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Tales of the World Radiant Mythology 3
#31
All the tales of games work like a charm sound and cutscenes is perfect all the "tales of games" runs at 60 vps seince the update (ran at 30-40 before)

Only a slight problem in radiant myth 3. If you go up to a save point and press a button the game chrashes. So use the ppsspp save option

Played on samsung galaxy s4 i9505
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#32
Try turning off that ATRAC3+ thing in settings.

-[Unknown]
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#33
You can now see your character during character creation and in the party menu.
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#34
There is an existing thread.
http://forums.ppsspp.org/showthread.php?tid=1807
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#35
Merged
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#36
(06-24-2013, 02:49 PM)nightmesh Wrote: You can now see your character during character creation and in the party menu.

Same for me, but the character model's proportions are incorrect.
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#37
Any news...the game randomly freeze everywhere(changing characters or in battle).
It's really annoying when you get some cool item and the game crashes after a while and you loose the item.
Any logs needed?
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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#38
There is another problem with this game which exist even on the newest beta.
1.It takes a lot more time to display something after a cut scene(after Kanono see the light\after the cut scene when I can control the characters\after the save point(when I go to the next area)
2.When I try to load my save,the speed goes down to 2fps and it's working that way until I press Esc and then continue(then the speed jumps to 60fps and stay there)

The problem is somewhere between v0.8.1-132(work) and v0.8.1-140
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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#39
Some more info about the freezing problem.You can easily reproduce the problem by doing the following:
1.Going to the arena
2.Play some battle with 4 party members
3.When the battle end,disband the party and create another party(add 3 different characters,not the same as before)
It will freeze either after you exit the menus and after one or two more tries(battle=>disband=>create party)

This is what I get in the console that look most informative
Code:
BackLoadTask E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 0 (00000000) ModuleDispat E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 0 (00000000) ModuleDispat W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 0000007b ModuleDispat W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 07936f54 cSoundVoice W[HLE]: HLE\sceAtrac.cpp:1104 This is an atrac3+ mono audio user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 0 (00000000)

When the game freeze,the ReadFromHardware message is repeated constantly.
Also while I was doing the same thing(trying to invoking the problem)with Interpreter enabled,the game didn't freeze and none of those "Invalid address" appear even once.
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
Reply
#40
Can someone using a pc confirm this??
That after you get in a battle, the speed decreases after 4 secs
Can someone confirm that??
Or my galaxy s advance is weak to play this game?? (I can play dracula x chronicles in full speed)
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#41
Here the game act like this...if Buffered Rendering is disabled,when you enter a battle,right before you see the characters,the speed goes down for 1 or 2 seconds and then it's restored to full speed.
If Buffered Rendering in not disabled,the above don't happen but instead,it stays at loading screen for 2-3 seconds then then the battle start normally.

Disabling Buffered Rendering also gives you more speed and fixes the characters placement and size in the menu and while you create a character
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
Reply
#42
Apparently even after the 0.9
I'm not being able to play this game at an acceptable speed *sigh*
The fps still decreases on battle
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#43
Sad 
Barely works indeed. This is as far as I could go before lost already:

Notes so far I give are:
-NO BGM possible,
-Do NOT use "Thief Type" style around the prologue mountainside area!,
-Do NOT enter the arena!,
-Sounds after using spells and some moves still keeps ringing after a fight (minor),
-trying to enter the side area where Kanonno tells you to avoid (?) when finally possible will crash the emulator Undecided

(random)- The enemies are a bit more annoying here Dodgy

Btw this doesn't lag too badly though... well at some points it does a bit but, is your settings adjusted properly or is it your computer?
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#44
Well I play on galaxy s advance
I get 70% speed on a battle after 10 sec( it begins the battle with 100% then after someone uses a spell or just ten seconds after it will slowdown and get 60%(depends of the amount of characters in battle))
Then the whole game stays on this speed and only goes back to normal if I pause and wait 30 seconds
And my PC can't open ppsspp and other PSP emu other than jpcsp, cause it crashes in a problem called bex or something like that
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#45
Music 
9.1 The game runs almost perfect for me on windows and android BGM and all. Only problems are minor like the ringing noise after battle and very occasional crashing.
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