0.8 released!
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06-25-2013, 06:21 PM
Post: #61
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RE: 0.8 released! | |||
06-25-2013, 06:25 PM
Post: #62
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RE: 0.8 released!
Thanks for adding Force Nearest Filtering option. It would help in sharpening objects without losing performance by enabling xBRZ scaling in low-end devices.
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06-25-2013, 07:53 PM
Post: #63
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RE: 0.8 released!
force nearest filtering has nothing to do with performance, it's just a look some people apparently prefer. it shouldn't slow down or speed up anything as bilinear filtering is practically free on gpus.
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06-25-2013, 09:54 PM
(This post was last modified: 06-25-2013 09:56 PM by Marcelo_20XX.)
Post: #64
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RE: 0.8 released!
Sorry for being a little off-topic but, Daxtsu, could you please tell me how you patched your Project Diva 2nd Extend game, I couldn't do it with my ISO. I got stuck at the part where I replace my original eboot.bin file or did you used another method?
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06-25-2013, 10:13 PM
(This post was last modified: 06-25-2013 10:17 PM by nightmesh.)
Post: #65
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RE: 0.8 released!
Project Diva 2nd or Project Diva Extend? Also what are you patching?
Edit: I understand now. I just read his post. I never knew anyone bother patching those games. They very easy to navigate. Ignore my questions. |
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06-25-2013, 11:00 PM
Post: #66
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RE: 0.8 released!
Swifty: definitely it's easier in an emulator, although it depends on how you want to deliver your patch. Many use CFW plugins, which aren't supported yet.
But patching files and testing is definitely much easier and faster. I'm actually interested in eventually adding an overlay or patch system to make this easier (not require rebuilding the ISO.) -[Unknown] |
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06-26-2013, 06:16 AM
Post: #67
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RE: 0.8 released!
(06-25-2013 07:53 PM)Henrik Wrote: force nearest filtering has nothing to do with performance, it's just a look some people apparently prefer. it shouldn't slow down or speed up anything as bilinear filtering is practically free on gpus. Yes, that's was I meant! Some people (like me!) prefer sharp textures and text but in low-end devices enabling xBRZ for sharpening objects decreases performance, so for them nearest filtering might help in achieving their target (without losing performance). |
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06-26-2013, 06:47 AM
Post: #68
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RE: 0.8 released!
(06-25-2013 11:00 PM)[Unknown] Wrote: Swifty: definitely it's easier in an emulator, although it depends on how you want to deliver your patch. Many use CFW plugins, which aren't supported yet. That would be really easy for file patching, you could just mount a DirectoryFileSystem on a path inside the UMD before the ISO filesystem itself. Of course, this wouldn't work for games that read files through sce_lbn offsets etc... |
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06-26-2013, 07:03 AM
(This post was last modified: 06-26-2013 07:04 AM by [Unknown].)
Post: #69
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RE: 0.8 released!
Yeah, that wouldn't be hard. But I think supporting sce_lbn would be a must, so many games do it.
In an ideal case, it might even support sub-formats like CRIWARE etc. via a simple plugin system, but maybe that's overcomplicating it... but that would make fan translation so much easier and quicker (especially assuming the boot loader supported this too.) And also modding of course, replacing textures and such. -[Unknown] |
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06-26-2013, 11:47 AM
Post: #70
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RE: 0.8 released!
so,will Henrik focus on the new UI after the plugin dload problem is over and the stable build(0.8.1)is in the official page?
Contact:::: I don't exist anymore, no use calling a dead person |
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06-26-2013, 05:21 PM
Post: #71
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RE: 0.8 released!
When the problem with some games that the intro videos is blackscreen will be fixed? Please, fix it or put back the Media Engine.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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06-26-2013, 05:21 PM
Post: #72
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RE: 0.8 released!
Really appreciate everything the team has done to make PPSSPP one of the greatest emulators ever,even though it has quite a nice list of compatible games i'm still waiting for SVR 2007 and 2006 to be playable like the other WWE games but i didn't really try those on the new version.
Also looking forward to the crowd fix for SVR 2011,doesn't anyone know if it has been fixed? i would test out myself but i'm currently unable to do so. Again,fantastic job team. |
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06-26-2013, 07:53 PM
Post: #73
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RE: 0.8 released! | |||
06-26-2013, 09:04 PM
Post: #74
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RE: 0.8 released!
It was fixed, but i dont know whats the exactly build.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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06-27-2013, 09:21 AM
Post: #75
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RE: 0.8 released!
Great release but found a bug with atrac decoder in fate extra: emu freezes when trying to save a game...
So I still have to play with music off |
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