AI is part of the strategy and you WILL need to block them or else you will lose every time!
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(07-11-2013, 09:09 PM)isamu Wrote:
(07-11-2013, 05:06 PM)GuilhermeGS2 Wrote: OK, but without buffer rendering, I not see problem.

But buffered rendering makes the game look better(graphical glitch notwithstanding) overall and is closer to how it's supposed to look on the real psp. That's why we're hoping it gets fixed.

Oh and in case anyone's wondering, the rear view mirror is *REQUIRED* in this game once you get to the Maximum Class GP races, because blocking the AI is part of the strategy and you WILL need to block them or else you will lose every time!

Moreover AFAIK disabling buffer rendering also disables car reflections effect which basically you play this game at VERY LOW level of detail, so yeah.....
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Yeah, I know it. But I also was not remembering me at the mirror issue.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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Rearview mirror issue is fixed in 0.8.1-829 Smile

[Image: screen00000_zpsa340cd18.jpg]
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Only the mirror? What about the head/taillights/exhaust and motion blur effect?

Also I recall the digital speedometers are pretty much unreadable (basically you can't tell whether the gauge moves or not, JPCSP have the same issue too).
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(07-27-2013, 10:26 AM)Razorback Wrote: Only the mirror? What about the head/taillights/exhaust and motion blur effect?

Also I recall the digital speedometers are pretty much unreadable (basically you can't tell whether the gauge moves or not, JPCSP have the same issue too).

One thing at a time my friend. It would certainly be nice to fix those other bugs, but for now, this is a **HUUUGE** breakthough and arguably the most important bug fix for this game to date. You NEED the rearview mirror to win most of the races in the Max Tour.

Thank you, kudos and major props to Hendrik and his dev team for finally fixing the mirror! Big Grin
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Brake lights and digital speedometers are still not fixed.


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Head/taillights issue with BR on is fixed in 0.8.1-997.

   

   
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Thx for the heads up. What about the graphical glitches with BR on?
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(07-31-2013, 09:05 AM)isamu Wrote: Thx for the heads up. What about the graphical glitches with BR on?

Still there. Enable 2xSSAA as usual to get rid of them.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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