RE: Innocent Life - A Futuristic Harvest Moon 
				
					Thanks Sim_Piko for your insight on this, excellent deduction =) 
I tried to play with it on v0.8.1-519-g10e5224, reducing the CPU frequency to 80 indeed makes it able to go through the FMV without a hitch, setting it to Auto still makes it stutter. 
I haven't played through the intro again to see if it crashes but I did try again to load a savegame and it still crashes, I saved a log for this too:
 
Code: 
 42:18:156 System.cpp:71 I[HLE]: PPSSPP v0.8.1-519-g10e5224 
42:18:171 MemArena.cpp:369 I[MM]: Found valid memory base at 03400000 after 10 tries. 
42:18:171 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 03C20000 (mirror at 0 @ 0B400000, uncached @ 0B400000) 
42:18:203 Loaders.cpp:132 I[LOAD]: Identifying file... 
42:18:203 PSPLoaders.cpp:106 I[LOAD]: ULUS10219 : Innocent Life 
42:18:203 PSPLoaders.cpp:174 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 
42:18:203 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 
42:18:203 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 
42:18:203 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\ 
42:18:203 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\ 
42:18:203 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\flash0\ 
42:18:203 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\flash0\ 
42:18:218 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats 
42:18:218 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats 
42:18:218 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE 
42:18:218 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE 
42:18:296 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized. 
42:18:312 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file 
42:18:359 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 08FA0020 
42:18:375 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 
42:18:375 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 
42:18:375 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF 
42:18:375 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a3cb00 - 0a000000 size 015c3500 taken=0 tag=(untitled) 
42:18:375 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 
42:18:406 HLE\sceKernelModule.cpp:554 I[LOAD]: Module Innocent_Life: 088bd4a0 08899364 0889937c 
42:18:406 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named Innocent_Life, 2 funcs, 4 vars, resident 088996e0 
42:18:406 HLE\sceKernelModule.cpp:944 I[LOAD]: Module entry: 08804128 
42:18:656 root         I[HLE]: HLE\sceKernelThread.cpp:1933 497=sceKernelCreateThread(name=user_main, entry=088041fc, prio=20, stacksize=8192) 
42:18:656 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=497, argSize=33, argPtr=09fffe00) 
42:18:656 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0 
42:18:656 user_main    I[HLE]: Util\BlockAllocator.cpp:359 ----------- 
42:18:656 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 
42:18:656 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF 
42:18:656 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a3cb00 - 08a7d000 size 00040500 taken=1 tag=UserSbrk 
42:18:656 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a7d000 - 09ffdc00 size 01580c00 taken=0 tag=(untitled) 
42:18:656 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/user_main 
42:18:656 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 
42:18:656 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 499=sceKernelCreateThread(name=game_main, entry=0881a710, prio=40, stacksize=21236736) 
42:18:656 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=499, argSize=4, argPtr=09fff6a0) 
42:18:718 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 508=sceKernelCreateThread(name=DVDUMD_STATE, entry=088466fc, prio=32, stacksize=4096) 
42:18:718 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=508, argSize=0, argPtr=00000000) 
42:18:828 game_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header 
42:18:828 game_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file 
42:18:828 game_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 
42:18:828 game_main    I[HLE]: HLE\sceKernelModule.cpp:1080 509=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 
42:18:828 game_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(509,asize=00000000,aptr=00000000,retptr=09ffd890,00000000): faked (undecryptable module) 
42:18:828 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 511=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:18:828 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=511, argSize=4, argPtr=09ffd8d0) 
42:18:828 game_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffd980, 167762308) - success 
42:18:828 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:18:921 game_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08a3b8c0, 256, 32, 0, 44100) 
42:18:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 515=sceKernelCreateThread(name=sndp thread, entry=08842aa0, prio=10, stacksize=4096) 
42:18:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=515, argSize=0, argPtr=00000000) 
42:18:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 517=sceKernelCreateThread(name=at3 thread0, entry=08843834, prio=10, stacksize=65536) 
42:18:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 519=sceKernelCreateThread(name=at3 thread1, entry=08843834, prio=10, stacksize=65536) 
42:18:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 520=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:18:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=520, argSize=4, argPtr=09ffd8a0) 
42:18:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:18:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:18:968 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:015 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 522=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:015 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=522, argSize=4, argPtr=09ffd8a0) 
42:19:015 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:015 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:031 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:125 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 524=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:125 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=524, argSize=4, argPtr=09ffd8a0) 
42:19:125 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:125 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:140 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 526=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=526, argSize=4, argPtr=09ffd8a0) 
42:19:218 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:218 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:234 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 528=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=528, argSize=4, argPtr=09ffd8a0) 
42:19:328 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:328 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:359 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:421 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 530=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:421 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=530, argSize=4, argPtr=09ffd8d0) 
42:19:421 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:421 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:421 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 532=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=532, argSize=4, argPtr=09ffd8c0) 
42:19:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:531 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:640 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 534=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:640 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=534, argSize=4, argPtr=09ffd8b0) 
42:19:640 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:640 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:640 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:750 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 536=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:750 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=536, argSize=4, argPtr=09ffd780) 
42:19:750 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:750 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:750 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:843 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 538=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:843 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=538, argSize=4, argPtr=09ffd780) 
42:19:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:843 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:19:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 540=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:19:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=540, argSize=4, argPtr=09ffd940) 
42:19:953 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:953 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:19:953 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:20:046 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(0) [crop_spec.dat] 
42:20:046 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(1) [item_spec.dat] 
42:20:046 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(2) [rail_spec.dat] 
42:20:046 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(3) [common_spec.dat] 
42:20:046 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: param.dat(4) [motion_spec.dat] 
42:20:046 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 542=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:20:046 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=542, argSize=4, argPtr=09ffd940) 
42:20:046 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:20:046 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:20:046 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:20:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 544=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:20:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=544, argSize=4, argPtr=09ffd940) 
42:20:140 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:20:140 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:20:140 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:20:265 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 546=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:20:265 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=546, argSize=4, argPtr=09ffd950) 
42:20:265 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:20:265 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:20:265 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:22:859 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 548=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:22:859 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=548, argSize=4, argPtr=09ffd950) 
42:22:859 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:22:859 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:22:875 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:26:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 550=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:26:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=550, argSize=4, argPtr=09ffd950) 
42:26:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:26:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:26:343 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:29:875 game_main    I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 
42:29:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 552=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:29:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=552, argSize=4, argPtr=08ec6ec0) 
42:29:890 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:29:890 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:29:890 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:30:765 game_main    I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 
42:30:765 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 554=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:30:765 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=554, argSize=4, argPtr=08ec6f70) 
42:30:765 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:30:796 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 555=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:30:796 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=555, argSize=4, argPtr=08ec6f80) 
42:30:796 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:30:859 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 556=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:30:859 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=556, argSize=4, argPtr=08ec6da0) 
42:30:859 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:30:859 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:30:890 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:31:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 558=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:31:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=558, argSize=4, argPtr=08ec6bb0) 
42:31:140 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:31:140 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:31:140 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:31:156 game_main    I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 
42:31:171 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024) 
42:31:171 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 8 
42:31:203 game_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 08ec6dd0, 149712340) - success 
42:31:203 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/017.pmf",1) 
42:31:203 game_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() 
42:31:203 game_main    I[HLE]: HLE\sceMpeg.cpp:424 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 
42:31:203 game_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x75000 
42:31:203 game_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720 
42:31:203 game_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x75000 
42:31:203 game_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720 
42:31:203 game_main    I[HLE]: HLE\scePsmf.cpp:441 scePsmfSetPsmf(08ec6c10, 08ec5c10) 
42:31:203 game_main    I[HLE]: HLE\scePsmf.cpp:210 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 
42:31:203 game_main    I[HLE]: HLE\scePsmf.cpp:219 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 
42:31:203 game_main    W[HLE]: HLE\scePsmf.cpp:477 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 
42:31:203 game_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 0, 0) 
42:31:203 game_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 1, 0) 
42:31:203 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 
42:31:203 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 
42:31:203 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 
42:31:203 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 
42:31:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 568=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 
42:31:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 569=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 
42:31:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 570=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 
42:31:218 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: ********** PlayMovie (0) ********** 
42:31:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=570, argSize=4, argPtr=08ec6db4) 
42:31:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=568, argSize=4, argPtr=08ec6db4) 
42:31:218 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=569, argSize=4, argPtr=08ec6db8) 
42:31:218 readThread   I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x75000 
42:31:218 readThread   I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720 
42:31:265 readThread   I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:31:265 idle0        I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00088000 : 480 x 272 x 3 
42:31:265 idle0        I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00000000 : 480 x 272 x 3 
42:33:484 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 
42:33:515 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 
42:37:343 game_main    E[HLE]: HLE\sceMpeg.cpp:756 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14) 
42:37:390 soundThread  I[HLE]: HLE\sceIo.cpp:587 stdout: sound count = 172 
42:37:390 soundThread  I[HLE]: HLE\sceIo.cpp:587 stdout: sound delay = 0 
42:37:390 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:37:390 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame count = 241 
42:37:390 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame loss  = 0 
42:37:390 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:37:406 game_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...) 
42:37:406 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: program end 
42:37:406 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/002.pmf",1) 
42:37:406 game_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() 
42:37:406 game_main    I[HLE]: HLE\sceMpeg.cpp:424 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 
42:37:406 game_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x4A800 
42:37:406 game_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 543453 
42:37:406 game_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x4A800 
42:37:406 game_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 543453 
42:37:406 game_main    I[HLE]: HLE\scePsmf.cpp:441 scePsmfSetPsmf(08ec6c10, 08ec5c10) 
42:37:406 game_main    I[HLE]: HLE\scePsmf.cpp:210 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 
42:37:406 game_main    I[HLE]: HLE\scePsmf.cpp:219 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 
42:37:406 game_main    W[HLE]: HLE\scePsmf.cpp:477 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 
42:37:406 game_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 0, 0) 
42:37:406 game_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 1, 0) 
42:37:406 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 
42:37:406 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 
42:37:406 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 
42:37:406 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 
42:37:406 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 579=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 
42:37:406 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 580=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 
42:37:406 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 581=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 
42:37:406 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: ********** PlayMovie (1) ********** 
42:37:406 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=581, argSize=4, argPtr=08ec6db4) 
42:37:406 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=579, argSize=4, argPtr=08ec6db4) 
42:37:406 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=580, argSize=4, argPtr=08ec6db8) 
42:37:406 readThread   I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x4A800 
42:37:406 readThread   I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 543453 
42:37:437 readThread   I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:37:437 idle0        I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00000000 : 480 x 272 x 3 
42:37:437 idle0        I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00088000 : 480 x 272 x 3 
42:39:640 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 
42:39:671 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 
42:41:828 game_main    E[HLE]: HLE\sceMpeg.cpp:756 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14) 
42:41:875 soundThread  I[HLE]: HLE\sceIo.cpp:587 stdout: sound count = 108 
42:41:875 soundThread  I[HLE]: HLE\sceIo.cpp:587 stdout: sound delay = 0 
42:41:875 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:41:875 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame count = 152 
42:41:875 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame loss  = 0 
42:41:875 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:41:875 game_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...) 
42:41:875 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: program end 
42:41:875 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/018.pmf",2) 
42:41:875 game_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() 
42:41:875 game_main    I[HLE]: HLE\sceMpeg.cpp:424 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0) 
42:41:875 game_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x627000 
42:41:875 game_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 4594500 
42:41:875 game_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x627000 
42:41:875 game_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 4594500 
42:41:875 game_main    I[HLE]: HLE\scePsmf.cpp:441 scePsmfSetPsmf(08ec6c10, 08ec5c10) 
42:41:875 game_main    I[HLE]: HLE\scePsmf.cpp:210 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 
42:41:875 game_main    I[HLE]: HLE\scePsmf.cpp:219 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 
42:41:875 game_main    W[HLE]: HLE\scePsmf.cpp:477 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f) 
42:41:875 game_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 0, 0) 
42:41:875 game_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08ec6da0, 1, 0) 
42:41:875 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890) 
42:41:875 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630) 
42:41:875 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0) 
42:41:875 game_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170) 
42:41:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 590=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 
42:41:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 591=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 
42:41:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 592=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 
42:41:875 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: ********** PlayMovie (2) ********** 
42:41:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=592, argSize=4, argPtr=08ec6db4) 
42:41:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=590, argSize=4, argPtr=08ec6db4) 
42:41:875 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=591, argSize=4, argPtr=08ec6db8) 
42:41:875 readThread   I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x627000 
42:41:875 readThread   I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 4594500 
42:41:921 idle0        I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00000000 : 480 x 272 x 3 
42:41:921 idle0        I[HLE]: GLES\Framebuffer.cpp:1188 Destroying FBO for 00088000 : 480 x 272 x 3 
42:44:593 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3 
42:44:609 displayThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 
42:45:390 game_main    E[HLE]: HLE\sceMpeg.cpp:825 UNIMPL sceMpegAvcDecodeFlush(08ec6da0) 
42:45:390 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: abort playMovie() 
42:45:390 readThread   I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:45:437 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame count = 60 
42:45:437 displayThrea I[HLE]: HLE\sceIo.cpp:587 stdout: frame loss  = 0 
42:45:437 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:45:437 soundThread  I[HLE]: HLE\sceIo.cpp:587 stdout: sound count = 43 
42:45:437 soundThread  I[HLE]: HLE\sceIo.cpp:587 stdout: sound delay = 0 
42:45:437 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0) 
42:45:437 game_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...) 
42:45:437 game_main    I[HLE]: HLE\sceIo.cpp:587 stdout: program end 
42:45:437 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 594=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:45:437 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=594, argSize=4, argPtr=09ffd8b0) 
42:45:437 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:45:437 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:45:437 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:45:562 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=517, argSize=60, argPtr=08ec6ee0) 
42:45:562 at3 thread0  I[HLE]: HLE\sceKernelThread.cpp:1933 596=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:45:562 at3 thread0  I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=596, argSize=4, argPtr=08bbad30) 
42:45:562 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 597=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:45:562 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=597, argSize=4, argPtr=08ec6df0) 
42:45:562 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:45:562 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:45:562 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:45:562 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:45:562 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:45:562 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:45:562 at3 thread0  I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(089acf10, 00040000) 
42:45:562 at3 thread0  W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 
42:45:562 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 600=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:45:562 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=600, argSize=4, argPtr=08ec6e90) 
42:45:562 at3 thread0  I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 
42:45:578 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:46:546 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 601=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:46:546 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=601, argSize=4, argPtr=08ec6bb0) 
42:46:546 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:46:546 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:46:546 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:46:671 game_main    I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 
42:46:671 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\ICON0.PNG (/PSP/SAVEDATA/ULUS10219DATA00/ICON0.PNG) 
42:46:671 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 
42:46:687 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024) 
42:46:687 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 4 
42:48:109 game_main    I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 131072 in ms0:/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN 
42:48:109 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\DATA.BIN (/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN) 
42:48:109 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 
42:48:109 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO) 
42:50:640 game_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffda40, 167762500) - success 
42:50:671 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 604=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:50:671 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=604, argSize=4, argPtr=08edc680) 
42:50:671 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:671 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:687 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:687 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:687 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:687 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:687 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:50:703 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 608=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:50:703 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=608, argSize=4, argPtr=08edc730) 
42:50:750 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:50:781 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 609=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:50:781 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=609, argSize=4, argPtr=08edc740) 
42:50:781 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:50:812 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 610=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:50:812 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=610, argSize=4, argPtr=08edc530) 
42:50:812 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 611=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:50:812 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=611, argSize=4, argPtr=08edc530) 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:812 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:50:843 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 622=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:51:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=622, argSize=4, argPtr=08edc5c0) 
42:51:187 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 623=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:51:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=623, argSize=4, argPtr=08edc590) 
42:51:281 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:281 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:281 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:296 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 625=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:51:296 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=625, argSize=4, argPtr=08edc650) 
42:51:296 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:296 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 626=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:51:296 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=626, argSize=4, argPtr=08edc5a0) 
42:51:312 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:312 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:312 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:312 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 628=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:51:312 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=628, argSize=4, argPtr=08edc660) 
42:51:312 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 629=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:51:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=629, argSize=4, argPtr=08edc5a0) 
42:51:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
42:51:343 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 632=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
42:51:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=632, argSize=4, argPtr=08edc660) 
42:51:359 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
42:51:390 game_main    E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078 in block starting at 08a40000 
42:51:453 game_main    E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078 in block starting at 08a40000
  
EDIT: Tried playing it also with JIT disabled, didn't make a difference, then I tried to disable Vertex Cache and the emulator didn't crash at all, except it produced a 76MB log... wow. If anyone needs it, I packed it (results in 637KB) and have it ready if needed to send it XD 
Also before I had to force quit the emulator (as it became unresponsive) a notification window popped up for a brief second, but I wasn't able to catch what it said.
 
The log from what I could see was filled mostly with those sorts of issues, repeating themselves a lot:
 
Code: 
 18:58:718 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
18:58:718 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
18:58:734 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:02:000 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 329=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
19:02:000 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=329, argSize=4, argPtr=09ffd950) 
19:02:000 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:02:000 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:02:015 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:05:062 game_main    I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3 
19:05:062 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 331=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
19:05:062 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=331, argSize=4, argPtr=08ec6ec0) 
 
[...] 
 
19:33:890 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:33:890 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:33:890 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:33:906 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 404=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
19:33:906 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=404, argSize=4, argPtr=08edc650) 
19:33:921 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:33:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 405=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
19:33:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=405, argSize=4, argPtr=08edc5a0) 
19:33:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:33:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:33:953 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:33:953 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 407=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
19:33:953 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=407, argSize=4, argPtr=08edc660) 
19:34:046 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:34:093 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 408=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
19:34:093 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=408, argSize=4, argPtr=08edc5a0) 
19:34:109 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:34:109 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:34:109 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:34:109 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:" 
19:34:109 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:34:125 game_main    I[HLE]: HLE\sceKernelThread.cpp:1933 411=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 
19:34:125 game_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=411, argSize=4, argPtr=08edc660) 
19:34:218 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(1) 
19:34:546 game_main    E[CPU]: Mips\MIPSTables.cpp:933 Unknown instruction 00008031 at 08a4503c 
19:34:546 game_main    E[HLE]: Mips\MIPSInt.cpp:413 WARNING : exception-causing add at 08a45058 
19:34:546 game_main    E[HLE]: HLE\HLE.cpp:496 Unimplemented HLE function sceKernelRegisterAssertHandler 
19:34:546 game_main    W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc000 PC 0ffbc000 LR 08c08114 
19:34:546 game_main    W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc004 PC 0ffbc004 LR 08c08114 
19:34:546 game_main    W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc008 PC 0ffbc008 LR 08c08114 
19:34:546 game_main    W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc00c PC 0ffbc00c LR 08c08114 
19:34:546 game_main    W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc010 PC 0ffbc010 LR 08c08114 
19:34:546 game_main    W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc014 PC 0ffbc014 LR 08c08114 
19:34:546 game_main    W[MM]: MemmapFunctions.cpp:92 ReadFromHardware: Invalid address 0ffbc018 PC 0ffbc018 LR  
 
[...]
  
Also will post on the github, hopefully this issue would get more attention there.
				  
				
				
				
				
				 
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