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Luxor - The Wrath of Set
#1
Genre : Puzzle
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10201
OS : Win
Compatability : Nothing
Notes : Crashing emulator on load

LOG:
Code:
02:25:527 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 02:25:527 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022 02:25:527 MemArena.cpp:366 I[MM]: Found valid memory base at 09800000 after 35 tries. 02:25:527 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A320000 (mirror at 0 @ 11800000, uncached @ 11800000) 02:25:589 Loaders.cpp:89 I[LOAD]: Identifying file... 02:25:605 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 02:25:615 PSPLoaders.cpp:80 I[LOAD]: ULUS10201 : Luxor - The Wrath of Set 02:25:615 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 02:25:615 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 02:25:615 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 02:25:615 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 02:25:615 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 02:25:615 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 02:25:615 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 02:25:617 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 02:25:617 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 02:25:617 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 02:25:640 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 02:25:665 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F801020 02:25:665 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 02:25:665 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 02:25:665 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08916400 size 00112400 taken=1 tag=ELF 02:25:665 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08916400 - 0a000000 size 016e9c00 taken=0 tag=(untitled) 02:25:666 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 02:25:690 HLE\sceKernelModule.cpp:393 I[LOAD]: Module luxor: 088fc430 088b4f34 088b4f4c 02:25:690 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named luxor, 2 funcs, 3 vars, resident 088b5244 02:25:690 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804128 02:25:691 root I[BOOT]: EmuThread.cpp:99 Done. 02:26:062 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=088041fc, prio=20, stacksize=262144) 02:26:062 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 02:26:062 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 02:26:062 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 02:26:062 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 02:26:062 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08916400 size 00112400 taken=1 tag=ELF 02:26:062 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08916400 - 08957000 size 00040c00 taken=1 tag=UserSbrk 02:26:062 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08957000 - 09fbfc00 size 01668c00 taken=0 tag=(untitled) 02:26:062 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 02:26:062 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 02:26:062 user_main E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08804128) 02:26:067 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 316 = sceKernelCreateThread(name="ExitCallbackThread", entry=0883e974, prio=11, stacksize=4000) 02:26:067 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=316, argSize=0, argPtr= 00000000 ) 02:26:074 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 3 02:26:101 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 335 = sceKernelCreateThread(name="Game Thread", entry=0885ad58, prio=20, stacksize=262144) 02:26:101 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=335, argSize=8, argPtr= 09fff450 ) 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08957020 - 09266170 size 0090f150 taken=0 tag=(untitled) 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09266170 - 0926d6c0 size 00007550 taken=1 tag=--- 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 0926d6c0 - 0926dad0 size 00000410 taken=1 tag=--- 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 0926dad0 - 093ab100 size 0013d630 taken=1 tag=--- 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 093ab100 - 093ab190 size 00000090 taken=1 tag=--- 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 093ab190 - 093af020 size 00003e90 taken=1 tag=--- 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 093af020 - 093dfd70 size 00030d50 taken=1 tag=--- 02:26:148 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 093dfd70 - 09ef9000 size 00b19290 taken=1 tag=--- 02:26:148 user_main E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 9756064 (0094dda0) bytes of contiguous memory
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#2
Game is now is showing loading screen but gives invalid address & Reading into bad pointer
Log(had to cut) :
Code:
05:43:354 EmuThread.cpp:122 I[BOOT]: Done. 05:50:059 EmuScreen.cpp:59 I[BOOT]: Starting up hardware. 05:50:059 System.cpp:71 I[HLE]: PPSSPP v0.8.1-591-g414acd1 05:50:059 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0000000008F40000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 05:50:073 Loaders.cpp:132 I[LOAD]: Identifying file... 05:50:073 PSPLoaders.cpp:106 I[LOAD]: ULUS10201 : Luxor - The Wrath of Set 05:50:073 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 05:50:073 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 05:50:073 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 05:50:073 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 05:50:073 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 05:50:073 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 05:50:073 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 05:50:074 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats 05:50:074 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats 05:50:074 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 05:50:075 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 05:50:093 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized. 05:50:094 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file 05:50:103 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 000000000DF90040 05:50:104 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 05:50:104 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 05:50:104 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08916400 size 00112400 taken=1 tag=ELF 05:50:104 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08916400 - 0a000000 size 016e9c00 taken=0 tag=(untitled) 05:50:104 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 05:50:106 HLE\sceKernelModule.cpp:554 I[LOAD]: Module luxor: 088fc430 088b4f34 088b4f4c 05:50:107 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named luxor, 2 funcs, 3 vars, resident 088b5244 05:50:107 HLE\sceKernelModule.cpp:972 I[LOAD]: Module entry: 08804128 05:50:233 root N[BOOT]: EmuScreen.cpp:103 Loading F:\psp\Luxor_The_Wrath_Of_Set\luxor.iso... 05:50:233 root I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=088041fc, prio=20, stacksize=262144) 05:50:233 root I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 05:50:233 root I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0 05:50:233 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 05:50:233 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 05:50:233 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08916400 size 00112400 taken=1 tag=ELF 05:50:233 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08916400 - 08957000 size 00040c00 taken=1 tag=UserSbrk 05:50:233 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08957000 - 09fbfc00 size 01668c00 taken=0 tag=(untitled) 05:50:233 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 05:50:233 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 05:50:236 user_main I[HLE]: HLE\sceKernelThread.cpp:1933 316=sceKernelCreateThread(name=ExitCallbackThread, entry=0883e974, prio=11, stacksize=4000) 05:50:236 user_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=316, argSize=0, argPtr=00000000) 05:50:240 user_main I[HLE]: GLES\Framebuffer.cpp:557 Creating FBO for 00000000 : 480 x 272 x 3 05:50:260 user_main I[HLE]: HLE\sceKernelThread.cpp:1933 335=sceKernelCreateThread(name=Game Thread, entry=0885ad58, prio=20, stacksize=262144) 05:50:260 user_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=335, argSize=8, argPtr=09fff4e0) 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08957020 - 09266170 size 0090f150 taken=0 tag=(untitled) 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09266170 - 0926d6c0 size 00007550 taken=1 tag=--- 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 0926d6c0 - 0926dad0 size 00000410 taken=1 tag=--- 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 0926dad0 - 093ab100 size 0013d630 taken=1 tag=--- 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 093ab100 - 093ab190 size 00000090 taken=1 tag=--- 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 093ab190 - 093af020 size 00003e90 taken=1 tag=--- 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 093af020 - 093dfd70 size 00030d50 taken=1 tag=--- 05:50:275 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 093dfd70 - 09ef9000 size 00b19290 taken=1 tag=--- 05:50:275 user_main E[HLE]: Util\BlockAllocator.cpp:131 Block Allocator failed to allocate 9756064 (0094dda0) bytes of contiguous memory 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000000 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000004 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000008 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 0000000c 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000010 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000014 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000018 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 0000001c 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000020 05:50:275 user_main W[MM]: MemmapFunctions.cpp:122 WriteToHardware: Invalid address 00000024 06:01:398 user_main E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 06:01:398 user_main E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 06:01:398 user_main E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 06:01:398 user_main E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 06:01:398 user_main E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000

Moved


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#3
Game is playable.Tested with v0.8.1-1712-gd5a1158
There's some lines on screen(Image 1),set texture filtering to Nearest to clear them(Image 2)
Debug Console spam this line(Image 4) but i didn't noticed any audio problems

Moved to Playable


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