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Hatsune Miku: Project Diva Extend
07-02-2013, 12:21 PM
Post: #76
RE: Hatsune Miku: Project Diva Extend
(07-02-2013 04:32 AM)Syntheril Wrote:  The game runs almost perfectly for me. No delay on music, no flickering images. Running on a Windows 7 x64 and Samsung Galaxy Tab using the latest devbuild from github.

But there's a hit delay which makes the game almost unplayable. Anyone had this too? Is there anyway to solve it?

I have this lag too, but in phantasy star portable 2, dont have diva to check it.
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07-03-2013, 11:00 AM
Post: #77
RE: Hatsune Miku: Project Diva Extend
(07-02-2013 12:21 PM)serafin72 Wrote:  I have this lag too, but in phantasy star portable 2, dont have diva to check it.

It looks like some games have this. DJMAX BS and Pop n Music have this issue too.
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07-16-2013, 10:19 PM
Post: #78
RE: Hatsune Miku: Project Diva Extend
My game runs smoothly exept for the part where I can't use the arrow keys... no matter what settings I use the d-pad only works for the "square-circle-triangle-cross" like the D-pad settings are the same as the others

Any Idea how to solve this?
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07-17-2013, 01:24 AM
Post: #79
RE: Hatsune Miku: Project Diva Extend
Guys, can you help me in the Edit Mode. I tried making a Music Folder in memstick but when I try to access it in Edit mode, all is in there are 2 nameless folder and I cant find the mp3 file that I put inside. Hope you can help me in here
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07-18-2013, 08:56 AM (This post was last modified: 07-18-2013 09:11 AM by RinkuFO.)
Post: #80
RE: Hatsune Miku: Project Diva Extend
Good news everyone, a commit called "Avoid unnecessary buffer flips even when buffered rendering is on." results an impact speed for Buffered mode Big Grin (like before: 42 Speed, After this commit: 59.9-60 Speed=nearly perfect). today the Buffered mode's speed was almost same as non-buffered.

PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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07-19-2013, 03:56 AM
Post: #81
RE: Hatsune Miku: Project Diva Extend
(07-16-2013 10:19 PM)wacokid Wrote:  My game runs smoothly exept for the part where I can't use the arrow keys... no matter what settings I use the d-pad only works for the "square-circle-triangle-cross" like the D-pad settings are the same as the others

Any Idea how to solve this?

Have you tried the tutorial of this game??? If you want to hit the up arrow note, you should press triangle and up button at the same time, hit the right arrow note with circle and right button, and so on...

OS: Windows 8 Enterprise 64-bit
CPU: Intel Core i3-3217U 1.8GHz
RAM: 4GB
GPU: NVIDIA GeForce GT 740M 2GB
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07-22-2013, 04:08 PM (This post was last modified: 07-22-2013 04:09 PM by serafin72.)
Post: #82
RE: Hatsune Miku: Project Diva Extend
OK, I checked this game and indeed there is delay when pressing button and game reaction. Or it's something with fucked up game speed (but it showed 60). So it's unplayable.
Used latest windows build v0.8.1-734-g9c73528, game showed 60 speed and 30 fps, tried change some options but with no changes.
I'm not English and my writing is sucks ha ha (but understand English very well), maybe someone will check this and try fix with new builds.
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07-27-2013, 08:33 AM
Post: #83
RE: Hatsune Miku: Project Diva Extend
^ It's an old issue. Let's just wait for new devbuild and test it for now.
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08-18-2013, 06:02 PM
Post: #84
Question RE: Hatsune Miku: Project Diva Extend
dear nexus 7 users, could you share with me screenshots with your settings? are your tablets overclocked? i try and try but i couldn't reach 60 fps at all. my max is 30. and lags during gameplay are unbearable. i dunno what to think.
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08-18-2013, 10:47 PM
Post: #85
RE: Hatsune Miku: Project Diva Extend
(08-18-2013 06:02 PM)lolirobot Wrote:  dear nexus 7 users, could you share with me screenshots with your settings? are your tablets overclocked? i try and try but i couldn't reach 60 fps at all. my max is 30. and lags during gameplay are unbearable. i dunno what to think.

use the frameskipping option
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10-10-2013, 06:02 AM (This post was last modified: 10-10-2013 06:03 AM by RinkuFO.)
Post: #86
RE: Hatsune Miku: Project Diva Extend
On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed.

Uta ni katachi wa nai keredo, Disappearance of miku, and Starduster and Sekiranun Graffiti(?) are the songs that I noticed the speed is being dropped because of big/many alpha blending occurred.

example:
Uta ni katachi wa nai keredo = flashback effects (See Attachment#1)
and others (See the attachments)


Attached File(s) Thumbnail(s)
               

PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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10-10-2013, 02:19 PM
Post: #87
RE: Hatsune Miku: Project Diva Extend
(10-10-2013 06:02 AM)RinkuFO Wrote:  On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed.

Uta ni katachi wa nai keredo, Disappearance of miku, and Starduster and Sekiranun Graffiti(?) are the songs that I noticed the speed is being dropped because of big/many alpha blending occurred.

example:
Uta ni katachi wa nai keredo = flashback effects (See Attachment#1)
and others (See the attachments)

You could probably work around this by reducing the render resolution.
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10-11-2013, 12:37 AM (This post was last modified: 10-11-2013 12:43 AM by RinkuFO.)
Post: #88
RE: Hatsune Miku: Project Diva Extend
(10-10-2013 02:19 PM)Henrik Wrote:  
(10-10-2013 06:02 AM)RinkuFO Wrote:  On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed.

Uta ni katachi wa nai keredo, Disappearance of miku, and Starduster and Sekiranun Graffiti(?) are the songs that I noticed the speed is being dropped because of big/many alpha blending occurred.

example:
Uta ni katachi wa nai keredo = flashback effects (See Attachment#1)
and others (See the attachments)

You could probably work around this by reducing the render resolution.

yes i know, but still even reducing resolution/nonbuffered mode is still slow but only a bit faster, i just screenshot these from desktop for just a rush instead print screening from android and transferring to desktop.

PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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10-14-2013, 04:54 AM (This post was last modified: 02-27-2014 01:39 PM by LunaMoo.)
Post: #89
RE: Hatsune Miku: Project Diva Extend
As I said in custom shader thread where I posted a small screenie while working over this ~ here's my partial implementation of PDE english patch which since isn't based on prx works in ppsspp.;p
Small update: Also added an optional ppf patch to remove the cute, but low res stamp which shows in the top right corner while watching PV's which can be used together with cheat to remove subtitles which I included in translation patch package to make some nice screenshotsSmile.

partial english ppf patch download
optional Miku Stamp Remover download
===========
Next year's edit: PSP Cipher for pc - you can use this handy app to decrypt eboot.bin which is required by the patch if you don't have psp and don't want to bother with jpcsp or iso tool.
===========
And another edit:
From v0.9.7.2-116-g909fc3d and up PPSSPP can directly dump decrypted eboot.bin while running the game(it's an option in system->developer tools), I'm used to psp cipher so didn't really tried this new feature with any game yet, but I guess the decrypted eboot goes to "memstick\PSP\SYSTEM\DUMP\" folder and is saved as "disc_ID.bin".
===========

It's based on prx english patch by codestation/Nightsail, it has few corrections over their patch, but also alot of limitations as simply applied on unhacked elf, it's also partial ~ has only stuff which I found usefull for myself.
All details/instructions are in the readme.txt included with the package. Wanted to release it a bit later, but turns out I'll be extra busy this weak and I don't plan on improving it more anyway hoping we can get prx patch support in the future so take it as it is and in case of problems just ask here ~ I'm pretty sure most people here know how to decrypt eboot, and apply ppf patches so that's nothing really hard.

Also while making this I made a cheat to disable subtitles which is nice for eyecandy screenshots especially with shader which BTW is sole reason why I decided to make at least such partial translation since the game looks damn beautiful now;o.

Well ~ have fun.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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10-14-2013, 04:57 PM
Post: #90
RE: Hatsune Miku: Project Diva Extend
Thank LunaMoo for this patch!! Big Grin!!

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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