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Innocent Life - A Futuristic Harvest Moon
#1
Brick 
since older thread got locked
http://forums.ppsspp.org/showthread.php?...rvest+moon[/php]
,i have no choice but to create seconds threadTongue

tested with v0.7.6 1508

it just black screen after the island pic(which mean it can't go ingame)
fmv work flawessly,the games been playable before,but now it just black screen when want to play.i will create the issue in githubIdea

p/s:mod can merge this thread if you wantCool,i don't have the authorities to unlock the thread.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Reply
#2
Title: Innocent Life - A Futuristic Harvest Moon
Genre: RPG/Simulation
Region: US
Format: CSO
Version: 0.8.1, v0.8.1-339-g8988d69 (2013-07-06 18:35:12)
Game ID: ULUS-10219
OS: Windows XP SP3 32bit
Compatability: Menu/Unplayable
Notes: The intro shows up properly. Flickers if enabling Frame Skipping. When starting a new game, the intro that follows runs very slow (6VPS). When loading from a previously-saved game it crashes PPSSPP.


Logs:
Code:
19:21:500 EmuScreen.cpp:54 I[BOOT]: Starting up hardware. 19:21:500 System.cpp:70 I[HLE]: PPSSPP v0.8.1 19:21:500 MemArena.cpp:369 I[MM]: Found valid memory base at 03C00000 after 12 tries. 19:21:500 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 04420000 (mirror at 0 @ 0BC00000, uncached @ 0BC00000) 19:21:625 Loaders.cpp:132 I[LOAD]: Identifying file... 19:21:640 PSPLoaders.cpp:67 I[LOAD]: ULUS10219 : Innocent Life 19:21:640 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 19:21:640 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 19:21:640 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 19:21:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\ 19:21:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\ 19:21:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\flash0\ 19:21:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\flash0\ 19:21:656 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats 19:21:656 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats 19:21:656 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE 19:21:656 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE 19:21:781 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized. 19:21:796 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file 19:21:828 C:\dev\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0AB40020 19:21:843 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 19:21:843 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:21:843 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF 19:21:843 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a3cb00 - 0a000000 size 015c3500 taken=0 tag=(untitled) 19:21:843 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 19:21:890 HLE\sceKernelModule.cpp:572 I[LOAD]: Module Innocent_Life: 088bd4a0 08899364 0889937c 19:21:890 HLE\sceKernelModule.cpp:741 I[HLE]: Exporting ent 0 named Innocent_Life, 2 funcs, 4 vars, resident 088996e0 19:21:890 HLE\sceKernelModule.cpp:964 I[LOAD]: Module entry: 08804128 19:22:062 root N[BOOT]: EmuScreen.cpp:98 Loading D:\Downloads\Browser\PPSSPP\Innocent Life A Futuristic Harvest Moon .cso... 19:22:062 root I[HLE]: HLE\sceKernelThread.cpp:1887 276=sceKernelCreateThread(name=user_main, entry=088041fc, prio=20, stacksize=8192) 19:22:062 root I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 19:22:062 root I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0 19:22:062 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 19:22:062 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:22:062 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF 19:22:062 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a3cb00 - 08a7d000 size 00040500 taken=1 tag=UserSbrk 19:22:062 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a7d000 - 09ffdc00 size 01580c00 taken=0 tag=(untitled) 19:22:062 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/user_main 19:22:062 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 19:22:062 user_main I[HLE]: HLE\sceKernelThread.cpp:1887 278=sceKernelCreateThread(name=game_main, entry=0881a710, prio=40, stacksize=21236736) 19:22:062 user_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=278, argSize=4, argPtr=09fff6a0) 19:22:125 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 287=sceKernelCreateThread(name=DVDUMD_STATE, entry=088466fc, prio=32, stacksize=4096) 19:22:125 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) 19:22:234 game_main I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header 19:22:234 game_main I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file 19:22:234 game_main I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module 19:22:234 game_main I[HLE]: HLE\sceKernelModule.cpp:1100 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 19:22:234 game_main I[HLE]: HLE\sceKernelModule.cpp:1133 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=09ffd890,00000000): faked (undecryptable module) 19:22:234 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 290=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:234 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=290, argSize=4, argPtr=09ffd8d0) 19:22:234 game_main I[HLE]: HLE\scePower.cpp:197 sceKernelVolatileMemTryLock(0, 09ffd980, 167762308) - success 19:22:250 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:22:328 game_main I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08a3b8c0, 256, 32, 0, 44100) 19:22:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 294=sceKernelCreateThread(name=sndp thread, entry=08842aa0, prio=10, stacksize=4096) 19:22:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=294, argSize=0, argPtr=00000000) 19:22:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 296=sceKernelCreateThread(name=at3 thread0, entry=08843834, prio=10, stacksize=65536) 19:22:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 298=sceKernelCreateThread(name=at3 thread1, entry=08843834, prio=10, stacksize=65536) 19:22:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 299=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=299, argSize=4, argPtr=09ffd8a0) 19:22:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:375 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:22:437 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 301=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:437 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=301, argSize=4, argPtr=09ffd8a0) 19:22:437 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:437 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:453 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:22:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 303=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=303, argSize=4, argPtr=09ffd8a0) 19:22:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:546 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:22:640 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 305=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:640 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=305, argSize=4, argPtr=09ffd8a0) 19:22:640 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:640 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:656 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:22:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 307=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=307, argSize=4, argPtr=09ffd8a0) 19:22:734 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:734 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:765 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:22:843 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 309=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:843 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=309, argSize=4, argPtr=09ffd8d0) 19:22:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:843 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:22:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 311=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:22:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=311, argSize=4, argPtr=09ffd8c0) 19:22:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:22:937 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:23:046 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 313=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:23:046 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=313, argSize=4, argPtr=09ffd8b0) 19:23:046 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:046 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:062 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:23:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 315=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:23:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=315, argSize=4, argPtr=09ffd780) 19:23:140 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:140 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:140 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:23:234 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 317=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:23:234 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=317, argSize=4, argPtr=09ffd780) 19:23:234 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:234 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:234 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:23:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 319=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:23:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=319, argSize=4, argPtr=09ffd940) 19:23:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:343 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:23:437 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(0) [crop_spec.dat] 19:23:437 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(1) [item_spec.dat] 19:23:437 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(2) [rail_spec.dat] 19:23:437 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(3) [common_spec.dat] 19:23:437 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(4) [motion_spec.dat] 19:23:437 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 321=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:23:437 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=321, argSize=4, argPtr=09ffd940) 19:23:437 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:437 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:437 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:23:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 323=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:23:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=323, argSize=4, argPtr=09ffd940) 19:23:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:531 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:23:640 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 325=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:23:640 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=325, argSize=4, argPtr=09ffd950) 19:23:640 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:640 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:23:656 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:25:187 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 327=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:25:187 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=327, argSize=4, argPtr=09ffd950) 19:25:187 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:25:187 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:25:187 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:27:203 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 329=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:27:203 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=329, argSize=4, argPtr=09ffd950) 19:27:203 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:27:203 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:27:203 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:28:734 game_main I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3 19:28:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 331=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:28:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=331, argSize=4, argPtr=08ec6ec0) 19:28:750 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:28:750 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:28:750 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:29:281 game_main I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3 19:29:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 333=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:29:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=333, argSize=4, argPtr=08ec6f70) 19:29:281 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:29:312 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 334=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:29:312 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=334, argSize=4, argPtr=08ec6f80) 19:29:312 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:30:171 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 335=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:30:171 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=335, argSize=4, argPtr=08ec6da0) 19:30:171 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:30:171 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:30:187 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:31:359 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 337=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:31:359 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=337, argSize=4, argPtr=08ec6bb0) 19:31:359 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:31:359 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:31:375 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:31:484 game_main I[HLE]: HLE\scePower.cpp:215 sceKernelVolatileMemUnlock(0) 19:31:484 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024) 19:31:484 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 8 19:31:703 game_main I[HLE]: HLE\scePower.cpp:197 sceKernelVolatileMemTryLock(0, 08ec6dd0, 149712340) - success 19:31:703 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/017.pmf",1) 19:31:703 game_main I[HLE]: HLE\sceMpeg.cpp:338 sceMpegInit() 19:31:703 game_main I[HLE]: HLE\sceMpeg.cpp:415 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 19:31:718 game_main I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x75000 19:31:718 game_main I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 810720 19:31:718 game_main I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x75000 19:31:718 game_main I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 810720 19:31:718 game_main I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(08ec6c10, 08ec5c10) 19:31:718 game_main I[HLE]: HLE\scePsmf.cpp:204 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 19:31:718 game_main I[HLE]: HLE\scePsmf.cpp:213 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 19:31:718 game_main W[HLE]: HLE\scePsmf.cpp:451 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 19:31:718 game_main I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 0, 0) 19:31:718 game_main I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 1, 0) 19:31:718 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 19:31:718 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 19:31:718 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 19:31:718 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 19:31:734 idle0 I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00088000 : 480 x 272 x 3 19:31:734 idle0 I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00000000 : 480 x 272 x 3 19:31:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 347=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 19:31:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 348=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 19:31:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 349=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 19:31:734 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: ********** PlayMovie (0) ********** 19:31:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=349, argSize=4, argPtr=08ec6db4) 19:31:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=347, argSize=4, argPtr=08ec6db4) 19:31:734 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=348, argSize=4, argPtr=08ec6db8) 19:31:796 readThread I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:33:328 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3 19:33:359 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3 19:41:046 game_main E[HLE]: HLE\sceMpeg.cpp:747 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14) 19:41:187 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame count = 241 19:41:187 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame loss = 0 19:41:187 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:41:234 soundThread I[HLE]: HLE\sceIo.cpp:581 stdout: sound count = 173 19:41:234 soundThread I[HLE]: HLE\sceIo.cpp:581 stdout: sound delay = 0 19:41:234 soundThread I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:41:234 game_main I[HLE]: HLE\sceMpeg.cpp:1027 sceMpegFinish(...) 19:41:234 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: program end 19:41:234 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/002.pmf",1) 19:41:234 game_main I[HLE]: HLE\sceMpeg.cpp:338 sceMpegInit() 19:41:250 game_main I[HLE]: HLE\sceMpeg.cpp:415 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 19:41:265 game_main I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x4A800 19:41:265 game_main I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 543453 19:41:265 game_main I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x4A800 19:41:265 game_main I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 543453 19:41:265 game_main I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(08ec6c10, 08ec5c10) 19:41:265 game_main I[HLE]: HLE\scePsmf.cpp:204 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 19:41:265 game_main I[HLE]: HLE\scePsmf.cpp:213 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 19:41:265 game_main W[HLE]: HLE\scePsmf.cpp:451 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 19:41:265 game_main I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 0, 0) 19:41:265 game_main I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 1, 0) 19:41:265 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 19:41:265 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 19:41:265 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 19:41:265 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 19:41:281 idle0 I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00000000 : 480 x 272 x 3 19:41:281 idle0 I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00088000 : 480 x 272 x 3 19:41:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 358=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 19:41:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 359=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 19:41:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 360=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 19:41:281 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: ********** PlayMovie (1) ********** 19:41:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=360, argSize=4, argPtr=08ec6db4) 19:41:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=358, argSize=4, argPtr=08ec6db4) 19:41:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=359, argSize=4, argPtr=08ec6db8) 19:41:328 readThread I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:44:343 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3 19:44:359 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3 19:49:093 game_main E[HLE]: HLE\sceMpeg.cpp:747 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14) 19:49:234 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame count = 152 19:49:234 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame loss = 0 19:49:234 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:49:281 soundThread I[HLE]: HLE\sceIo.cpp:581 stdout: sound count = 109 19:49:281 soundThread I[HLE]: HLE\sceIo.cpp:581 stdout: sound delay = 0 19:49:281 soundThread I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:49:281 game_main I[HLE]: HLE\sceMpeg.cpp:1027 sceMpegFinish(...) 19:49:281 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: program end 19:49:281 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/018.pmf",2) 19:49:281 game_main I[HLE]: HLE\sceMpeg.cpp:338 sceMpegInit() 19:49:281 game_main I[HLE]: HLE\sceMpeg.cpp:415 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 19:49:312 game_main I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x627000 19:49:312 game_main I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 4594500 19:49:312 game_main I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x627000 19:49:312 game_main I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 4594500 19:49:312 game_main I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(08ec6c10, 08ec5c10) 19:49:312 game_main I[HLE]: HLE\scePsmf.cpp:204 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 19:49:312 game_main I[HLE]: HLE\scePsmf.cpp:213 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 19:49:312 game_main W[HLE]: HLE\scePsmf.cpp:451 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 19:49:312 game_main I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 0, 0) 19:49:312 game_main I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 1, 0) 19:49:312 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 19:49:312 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 19:49:312 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 19:49:312 game_main E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 19:49:328 idle0 I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00000000 : 480 x 272 x 3 19:49:328 idle0 I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00088000 : 480 x 272 x 3 19:49:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 369=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 19:49:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 370=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 19:49:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 371=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 19:49:328 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: ********** PlayMovie (2) ********** 19:49:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=371, argSize=4, argPtr=08ec6db4) 19:49:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=369, argSize=4, argPtr=08ec6db4) 19:49:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=370, argSize=4, argPtr=08ec6db8) 19:52:921 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3 19:52:937 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3 19:53:875 game_main E[HLE]: HLE\sceMpeg.cpp:816 UNIMPL sceMpegAvcDecodeFlush(08ec6da0) 19:53:875 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: abort playMovie() 19:53:875 readThread I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:54:000 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame count = 38 19:54:000 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame loss = 0 19:54:000 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:54:062 soundThread I[HLE]: HLE\sceIo.cpp:581 stdout: sound count = 27 19:54:062 soundThread I[HLE]: HLE\sceIo.cpp:581 stdout: sound delay = 0 19:54:062 soundThread I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0) 19:54:062 game_main I[HLE]: HLE\sceMpeg.cpp:1027 sceMpegFinish(...) 19:54:062 game_main I[HLE]: HLE\sceIo.cpp:581 stdout: program end 19:54:062 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 373=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:54:062 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=373, argSize=4, argPtr=09ffd8b0) 19:54:062 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:54:062 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:54:062 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:56:515 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=296, argSize=60, argPtr=08ec6ee0) 19:56:531 at3 thread0 I[HLE]: HLE\sceKernelThread.cpp:1887 375=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:56:531 at3 thread0 I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=375, argSize=4, argPtr=08bbad30) 19:56:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 376=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:56:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=376, argSize=4, argPtr=08ec6df0) 19:56:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:56:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:56:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:56:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:56:531 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:56:531 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:56:625 at3 thread0 I[HLE]: HLE\sceAtrac.cpp:1187 0=sceAtracSetDataAndGetID(089acf10, 00040000) 19:56:625 at3 thread0 W[HLE]: HLE\sceAtrac.cpp:1106 This is an atrac3+ stereo audio 19:56:625 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 379=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:56:625 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=379, argSize=4, argPtr=08ec6e90) 19:56:625 at3 thread0 I[HLE]: HLE\sceAtrac.cpp:1228 sceAtracSetLoopNum(0, -1) 19:56:625 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:58:625 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 380=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:58:625 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=380, argSize=4, argPtr=08ec6bb0) 19:58:625 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:58:625 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:58:625 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 19:58:734 game_main I[HLE]: HLE\scePower.cpp:215 sceKernelVolatileMemUnlock(0) 19:58:750 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\ICON0.PNG (/PSP/SAVEDATA/ULUS10219DATA00/ICON0.PNG) 19:58:750 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 19:58:750 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024) 19:58:750 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 4 19:59:500 game_main I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 131072 in ms0:/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN 19:59:500 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\DATA.BIN (/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN) 19:59:515 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 19:59:515 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 20:01:656 game_main I[HLE]: HLE\scePower.cpp:197 sceKernelVolatileMemTryLock(0, 09ffda40, 167762500) - success 20:01:687 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 383=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:01:687 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=383, argSize=4, argPtr=08edc680) 20:01:687 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:687 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:703 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:703 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:703 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:703 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:703 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:01:718 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 387=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:01:718 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=387, argSize=4, argPtr=08edc730) 20:01:734 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:01:750 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 388=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:01:750 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=388, argSize=4, argPtr=08edc740) 20:01:750 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:01:796 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 389=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:01:796 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=389, argSize=4, argPtr=08edc530) 20:01:796 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 390=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:01:796 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=390, argSize=4, argPtr=08edc530) 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:796 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:01:828 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:02:750 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 401=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:02:750 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=401, argSize=4, argPtr=08edc5c0) 20:02:812 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:02:906 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 402=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:02:906 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=402, argSize=4, argPtr=08edc590) 20:02:921 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:02:921 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:02:921 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:02:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 404=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:02:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=404, argSize=4, argPtr=08edc650) 20:02:921 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:02:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 405=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:02:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=405, argSize=4, argPtr=08edc5a0) 20:02:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:02:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:02:937 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:02:953 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 407=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:02:953 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=407, argSize=4, argPtr=08edc660) 20:02:953 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:03:015 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 408=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:03:015 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=408, argSize=4, argPtr=08edc5a0) 20:03:015 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:03:031 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:03:031 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:03:031 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 20:03:031 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:03:062 game_main I[HLE]: HLE\sceKernelThread.cpp:1887 411=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 20:03:062 game_main I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=411, argSize=4, argPtr=08edc660) 20:03:062 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1) 20:03:171 game_main E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078 20:03:250 game_main E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078
Reply
#3
there's thread about this created by me with different naming style,it no doubt if you haven'nt find my thread using search function.

http://forums.ppsspp.org/showthread.php?tid=4173

mod can merged this.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Reply
#4
Oh, I haven't stumbled over that thread in my search. Thanks for pointing out.
Any luck on GitHub?
Reply
#5
(07-07-2013, 01:28 AM)andoru Wrote: Oh, I haven't stumbled over that thread in my search. Thanks for pointing out.
Any luck on GitHub?

not for now,it actually playable before,if you want,you can try testing older build which is 0.7,0.7.5,0.7.6 and 0.8,there's many rev build,but if you can find the first build that starting to have problem,the dev maybe can make it playable back.

here's the buildbot
http://buildbot.orphis.net/ppsspp/

if you really have time ,you can try find the build that started to have problem.
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Reply
#6
Is that the version range where the game worked, or just suggestions?
Also where should I report this if I end up finding the culprit build, to your GitHub issue, make another one or PM somebody?
Reply
#7
(07-07-2013, 01:54 AM)andoru Wrote: Is that the version range where the game worked, or just suggestions?
Also where should I report this if I end up finding the culprit build, to your GitHub issue, make another one or PM somebody?

is just a suggestion,the build was at random,you could pick any build and you can post your result here or at my github issue(since I have made and still open)
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Reply
#8
How much have you been playing in the old versions, and also were you able to load from a savegame? I've played on v0.7.6-158-g2a39a3b and it crashes after Moonlight takes the main character to the Ruins in the intro. Also the saves don't work here either, but instead of the emu crashing, it shows a blank screen and I can't end the emulation from that point.
If there were any way to skip the annoying game introduction I could further test other versions too.
The reason why Innocent Life works on 0.7.6 and earlier versions is seemingly because it lets you disable the Media Engine, which essentially disables any videos shown through the games.
Reply
#9
In v0.8.1-502-gad356ed, it is possible to go into game.
In "Settings -> System" check "Unlock CPU Speed" and change "Frequency" to 50 or 60.

(07-07-2013, 11:24 AM)andoru Wrote: The reason why Innocent Life works on 0.7.6 and earlier versions is seemingly because it lets you disable the Media Engine, which essentially disables any videos shown through the games.

From my obsrevations, the real cause is main menu music won't stop. It still plays after name selection screen.
If you set CPU Freq to about 50-60(maybe a little bit higher), the main menu music stops completely, and FMV plays smoothly.
And because of that little setting PPSSPP coders added, we can now run "Innocent Life" on at least "Ingame" state.
(haven't tested too much ingame, because of the loooooong intro)

EDIT: 80 is max CPU Freq value, where main menu music stops. Gonna now check how much ingame it goes.
Reply
#10
(07-09-2013, 09:51 PM)Sim_Piko Wrote: In v0.8.1-502-gad356ed, it is possible to go into game.
In "Settings -> System" check "Unlock CPU Speed" and change "Frequency" to 50 or 60.

(07-07-2013, 11:24 AM)andoru Wrote: The reason why Innocent Life works on 0.7.6 and earlier versions is seemingly because it lets you disable the Media Engine, which essentially disables any videos shown through the games.

From my obsrevations, the real cause is main menu music won't stop. It still plays after name selection screen.
If you set CPU Freq to about 50-60(maybe a little bit higher), the main menu music stops completely, and FMV plays smoothly.
And because of that little setting PPSSPP coders added, we can now run "Innocent Life" on at least "Ingame" state.
(haven't tested too much ingame, because of the loooooong intro)

thank @sim_piko,now i think the atrac3+ whose couse the problem,it can't go ingames couse the atrac3+ keep playing.hmm,i need to do further test on this games,@andoru said it black screen if want to enter someplace(which i got the same problem too)
my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Reply
#11
Title: Innocent Life - A Futuristic Harvest Moon
Genre: RPG/Simulation
Format: ISO
Version: v0.8.1-519-g10e5224
Game ID: ULUS-10219
OS: Windows XP
Compatability: Intro
Notes: Ingame intro crashes after exiting "a cave on south side of Heartflame Island."
Included log and screenshots from moments before crash happens
I can also attach savestate near that part of game, if needed.
Logs:
Code:
51:18:906 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 51:19:546 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 1091=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 51:19:546 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=1091, argSize=4, argPtr=08f37330) 51:19:640 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 51:19:765 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 1092=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 51:19:765 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=1092, argSize=4, argPtr=08f373d0) 51:19:796 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 51:19:890 game_main E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078 in block starting at 08a40000 51:19:906 game_main E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078 in block starting at 08a40000 51:19:906 game_main E[Jit]: MIPS\x86\CompBranch.cpp:188 Branch in RSZeroComp delay slot at 0991b994 in block starting at 0991b994 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 04040004 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 04040004 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 04040004 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 04040004 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction b1040000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction b01ac200 51:19:906 game_main E[Jit]: MIPS\x86\CompBranch.cpp:132 Branch in RSRTComp delay slot at 0993b7d0 in block starting at 0993b794 51:19:906 game_main E[Jit]: MIPS\x86\CompBranch.cpp:188 Branch in RSZeroComp delay slot at 0993b7d8 in block starting at 0993b7d8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction b1040000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction b01c4e80 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 483f8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4a000000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4b000000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 483f8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4a000000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4b000000 51:19:906 game_main E[Jit]: MIPS\x86\CompBranch.cpp:132 Branch in RSRTComp delay slot at 0995b640 in block starting at 0995b5f0 51:19:906 game_main E[Jit]: MIPS\x86\CompBranch.cpp:188 Branch in RSZeroComp delay slot at 0995b648 in block starting at 0995b648 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40e00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40e00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40c00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40c00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40c00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40c00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40c00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40c00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42700000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cd8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42700000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d28000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d28000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cd8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42480000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c38000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42480000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c88000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42700000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c88000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42700000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c38000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c88000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c38000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cd8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c88000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42480000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cd8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42480000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42480000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e18000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42700000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e18000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42700000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e18000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e18000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d28000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42480000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d28000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42480000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d78000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42700000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d78000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d78000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a00000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d78000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d78000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42000000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d78000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42000000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c38000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c88000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cd8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d28000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e18000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b40000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cd8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b40000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c88000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b40000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d28000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b40000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d78000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b40000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b40000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e18000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a60000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c37c29 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b40000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c38000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a60000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bcf0a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428c0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bcf0a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42ba0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bcf0a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42ce0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bcf0a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42ce0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42ba0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428dcccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bc48f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b90000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bc48f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42b90000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43b70ccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 428dcccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43b70ccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42ba0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c37c29 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42ce0000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c37c29 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a73333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bd9852 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42a73333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c2d47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42be0747 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c2d47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 42be0747 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bd9852 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443dc47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443a8eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443e3b85 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443728f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44399b85 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4432ce14 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443d01ec 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4434fae1 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442e7333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44383eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443b81ec 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443c8c29 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44364a3d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4433299a 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443008f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4429c7ae 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41200000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44606148 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442af333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442507ae 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442de8f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4430df5c 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4436cae1 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 451502f9 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4429c7ae 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442e7333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443a8eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443dc47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443728f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4432ce14 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443c8c29 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40612f55 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40612f55 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4463764d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44351d71 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44316eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44351d71 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44316eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442d4000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442d4000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44351d71 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442d4000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44316eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442d4000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44316eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 44316eb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442d4000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443abeb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443db47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443db47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 443abeb8 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43de66f2 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43ea3178 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43f9a2b3 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43edd82e 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc40e7 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e80b6d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43a7bef0 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43af6bbd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43a21069 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43a9bd36 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43858e14 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 438c0ccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 438a0ae7 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43838c2e 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43783311 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4381b093 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43b0bee3 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43a66bca 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41900000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 411d80fe 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4119f512 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c551ec 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c9f47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cb3333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c690a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43b7147b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bbb70a 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bcf5c3 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43b851ec 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c4fc29 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c9a000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cadd71 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c63ae1 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43ce428f 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cf8000 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d4228f 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d787ae 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d8c666 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dc2a3d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dd68f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e0cccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e20b85 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e570a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e6ae14 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43ea1333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43eb50a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43be3333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43b990a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cc1c29 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c77852 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d3a484 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43da03d7 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43dea666 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e348f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43e7eb85 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43ec8f5c 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bf71ec 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bace14 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cd599a 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c8b70a 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d4e1f5 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c0af5c 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bc0ccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43ce970a 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d620ad 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c1ee14 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bd4a3d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cfd5c3 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d75e1d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c32b85 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43be88f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d11333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cc70a4 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d5b70a 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c468f6 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43bfc666 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d251ec 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43cdaf5c 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d6f47b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c7ce14 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c90ccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c4147b 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c2d5c3 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c19852 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c0599a 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43c5a7ae 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d38f5c 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43ceeccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43d83333 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 43ca4a3d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4420692f 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4421bf2d 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4422b088 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 418ecccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41142de0 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40a85bc0 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40a3d567 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40468a72 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 419ecccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41342d0e 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41becccd 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 419c0e56 51:19:906 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40e81ff3 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41160625 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41be0419 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41263958 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41266a7f 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4114d3c3 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41bcd2f2 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40ea1206 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 419d0831 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40d656d6 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40e1eb85 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40266666 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41279581 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41174fdf 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40e4a8c1 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 404582aa 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41163611 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 410b5c92 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41961893 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a9c28f 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41894396 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40be0d1b 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4129ae14 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41288f5c 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41884189 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4194f9db 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40214fdf 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40b8a7f0 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41067a78 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4110cac1 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41b7978d 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 411046dc 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4194f9db 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 411f6ae8 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 4135df3b 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40e5eecc 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a1f1aa 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 419378d5 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41adc6a8 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 419b9ba6 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 410aa3d7 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 418c53f8 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41978d50 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41134b5e 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40beb021 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 419d9db2 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 40f605bc 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41b1999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 41a5999a 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction 442668f6 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction b19b7048 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction b4594b22 51:19:921 game_main E[CPU]: Mips\MIPSTables.cpp:887 MIPSCompileOp: Invalid instruction b7592755 51:19:921 game_main E[Jit]: MIPS\x86\CompBranch.cpp:445 Branch in JumpReg delay slot at 0997ef10 in block starting at 0997b448


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#12
Thanks Sim_Piko for your insight on this, excellent deduction =)
I tried to play with it on v0.8.1-519-g10e5224, reducing the CPU frequency to 80 indeed makes it able to go through the FMV without a hitch, setting it to Auto still makes it stutter.
I haven't played through the intro again to see if it crashes but I did try again to load a savegame and it still crashes, I saved a log for this too:

Code:
42:18:156 System.cpp:71 I[HLE]: PPSSPP v0.8.1-519-g10e5224 42:18:171 MemArena.cpp:369 I[MM]: Found valid memory base at 03400000 after 10 tries. 42:18:171 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 03C20000 (mirror at 0 @ 0B400000, uncached @ 0B400000) 42:18:203 Loaders.cpp:132 I[LOAD]: Identifying file... 42:18:203 PSPLoaders.cpp:106 I[LOAD]: ULUS10219 : Innocent Life 42:18:203 PSPLoaders.cpp:174 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 42:18:203 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 42:18:203 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 42:18:203 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\ 42:18:203 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\ 42:18:203 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\flash0\ 42:18:203 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\flash0\ 42:18:218 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats 42:18:218 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats 42:18:218 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE 42:18:218 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE 42:18:296 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized. 42:18:312 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file 42:18:359 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 08FA0020 42:18:375 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 42:18:375 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:18:375 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF 42:18:375 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a3cb00 - 0a000000 size 015c3500 taken=0 tag=(untitled) 42:18:375 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 42:18:406 HLE\sceKernelModule.cpp:554 I[LOAD]: Module Innocent_Life: 088bd4a0 08899364 0889937c 42:18:406 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named Innocent_Life, 2 funcs, 4 vars, resident 088996e0 42:18:406 HLE\sceKernelModule.cpp:944 I[LOAD]: Module entry: 08804128 42:18:656 root I[HLE]: HLE\sceKernelThread.cpp:1933 497=sceKernelCreateThread(name=user_main, entry=088041fc, prio=20, stacksize=8192) 42:18:656 root I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=497, argSize=33, argPtr=09fffe00) 42:18:656 root I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0 42:18:656 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 42:18:656 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:18:656 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF 42:18:656 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a3cb00 - 08a7d000 size 00040500 taken=1 tag=UserSbrk 42:18:656 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a7d000 - 09ffdc00 size 01580c00 taken=0 tag=(untitled) 42:18:656 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/user_main 42:18:656 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 42:18:656 user_main I[HLE]: HLE\sceKernelThread.cpp:1933 499=sceKernelCreateThread(name=game_main, entry=0881a710, prio=40, stacksize=21236736) 42:18:656 user_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=499, argSize=4, argPtr=09fff6a0) 42:18:718 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 508=sceKernelCreateThread(name=DVDUMD_STATE, entry=088466fc, prio=32, stacksize=4096) 42:18:718 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=508, argSize=0, argPtr=00000000) 42:18:828 game_main I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header 42:18:828 game_main I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file 42:18:828 game_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 42:18:828 game_main I[HLE]: HLE\sceKernelModule.cpp:1080 509=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 42:18:828 game_main I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(509,asize=00000000,aptr=00000000,retptr=09ffd890,00000000): faked (undecryptable module) 42:18:828 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 511=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:18:828 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=511, argSize=4, argPtr=09ffd8d0) 42:18:828 game_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffd980, 167762308) - success 42:18:828 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:18:921 game_main I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08a3b8c0, 256, 32, 0, 44100) 42:18:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 515=sceKernelCreateThread(name=sndp thread, entry=08842aa0, prio=10, stacksize=4096) 42:18:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=515, argSize=0, argPtr=00000000) 42:18:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 517=sceKernelCreateThread(name=at3 thread0, entry=08843834, prio=10, stacksize=65536) 42:18:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 519=sceKernelCreateThread(name=at3 thread1, entry=08843834, prio=10, stacksize=65536) 42:18:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 520=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:18:921 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=520, argSize=4, argPtr=09ffd8a0) 42:18:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:18:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:18:968 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:015 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 522=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:015 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=522, argSize=4, argPtr=09ffd8a0) 42:19:015 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:015 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:031 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:125 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 524=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:125 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=524, argSize=4, argPtr=09ffd8a0) 42:19:125 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:125 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:140 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 526=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=526, argSize=4, argPtr=09ffd8a0) 42:19:218 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:218 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:234 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 528=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=528, argSize=4, argPtr=09ffd8a0) 42:19:328 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:328 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:359 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:421 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 530=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:421 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=530, argSize=4, argPtr=09ffd8d0) 42:19:421 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:421 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:421 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 532=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:531 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=532, argSize=4, argPtr=09ffd8c0) 42:19:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:531 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:531 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:640 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 534=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:640 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=534, argSize=4, argPtr=09ffd8b0) 42:19:640 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:640 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:640 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:750 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 536=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:750 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=536, argSize=4, argPtr=09ffd780) 42:19:750 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:750 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:750 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:843 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 538=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:843 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=538, argSize=4, argPtr=09ffd780) 42:19:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:843 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:19:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 540=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:19:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=540, argSize=4, argPtr=09ffd940) 42:19:953 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:953 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:19:953 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:20:046 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(0) [crop_spec.dat] 42:20:046 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(1) [item_spec.dat] 42:20:046 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(2) [rail_spec.dat] 42:20:046 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(3) [common_spec.dat] 42:20:046 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(4) [motion_spec.dat] 42:20:046 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 542=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:20:046 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=542, argSize=4, argPtr=09ffd940) 42:20:046 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:20:046 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:20:046 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:20:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 544=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:20:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=544, argSize=4, argPtr=09ffd940) 42:20:140 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:20:140 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:20:140 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:20:265 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 546=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:20:265 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=546, argSize=4, argPtr=09ffd950) 42:20:265 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:20:265 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:20:265 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:22:859 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 548=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:22:859 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=548, argSize=4, argPtr=09ffd950) 42:22:859 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:22:859 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:22:875 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:26:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 550=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:26:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=550, argSize=4, argPtr=09ffd950) 42:26:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:26:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:26:343 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:29:875 game_main I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 42:29:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 552=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:29:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=552, argSize=4, argPtr=08ec6ec0) 42:29:890 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:29:890 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:29:890 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:30:765 game_main I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 42:30:765 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 554=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:30:765 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=554, argSize=4, argPtr=08ec6f70) 42:30:765 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:30:796 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 555=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:30:796 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=555, argSize=4, argPtr=08ec6f80) 42:30:796 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:30:859 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 556=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:30:859 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=556, argSize=4, argPtr=08ec6da0) 42:30:859 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:30:859 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:30:890 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:31:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 558=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:31:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=558, argSize=4, argPtr=08ec6bb0) 42:31:140 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:31:140 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:31:140 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:31:156 game_main I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 42:31:171 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024) 42:31:171 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 8 42:31:203 game_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 08ec6dd0, 149712340) - success 42:31:203 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/017.pmf",1) 42:31:203 game_main I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() 42:31:203 game_main I[HLE]: HLE\sceMpeg.cpp:424 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 42:31:203 game_main I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x75000 42:31:203 game_main I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720 42:31:203 game_main I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x75000 42:31:203 game_main I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720 42:31:203 game_main I[HLE]: HLE\scePsmf.cpp:441 scePsmfSetPsmf(08ec6c10, 08ec5c10) 42:31:203 game_main I[HLE]: HLE\scePsmf.cpp:210 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 42:31:203 game_main I[HLE]: HLE\scePsmf.cpp:219 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 42:31:203 game_main W[HLE]: HLE\scePsmf.cpp:477 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 42:31:203 game_main I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 0, 0) 42:31:203 game_main I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 1, 0) 42:31:203 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 42:31:203 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 42:31:203 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 42:31:203 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 42:31:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 568=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 42:31:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 569=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 42:31:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 570=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 42:31:218 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: ********** PlayMovie (0) ********** 42:31:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=570, argSize=4, argPtr=08ec6db4) 42:31:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=568, argSize=4, argPtr=08ec6db4) 42:31:218 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=569, argSize=4, argPtr=08ec6db8) 42:31:218 readThread I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x75000 42:31:218 readThread I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720 42:31:265 readThread I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:31:265 idle0 I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00088000 : 480 x 272 x 3 42:31:265 idle0 I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00000000 : 480 x 272 x 3 42:33:484 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 42:33:515 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 42:37:343 game_main E[HLE]: HLE\sceMpeg.cpp:756 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14) 42:37:390 soundThread I[HLE]: HLE\sceIo.cpp:587 stdout: sound count = 172 42:37:390 soundThread I[HLE]: HLE\sceIo.cpp:587 stdout: sound delay = 0 42:37:390 soundThread I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:37:390 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame count = 241 42:37:390 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame loss = 0 42:37:390 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:37:406 game_main I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...) 42:37:406 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: program end 42:37:406 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/002.pmf",1) 42:37:406 game_main I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() 42:37:406 game_main I[HLE]: HLE\sceMpeg.cpp:424 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 42:37:406 game_main I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x4A800 42:37:406 game_main I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 543453 42:37:406 game_main I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x4A800 42:37:406 game_main I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 543453 42:37:406 game_main I[HLE]: HLE\scePsmf.cpp:441 scePsmfSetPsmf(08ec6c10, 08ec5c10) 42:37:406 game_main I[HLE]: HLE\scePsmf.cpp:210 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 42:37:406 game_main I[HLE]: HLE\scePsmf.cpp:219 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 42:37:406 game_main W[HLE]: HLE\scePsmf.cpp:477 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 42:37:406 game_main I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 0, 0) 42:37:406 game_main I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 1, 0) 42:37:406 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 42:37:406 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 42:37:406 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 42:37:406 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 42:37:406 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 579=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 42:37:406 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 580=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 42:37:406 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 581=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 42:37:406 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: ********** PlayMovie (1) ********** 42:37:406 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=581, argSize=4, argPtr=08ec6db4) 42:37:406 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=579, argSize=4, argPtr=08ec6db4) 42:37:406 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=580, argSize=4, argPtr=08ec6db8) 42:37:406 readThread I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x4A800 42:37:406 readThread I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 543453 42:37:437 readThread I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:37:437 idle0 I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00000000 : 480 x 272 x 3 42:37:437 idle0 I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00088000 : 480 x 272 x 3 42:39:640 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 42:39:671 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 42:41:828 game_main E[HLE]: HLE\sceMpeg.cpp:756 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14) 42:41:875 soundThread I[HLE]: HLE\sceIo.cpp:587 stdout: sound count = 108 42:41:875 soundThread I[HLE]: HLE\sceIo.cpp:587 stdout: sound delay = 0 42:41:875 soundThread I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:41:875 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame count = 152 42:41:875 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame loss = 0 42:41:875 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:41:875 game_main I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...) 42:41:875 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: program end 42:41:875 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/018.pmf",2) 42:41:875 game_main I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() 42:41:875 game_main I[HLE]: HLE\sceMpeg.cpp:424 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 42:41:875 game_main I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x627000 42:41:875 game_main I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 4594500 42:41:875 game_main I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x627000 42:41:875 game_main I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 4594500 42:41:875 game_main I[HLE]: HLE\scePsmf.cpp:441 scePsmfSetPsmf(08ec6c10, 08ec5c10) 42:41:875 game_main I[HLE]: HLE\scePsmf.cpp:210 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 42:41:875 game_main I[HLE]: HLE\scePsmf.cpp:219 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 42:41:875 game_main W[HLE]: HLE\scePsmf.cpp:477 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 42:41:875 game_main I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 0, 0) 42:41:875 game_main I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 1, 0) 42:41:875 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 42:41:875 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 42:41:875 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 42:41:875 game_main E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 42:41:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 590=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 42:41:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 591=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 42:41:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 592=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 42:41:875 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: ********** PlayMovie (2) ********** 42:41:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=592, argSize=4, argPtr=08ec6db4) 42:41:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=590, argSize=4, argPtr=08ec6db4) 42:41:875 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=591, argSize=4, argPtr=08ec6db8) 42:41:875 readThread I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x627000 42:41:875 readThread I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 4594500 42:41:921 idle0 I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00000000 : 480 x 272 x 3 42:41:921 idle0 I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00088000 : 480 x 272 x 3 42:44:593 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 42:44:609 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 42:45:390 game_main E[HLE]: HLE\sceMpeg.cpp:825 UNIMPL sceMpegAvcDecodeFlush(08ec6da0) 42:45:390 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: abort playMovie() 42:45:390 readThread I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:45:437 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame count = 60 42:45:437 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame loss = 0 42:45:437 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:45:437 soundThread I[HLE]: HLE\sceIo.cpp:587 stdout: sound count = 43 42:45:437 soundThread I[HLE]: HLE\sceIo.cpp:587 stdout: sound delay = 0 42:45:437 soundThread I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 42:45:437 game_main I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...) 42:45:437 game_main I[HLE]: HLE\sceIo.cpp:587 stdout: program end 42:45:437 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 594=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:45:437 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=594, argSize=4, argPtr=09ffd8b0) 42:45:437 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:45:437 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:45:437 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:45:562 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=517, argSize=60, argPtr=08ec6ee0) 42:45:562 at3 thread0 I[HLE]: HLE\sceKernelThread.cpp:1933 596=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:45:562 at3 thread0 I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=596, argSize=4, argPtr=08bbad30) 42:45:562 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 597=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:45:562 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=597, argSize=4, argPtr=08ec6df0) 42:45:562 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:45:562 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:45:562 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:45:562 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:45:562 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:45:562 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:45:562 at3 thread0 I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(089acf10, 00040000) 42:45:562 at3 thread0 W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 42:45:562 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 600=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:45:562 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=600, argSize=4, argPtr=08ec6e90) 42:45:562 at3 thread0 I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 42:45:578 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:46:546 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 601=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:46:546 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=601, argSize=4, argPtr=08ec6bb0) 42:46:546 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:46:546 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:46:546 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:46:671 game_main I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 42:46:671 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\ICON0.PNG (/PSP/SAVEDATA/ULUS10219DATA00/ICON0.PNG) 42:46:671 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 42:46:687 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024) 42:46:687 game_main I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 4 42:48:109 game_main I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 131072 in ms0:/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN 42:48:109 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\DATA.BIN (/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN) 42:48:109 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 42:48:109 game_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 42:50:640 game_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffda40, 167762500) - success 42:50:671 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 604=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:50:671 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=604, argSize=4, argPtr=08edc680) 42:50:671 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:671 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:687 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:687 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:687 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:687 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:687 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:50:703 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 608=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:50:703 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=608, argSize=4, argPtr=08edc730) 42:50:750 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:50:781 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 609=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:50:781 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=609, argSize=4, argPtr=08edc740) 42:50:781 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:50:812 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 610=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:50:812 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=610, argSize=4, argPtr=08edc530) 42:50:812 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 611=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:50:812 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=611, argSize=4, argPtr=08edc530) 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:812 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:812 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:828 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:843 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:50:843 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 622=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:51:140 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=622, argSize=4, argPtr=08edc5c0) 42:51:187 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 623=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:51:281 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=623, argSize=4, argPtr=08edc590) 42:51:281 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:281 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:281 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:296 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 625=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:51:296 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=625, argSize=4, argPtr=08edc650) 42:51:296 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:296 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 626=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:51:296 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=626, argSize=4, argPtr=08edc5a0) 42:51:312 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:312 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:312 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:312 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 628=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:51:312 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=628, argSize=4, argPtr=08edc660) 42:51:312 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:328 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 629=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:51:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=629, argSize=4, argPtr=08edc5a0) 42:51:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:343 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 42:51:343 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 632=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 42:51:343 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=632, argSize=4, argPtr=08edc660) 42:51:359 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 42:51:390 game_main E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078 in block starting at 08a40000 42:51:453 game_main E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078 in block starting at 08a40000


EDIT: Tried playing it also with JIT disabled, didn't make a difference, then I tried to disable Vertex Cache and the emulator didn't crash at all, except it produced a 76MB log... wow. If anyone needs it, I packed it (results in 637KB) and have it ready if needed to send it XD
Also before I had to force quit the emulator (as it became unresponsive) a notification window popped up for a brief second, but I wasn't able to catch what it said.

The log from what I could see was filled mostly with those sorts of issues, repeating themselves a lot:

Code:
18:58:718 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 18:58:718 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 18:58:734 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:02:000 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 329=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:02:000 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=329, argSize=4, argPtr=09ffd950) 19:02:000 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:02:000 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:02:015 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:05:062 game_main I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 19:05:062 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 331=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:05:062 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=331, argSize=4, argPtr=08ec6ec0) [...] 19:33:890 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:33:890 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:33:890 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:33:906 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 404=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:33:906 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=404, argSize=4, argPtr=08edc650) 19:33:921 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:33:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 405=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:33:937 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=405, argSize=4, argPtr=08edc5a0) 19:33:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:33:937 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:33:953 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:33:953 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 407=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:33:953 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=407, argSize=4, argPtr=08edc660) 19:34:046 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:34:093 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 408=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:34:093 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=408, argSize=4, argPtr=08edc5a0) 19:34:109 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:34:109 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:34:109 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:34:109 BG_FUNC W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 19:34:109 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:34:125 game_main I[HLE]: HLE\sceKernelThread.cpp:1933 411=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 19:34:125 game_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=411, argSize=4, argPtr=08edc660) 19:34:218 BG_FUNC I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 19:34:546 game_main E[CPU]: Mips\MIPSTables.cpp:933 Unknown instruction 00008031 at 08a4503c 19:34:546 game_main E[HLE]: Mips\MIPSInt.cpp:413 WARNING : exception-causing add at 08a45058 19:34:546 game_main E[HLE]: HLE\HLE.cpp:496 Unimplemented HLE function sceKernelRegisterAssertHandler 19:34:546 game_main W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc000 PC 0ffbc000 LR 08c08114 19:34:546 game_main W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc004 PC 0ffbc004 LR 08c08114 19:34:546 game_main W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc008 PC 0ffbc008 LR 08c08114 19:34:546 game_main W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc00c PC 0ffbc00c LR 08c08114 19:34:546 game_main W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc010 PC 0ffbc010 LR 08c08114 19:34:546 game_main W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc014 PC 0ffbc014 LR 08c08114 19:34:546 game_main W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc018 PC 0ffbc018 LR [...]


Also will post on the github, hopefully this issue would get more attention there.
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#13
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#14
I've tried now with v0.8.1-632-g05dfd27 and things are not fixed as of yet either.
Loading a savegame still crashes the emulator same as going through the intro again, and crashes before entering the Ruins area.
What's different from previous versions is that the colours are more vibrant now, and they look more closer to how they are on a real PSP. Also something that's changed, but not in good is that when the HUD is displayed on-screen, the game slows down by 10-20VPS, still playable (at least in the intro). This also happens when there are more than 3 peeps on-screen. I'm not sure if this is actually how the emu behaves or because I still had to limit the CPU frequency to 80 (to be able to pass through the FMV at the beginning). Also the text seems to flicker and morph a lot on the screen (turning into a lower-res font and back). This flicker happens almost constantly with punctuation from what I observed.
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#15
I'm new at all this, and I've got the newest ppsspp 2013 one recommended to me and after the tunnel it either stops working or goes black. Can someone help please? I'd appreciate it. Thank you.
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