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So I just wrote an atrac3+ frame decode library (2013-06-03)
07-01-2013, 12:51 PM (This post was last modified: 07-01-2013 12:51 PM by nanahira.)
Post: #256
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
may i ask since what version that ppsspp support this plug-in?

Is there by any chance that i can download the first from many 0.7.6-xxxxx version of ppsspp that support the attract

i am going to search ppsspp 0.7.6 that support this plug-in because it seems that the 8.1 are so buggy. my phone (powervr gpu) not displaying the text and some game are simply blank! that was shame because on 7.6 it works like a charm. but the bad thing about 7.6 it doesnt support the attract plugin.
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07-03-2013, 08:01 AM
Post: #257
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
It's between ppsspp-v0.7.6-1107 and ppsspp-v0.7.6-1123

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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07-08-2013, 01:50 AM
Post: #258
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Hi, may I confirm that this plugin is no longer in use? 8.1.401 doesn't have the option to download this anymore.
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07-08-2013, 02:13 AM
Post: #259
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
It doesn't have the option if you already have the plugin.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-08-2013, 02:45 AM
Post: #260
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Alright, thanks.

In 8.1.233 tho, the option exists even if the plugin is installed. If you trigger it, it'll tell you that the plugin's installed, BUT offer to redownload and reinstall. Scratched my head when it went missing.

(I know the plugin's hardly updated, but that option to redownload the plugin might be helpful for that. )
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07-08-2013, 02:45 AM
Post: #261
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Yeah, it was changed some time recently.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-08-2013, 06:19 AM
Post: #262
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
where can i get the latest library sources compatible with PPSSPP ? I tried to make it work in linux build, compiled library but it looks like interface was changed or something - emulator gives me this error - Found atrac3plus decoder at libat3plusdecoder.so but failed to load functions.
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07-08-2013, 07:42 AM
Post: #263
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
https://github.com/emulibraries/maiatrac3plus
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07-08-2013, 09:25 AM (This post was last modified: 07-08-2013 09:37 AM by Flash.)
Post: #264
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Thank you very much! Works like charm and compiles almost right out of the box, there's some case issues - Mai_mem.cc and Mai_Mem.cc, Mai_mem.h and Mai_Mem.h. Was too lazy to edit, symlinks did the trick.
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07-08-2013, 09:35 PM
Post: #265
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Flash, did you have any issues due to lack of "-fPIC"? The library doesn't build here if I don't add -fPIC to compilation flags. But that's not the main problem, it just doesn't work. Confused Seems like ppsspp finds the .so file (Atrac3+ is checked in the sound settings), but there's no music (also, nothing in the logs). Can anybody help me?
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07-10-2013, 11:22 AM
Post: #266
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I got it working at last. Turns out PPSSPP couldn't find the library. I had to change Core/HW/atrac3plus.cpp, function GetInstalledFilename:
return "libat3plusdecoder.so";
to
return "./libat3plusdecoder.so";

I wonder how did it work for the other linux users.
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07-11-2013, 03:43 AM
Post: #267
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
well i built the dylib for ios now but no idea how to get ppsspp to detect it.that's 1 step forward though
.
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07-11-2013, 05:08 AM
Post: #268
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(07-10-2013 11:22 AM)nehneh Wrote:  I got it working at last. Turns out PPSSPP couldn't find the library. I had to change Core/HW/atrac3plus.cpp, function GetInstalledFilename:
return "libat3plusdecoder.so";
to
return "./libat3plusdecoder.so";

I wonder how did it work for the other linux users.

For other users, they just make sure it's in the LD_LIBRARY_PATH
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07-23-2013, 01:08 PM (This post was last modified: 07-23-2013 01:15 PM by aireca.)
Post: #269
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
The bgm volume is extremely loud on the most recent ppsspp version, i can't hear the SFX on many games because that. ex Megaman MHX, DBZ Shin budokai 2. Sad

The BGM volume is equivalent to my pc volume be at 50% but my volume is 20% that means is about twice loud as it should be
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07-23-2013, 01:20 PM (This post was last modified: 07-23-2013 01:25 PM by solarmystic.)
Post: #270
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
@aireca

To restore the older, proper sound mix on the latest builds:-

1. Increase SE Volume and BGM volume to 8.

(You may think, well this is too loud! Which brings us to the next step)

[Image: ipFJNHFYD1S6K.JPG]

2. Reduce PPSSPP volume in Windows Audio panel to 10-11%

[Image: ibudB5i8XWAUm6.JPG]

3. Your sound mix should be okay now for all types of audio (both atrac3 and atrac3+ BGM, SFX and voices)

The problem with the current emulator audio controls is that they do not account for the following audio types:-

1. Atrac3 BGM
2. CG/FMV (Video) BGM and audio
3. MP3 audio

Refer to this issue for further details:-

https://github.com/hrydgard/ppsspp/issues/2659

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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