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Yeah, I would also like to know if there is a chance of a fix for the android release. I’m using the Galaxy Note 2 and I have the same problem - the cursor doesn’t detect the objects at all, no matter which video options I pick.
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completed the first chapter, no bugs.
using build ppsspp-v0.8.1-125-gf5da5f4-windows-x86 from buildbot.
graphics card - nvidia gtx260.
whoever fixed this, you have my gratitude.
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06-30-2013, 09:50 PM
(This post was last modified: 06-30-2013, 09:50 PM by ALAKTORN.)
(06-30-2013, 08:26 PM)biollante Wrote: completed the first chapter, no bugs.
using build ppsspp-v0.8.1-125-gf5da5f4-windows-x86 from buildbot.
graphics card - nvidia gtx260.
whoever fixed this, you have my gratitude. Why does it still not work for me…? I don’t even know what my graphics card is. “AMD A8-3850 APU with Radeon HD Graphics”? I’m on XP.
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(06-30-2013, 09:50 PM)ALAKTORN Wrote: (06-30-2013, 08:26 PM)biollante Wrote: completed the first chapter, no bugs.
using build ppsspp-v0.8.1-125-gf5da5f4-windows-x86 from buildbot.
graphics card - nvidia gtx260.
whoever fixed this, you have my gratitude. Why does it still not work for me…? I don’t even know what my graphics card is. “AMD A8-3850 APU with Radeon HD Graphics”? I’m on XP.
See here:-
http://forums.ppsspp.org/showthread.php?tid=4383
TL: DR:- AMD cards are out of luck with this game for now.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Thanks. Is this a problem that’s fixable in a relatively short time, or…?
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(06-30-2013, 10:30 PM)ALAKTORN Wrote: Thanks. Is this a problem that’s fixable in a relatively short time, or…?
Don't hold your breath on it lol. It will be fixed when it's fixed. Especially for these vendor specific issues.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Will this work on Intel mobile chipset family stuff? Cause I'm on a shitty laptop right now, just hope I'll be able to go around the no selection bug?
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(07-01-2013, 02:58 AM)Accelerator Wrote: Will this work on Intel mobile chipset family stuff? Cause I'm on a shitty laptop right now, just hope I'll be able to go around the no selection bug?
Nope. I'm having the same problem with selection as AMD users have on gma 4500m.
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I keep having to alternate between JPCSP and PPSSPP. It's pretty annoying but this is still a great game so in my opinion it's boring.
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I hope this gets fixed on AMD. I had the wrong object being inspected issue while going to the gym and checking out the doors but it was fixed by restarting PPSSPP. That doesn't work on Chapter 1 though.
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There is an experimental fix up on github right now for AMD cards, you can try it now if you know how how to clone git and compile your own builds:-
https://github.com/hrydgard/ppsspp/issue...t-20310361
I tested it on my own card with arnastia on irc (the one who dev'ed the fix) and it works flawlessly.
Be aware that the fix has to be used in conjunction with the current FramebufferstoMem hack.
(essentially CPUConvert = True and FramebufferstoMem = True in the ppsspp.ini file.)
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-03-2013, 02:34 AM
(This post was last modified: 07-03-2013, 02:42 AM by wamuzu.)
Can someone help me fix my problem? Whenever I set FramebufferstoMem = True the game lags horribly, as soon as i set it to False or there's no lag at all, completely smooth. Now that analyzing has been fixed I would like to use the fix, but with this lag...its not possible, so far ive been simply using software rendering on jpcsp in order to investigate and then doing the rest on PPSSPP.
My friend who has a slightly weaker version of my computer is able to run it just fine, so I don't understand.
I have an i5 quad-core, I'm pretty sure that's more than enough.
EDIT: Another detail, the FPS is 60.0, however the speed is around 40.
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07-03-2013, 03:34 AM
(This post was last modified: 07-03-2013, 03:38 AM by solarmystic.)
(07-03-2013, 02:34 AM)wamuzu Wrote: Can someone help me fix my problem? Whenever I set FramebufferstoMem = True the game lags horribly, as soon as i set it to False or there's no lag at all, completely smooth. Now that analyzing has been fixed I would like to use the fix, but with this lag...its not possible, so far ive been simply using software rendering on jpcsp in order to investigate and then doing the rest on PPSSPP.
My friend who has a slightly weaker version of my computer is able to run it just fine, so I don't understand.
I have an i5 quad-core, I'm pretty sure that's more than enough.
EDIT: Another detail, the FPS is 60.0, however the speed is around 40.
It's not a matter of your CPU. What GPU do you have?
If your answer is some form of Intel Integrated Solution like the HD 3000/4000, you're out of luck.
If your answer is NVIDIA, it should be perfect with just the FramebufferstoMem = True with no slowdowns. With reasonable settings of course. I imagine you're complaining of slowdown, and have cranked all the graphics settings to maximum. Turn them down. Combined with the FramebufferstoMem hack, it can get really heavy.
Also, when in doubt, reset back to default settings and try again with just the FramebufferstoMem = True hack. Disable all enhancements like 2xSSAA, Texture Scaling etc.
If your answer is AMD/ATI, there is an experimental build that uses an additional hack for accuracy to work properly. Get it here:-
https://docs.google.com/file/d/0B1myg_Qi...sp=sharing
In the ppsspp.ini file set FramebufferstoMem = True and FramebuffersCPUConvert = True for this special build.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Problem: when loading a save file in an all-3D part the game stops (the loading "gear" suddenly stops and the game cannot go on). The log simply... stops (no new lines or even error lines) and stopping the emulation to go back to PPSSPP's interface doesn't work. It gives me a black screen and the only way to get out of it is closing PPSSPP and opening the file again.
I've discovered that I can bypass that by saving in parts where non-3D things are being interacted with (as in, during conversations or interacting with objects that bring up images in the screen).
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07-03-2013, 10:28 AM
(This post was last modified: 07-03-2013, 08:33 PM by Jarke.)
I have an AMD Radeon 6250 HD Grpahics card and I'm lagging horribly with the experimental build.
*Edit* It only lags during the 3D sections for the most part.
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